Blob Blame History Raw
.TH 0AD "1" "Sep 8 2012" "0ad 0.0.11" "User Commands"

0ad \- manual page for 0ad 0.0.11
.B 0ad
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or rewrite
the history of Western civilizations, focusing on the years between 500 B.C.
and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
graphics, detailed artwork, sound, and a flexible and powerful custom-built
game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001.
Basic gameplay:
load a map instead of showing main menu (see below)
launch the Atlas scenario editor
\fB\-mod\fR \fINAME\fR
start the game using \fINAME\fR mod
load faster (disables audio and some system info logging)

map \fINAME\fR for scenario, or rms name for random map
adds named \fIAI\fR to the given \fIPLAYER\fR (e.g. 2:testbot)

multiplayer local player \fINAME\fR (default 'anonymous')
multiplayer host mode
multiplayer host: \fINUMBER\fR of client players (default 2)
multiplayer client mode
multiplayer client: connect to this host \fIIP\fR

Random maps only:
random map
random map with \fISEED\fR value (default 0, use -1 for random)
random map \fISIZE\fR in tiles (default 192)
\fINUMBER\fR of players on random map

set a config value (overrides the contents of system.cfg)
set the gamma correction to '\fIF\fR' (default 1.0)
disable audio
force game to use only the public (default) mod
enable shadows
enable VSync, i.e. lock FPS to monitor refresh rate
set screen \fIX\fR resolution to '\fIN\fR'
set screen \fIY\fR resolution to '\fIN\fR'

Advanced / diagnostic:
creates a file entity.rng in the working directory, containing
complete entity XML schema, used by various analysis tools
non-visual replay of a previous game, used for analysis purposes
\fIPATH\fR is system path to commands.txt containing simulation log
store runtime game data in root data directory
(only use if you have write permissions on that directory)

Archive builder:
system \fIPATH\fR of the base directory containing mod data to be archived/precached
system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
enable deflate compression in the .zip
(no zip compression by default since it hurts compression of release packages)

Bugs should be reported on Trac:
On Linux / OS X: If the game detects an error, it should generate crashlog.txt
in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
information on stdout. Attach crashlog.txt or the other information to the
bug report. It might also help to run the game in gdb and copy the output of
the "bt full" command, if possible.

0 A.D. is released as open source: you can freely use, copy, modify and
distribute the game's source code and data files, as long as you include
attribution to Wildfire Games and let anyone freely modify and distribute any
of your own modifications to the game's files.