Blame blender-2.50-uninit-var.patch
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Index: extern/bullet2/src/LinearMath/btVector3.h
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===================================================================
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--- extern/bullet2/src/LinearMath/btVector3.h.orig 2009-03-17 23:44:58.000000000 +0200
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+++ extern/bullet2/src/LinearMath/btVector3.h 2010-10-28 14:56:38.000000000 +0200
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@@ -63,7 +63,8 @@ public:
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public:
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/**@brief No initialization constructor */
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- SIMD_FORCE_INLINE btVector3() {}
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+ SIMD_FORCE_INLINE btVector3() {
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+ m_floats[0]=m_floats[1]=m_floats[2]=m_floats[3]=btScalar(0.);}
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Index: extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
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===================================================================
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--- extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h.orig 2009-09-14 16:45:32.000000000 +0200
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+++ extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h 2010-10-28 14:56:38.000000000 +0200
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@@ -94,7 +94,8 @@ ATTRIBUTE_ALIGNED16 (struct) btOptimized
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//for child nodes
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int m_subPart;
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int m_triangleIndex;
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- int m_padding[5];//bad, due to alignment
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+ int:5*8*sizeof(int);
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+// int m_padding[5];//bad, due to alignment
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};
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