# Required for the plugin directory name, see https://github.com/OpenImageIO/oiio/issues/2583 %global oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2) %global prerelease -dev Name: openshadinglanguage Version: 1.11.6.0 Release: 3%{?dist} Summary: Advanced shading language for production GI renderers License: BSD URL: https://github.com/imageworks/OpenShadingLanguage Source: %{url}/archive/Release-%{version}%{?prerelease}.tar.gz BuildRequires: bison BuildRequires: boost-devel >= 1.55 BuildRequires: clang-devel BuildRequires: cmake BuildRequires: flex BuildRequires: gcc-c++ BuildRequires: llvm-devel #BuildRequires: meson BuildRequires: partio-devel BuildRequires: pkgconfig(IlmBase) BuildRequires: pkgconfig(OpenImageIO) >= 2.0 %if 0%{?fedora} < 32 BuildRequires: pugixml-devel BuildRequires: pkgconfig(OpenEXR) %else BuildRequires: pkgconfig(pugixml) %endif BuildRequires: pkgconfig(python3) BuildRequires: pkgconfig(Qt5) # Compression BuildRequires: pkgconfig(zlib) ExcludeArch: i686 %description Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package doc Summary: Documentation for OpenShadingLanguage License: CC-BY BuildArch: noarch Requires: %{name} = %{version} %description doc Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains documentation. %package MaterialX-shaders-source Summary: MaterialX shader nodes License: BSD BuildArch: noarch Requires: %{name} = %{version}-%{release} Requires: %{name}-common-headers %description MaterialX-shaders-source Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the code for the MaterialX shader nodes. %package example-shaders-source Summary: OSL shader examples License: BSD BuildArch: noarch Requires: %{name} = %{version}-%{release} Requires: %{name}-common-headers %description example-shaders-source Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains some OSL example shaders. %package common-headers Summary: OSL standard library and auxiliary headers License: BSD BuildArch: noarch Requires: %{name} = %{version}-%{release} %description common-headers Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the OSL standard library headers, as well as some additional headers useful for writing shaders. %package -n OpenImageIO-plugin-osl Summary: OpenImageIO input plugin License: BSD %description -n OpenImageIO-plugin-osl Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This is a plugin to access OSL from OpenImageIO. %package libs Summary: OpenShadingLanguage's libraries License: BSD %description libs Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package devel Summary: Development files for %{name} License: BSD Requires: %{name}-libs%{?_isa} = %{version}-%{release} %description devel The %{name}-devel package contains libraries and header files for developing applications that use %{name}. %prep %autosetup -n OpenShadingLanguage-Release-%{version}%{?prerelease} # Use python3 binary instead of unversioned python sed -i -e "s/COMMAND python/COMMAND python3/" $(find . -iname CMakeLists.txt) %build %cmake \ -B build \ -DCMAKE_CXX_STANDARD=14 \ -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ -DCMAKE_SKIP_RPATH=TRUE \ -DCMAKE_SKIP_INSTALL_RPATH=YES \ -DENABLERTTI=ON \ -DOSL_BUILD_MATERIALX:BOOL=ON \ -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \ -DSTOP_ON_WARNING=OFF \ -DUSE_BOOST_WAVE=ON %make_build -C build %install %make_install -C build # Move the OpenImageIO plugin into its default search path mkdir %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver} mv %{buildroot}%{_libdir}/osl.imageio.so %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/ %files %license LICENSE %doc CHANGES.md CONTRIBUTING.md README.md %{_bindir}/oslc %{_bindir}/oslinfo %{_bindir}/osltoy %{_bindir}/testrender %{_bindir}/testshade %{_bindir}/testshade_dso %files doc %doc %{_docdir}/%{name}/ %files MaterialX-shaders-source %{_datadir}/%{name}/shaders/MaterialX %files example-shaders-source %{_datadir}/%{name}/shaders/*.osl %{_datadir}/%{name}/shaders/*.oso %files common-headers %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/shaders %{_datadir}/%{name}/shaders/*.h %files -n OpenImageIO-plugin-osl %license LICENSE %dir %{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/ %{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/osl.imageio.so %files libs %license LICENSE %{_libdir}/libosl*.so.1* %{_libdir}/libtestshade.so.1* %files devel %{_includedir}/OSL/ %{_libdir}/libosl*.so %{_libdir}/libtestshade.so %{_libdir}/cmake/ %{_libdir}/pkgconfig/ %changelog * Mon Jul 20 2020 Luya Tshimbalanga - 1.11.6.0-3 - Enable partio * Fri Jul 17 2020 Luya Tshimbalanga - 1.11.6.0-2 - Fix spec based on review (#1856589) * Sun Jul 12 2020 Luya Tshimbalanga - 1.11.6.0-1 - Snapshot release - Use OpenSUSE spec * Mon Feb 17 2020 Luya Tshimbalanga - 1.10.9-1 - Initial build