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diff -up xorg-server-1.3.0.0/hw/xfree86/xaa/xaaInit.c.offscreen-pixmaps xorg-server-1.3.0.0/hw/xfree86/xaa/xaaInit.c
--- xorg-server-1.3.0.0/hw/xfree86/xaa/xaaInit.c.offscreen-pixmaps	2007-08-13 10:27:45.000000000 +1000
+++ xorg-server-1.3.0.0/hw/xfree86/xaa/xaaInit.c	2007-08-13 10:28:35.000000000 +1000
@@ -97,6 +97,30 @@ XAADestroyInfoRec(XAAInfoRecPtr infoRec)
     xfree(infoRec);
 }
 
+void
+XAAEvictPixmaps(void)
+{
+    XAAScreenPtr pScreenPriv;
+    XAAInfoRecPtr infoRec;
+    ScreenPtr pScreen;
+    int i;
+
+    xf86MsgVerb(X_INFO, 3, "XAA: Evicting pixmaps\n");
+
+    for (i = 0; i < screenInfo.numScreens; i++) {
+	pScreen = screenInfo.screens[i];
+	infoRec = GET_XAAINFORECPTR_FROM_SCREEN(pScreen);
+
+	pScreenPriv = pScreen->devPrivates[XAAScreenIndex].ptr;
+	infoRec = pScreenPriv->AccelInfoRec;
+
+	infoRec->offscreenDepths = 0;
+	infoRec->Flags &= ~OFFSCREEN_PIXMAPS;
+       
+	XAAMoveOutOffscreenPixmaps(pScreen);
+	XAAInvalidatePixmapCache(pScreen);
+    }
+}
 
 Bool 
 XAAInit(ScreenPtr pScreen, XAAInfoRecPtr infoRec)
diff -up xorg-server-1.3.0.0/GL/glx/glxdri.c.offscreen-pixmaps xorg-server-1.3.0.0/GL/glx/glxdri.c
--- xorg-server-1.3.0.0/GL/glx/glxdri.c.offscreen-pixmaps	2007-08-13 10:23:52.000000000 +1000
+++ xorg-server-1.3.0.0/GL/glx/glxdri.c	2007-08-13 10:26:08.000000000 +1000
@@ -380,6 +380,22 @@ __glXDRIbindTexImage(__GLXcontext *baseC
     __GLXDRIscreen * const screen =
 	(__GLXDRIscreen *) __glXgetActiveScreen(pScreen->myNum);
 
+    if (!screen->texOffsetStart) {
+         /* When the GLX_EXT_texture_from_pixmap is used, as it's
+          * implemented here, we want to pull pixmap out of video memory
+          * and into host memory. */
+         extern void XAAEvictPixmaps(void);
+         static int evictedPixmaps = 0;
+
+         if (!evictedPixmaps) {
+             __glXDRIenterServer(GL_FALSE);
+                 if (dlsym(RTLD_DEFAULT, "XAAEvictPixmaps"))
+                      XAAEvictPixmaps();
+             __glXDRIleaveServer(GL_FALSE);
+         evictedPixmaps = TRUE;
+         }
+    }
+
     pixmap = (PixmapPtr) glxPixmap->pDraw;
 
     if (screen->texOffsetStart && screen->driScreen.setTexOffset) {