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From 50b8acd29d65596fea12e3497ac485d6fdb85420 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Ralf=20Cors=C3=A9pius?= <corsepiu@corsepiu.home>
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Date: Fri, 4 May 2012 13:10:08 +0200
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Subject: [PATCH 04/10] doxygen
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---
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 docs/doxygen/footer.html                        |  2 +-
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 src/actions/SoGLRenderAction.cpp                |  4 ++--
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 src/base/SbDPViewVolume.cpp                     |  2 +-
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 src/base/SbViewVolume.cpp                       |  2 +-
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 src/collision/SoIntersectionDetectionAction.cpp |  2 +-
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 src/elements/SoElement.cpp                      | 12 ++++++------
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 src/fields/SoMField.cpp                         |  2 +-
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 src/fields/SoSFImage.cpp                        |  2 +-
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 src/fields/SoSFImage3.cpp                       |  2 +-
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 src/fields/SoSField.cpp                         |  2 +-
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 src/geo/SoGeoOrigin.cpp                         |  6 +++---
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 src/misc/SoOffscreenRenderer.cpp                |  2 +-
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 src/misc/SoPath.cpp                             |  6 +++---
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 src/nodekits/SoBaseKit.cpp                      |  8 ++++----
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 src/nodes/SoNurbsProfile.cpp                    |  6 +++---
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 15 files changed, 30 insertions(+), 30 deletions(-)
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diff --git a/docs/doxygen/footer.html b/docs/doxygen/footer.html
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index feaccd5..2bb04ac 100644
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--- a/docs/doxygen/footer.html
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+++ b/docs/doxygen/footer.html
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@@ -1,6 +1,6 @@
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Copyright &copy 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

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 <address style="align: right;"><small>
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-Generated on $datetime for $projectname by Doxygen $doxygenversion.</small></address>
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+Generated on $date for $projectname by Doxygen $doxygenversion.</small></address>
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 </body>
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 </html>
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diff --git a/src/actions/SoGLRenderAction.cpp b/src/actions/SoGLRenderAction.cpp
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index e89629b..550fe52 100644
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--- a/src/actions/SoGLRenderAction.cpp
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+++ b/src/actions/SoGLRenderAction.cpp
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@@ -400,7 +400,7 @@
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   A more detailed presentation of the algorithm is written by Cass
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   Everitt at NVIDIA;
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-  "Interactive Order-Independent Transparency"
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+  \"Interactive Order-Independent Transparency\"
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   http:://developer.nvidia.com/object/order_independent_transparency.html
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   \since Coin 2.2
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@@ -877,7 +877,7 @@ SoGLRenderAction::getTransparencyType(void) const
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       glEnable(GL_LINE_SMOOTH);
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   \endverbatim
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-  ...before rendering the scene.
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+  \.\.\.before rendering the scene.
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   This is a simple (and computationally non-intensive) way of doing
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   anti-aliasing.
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diff --git a/src/base/SbDPViewVolume.cpp b/src/base/SbDPViewVolume.cpp
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index 46ead07..0b4af71 100644
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--- a/src/base/SbDPViewVolume.cpp
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+++ b/src/base/SbDPViewVolume.cpp
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@@ -640,7 +640,7 @@ SbDPViewVolume::projectBox(const SbBox3f& box) const
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   view = view.narrow(0.25, 0.5, 0.75, 1.0);
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   \endcode
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-  ..will give a view volume with corner points <25, 75> and <50, 100>.
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+  \.\.will give a view volume with corner points <25, 75> and <50, 100>.
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   \sa scale(), scaleWidth(), scaleHeight()
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  */
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diff --git a/src/base/SbViewVolume.cpp b/src/base/SbViewVolume.cpp
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index 958b3e8..4c35c9b 100644
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--- a/src/base/SbViewVolume.cpp
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+++ b/src/base/SbViewVolume.cpp
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@@ -379,7 +379,7 @@ SbViewVolume::projectBox(const SbBox3f& box) const
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   view = view.narrow(0.25, 0.5, 0.75, 1.0);
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   \endcode
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-  ..will give a view volume with corner points <25, 75> and <50, 100>.
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+  \.\.will give a view volume with corner points <25, 75> and <50, 100>.
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   \sa scale(), scaleWidth(), scaleHeight()
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  */
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diff --git a/src/collision/SoIntersectionDetectionAction.cpp b/src/collision/SoIntersectionDetectionAction.cpp
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index 5635c9c..54a229f 100644
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--- a/src/collision/SoIntersectionDetectionAction.cpp
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+++ b/src/collision/SoIntersectionDetectionAction.cpp
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@@ -66,7 +66,7 @@
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     SoInteraction::init();
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     if (argc != 2) {
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-      (void)fprintf(stderr, "\n\tUsage: testapp <filename.iv>\n\n");
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+      (void)fprintf(stderr, "\n\\tUsage: testapp <filename.iv>\n\n");
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       exit(1);
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     }
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diff --git a/src/elements/SoElement.cpp b/src/elements/SoElement.cpp
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index afa752d..d83a322 100644
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--- a/src/elements/SoElement.cpp
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+++ b/src/elements/SoElement.cpp
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@@ -218,13 +218,13 @@
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   void
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   usage(const char * appname)
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   {
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-    (void)fprintf(stderr, "\n\tUsage: %s <modelfile.iv>\n\n", appname);
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+    (void)fprintf(stderr, "\n\\tUsage: %s <modelfile.iv>\n\n", appname);
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     (void)fprintf(stderr,
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-                  "\tLists all texture filenames in the model file,\n"
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-                  "\tand on which shape nodes they are used.\n\n"
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-                  "\tThe purpose of this example utility is simply to\n"
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-                  "\tshow how to create and use an extension element for\n"
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-                  "\tscene graph traversal.\n\n");
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+                  "\\tLists all texture filenames in the model file,\n"
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+                  "\\tand on which shape nodes they are used.\n\n"
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+                  "\\tThe purpose of this example utility is simply to\n"
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+                  "\\tshow how to create and use an extension element for\n"
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+                  "\\tscene graph traversal.\n\n");
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   }
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   int
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diff --git a/src/fields/SoMField.cpp b/src/fields/SoMField.cpp
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index 305f7e3..32760f9 100644
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--- a/src/fields/SoMField.cpp
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+++ b/src/fields/SoMField.cpp
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@@ -161,7 +161,7 @@
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     }
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   \endcode
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-  ..like this, for instance, a Coordinate3 node providing 6 vertex
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+  \.\.like this, for instance, a Coordinate3 node providing 6 vertex
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   coordinates in the form of SbVec3f values in its "point" field for
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   e.g. a faceset, lineset or pointset:
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diff --git a/src/fields/SoSFImage.cpp b/src/fields/SoSFImage.cpp
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index 8e50a89..663d7c3 100644
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--- a/src/fields/SoSFImage.cpp
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+++ b/src/fields/SoSFImage.cpp
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@@ -50,7 +50,7 @@
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   FIELDNAME X Y C 0xRRGGBBAA 0xRRGGBBAA ...
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   \endcode
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-  "X" and "Y" are the image dimensions along the given axes, "C" is
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+  \"X\" and \"Y\" are the image dimensions along the given axes, "C" is
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   the number of components in the image. The number of 0xRRGGBBAA
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   pixel color specifications needs to equal the exact number of
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   pixels, which of course is given by X*Y. Each part of the pixel
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diff --git a/src/fields/SoSFImage3.cpp b/src/fields/SoSFImage3.cpp
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index 60d0d83..03a07d7 100644
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--- a/src/fields/SoSFImage3.cpp
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+++ b/src/fields/SoSFImage3.cpp
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@@ -50,7 +50,7 @@
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   FIELDNAME X Y Z C 0xRRGGBBAA 0xRRGGBBAA ...
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   \endcode
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-  "X", "Y" and "Z" are the image dimensions along the given axes, "C"
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+  \"X\", \"Y\" and \"Z\" are the image dimensions along the given axes, "C"
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   is the number of components in the image. The number of 0xRRGGBBAA
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   pixel color specifications needs to equal the exact number of
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   pixels, which is X*Y*Z. Each part of the pixel color value is in the
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diff --git a/src/fields/SoSField.cpp b/src/fields/SoSField.cpp
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index a707d35..661f63b 100644
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--- a/src/fields/SoSField.cpp
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+++ b/src/fields/SoSField.cpp
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@@ -59,7 +59,7 @@
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     }
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   \endcode
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-  ..like this, for instance, a SpotLight node from a scene
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+  \.\.like this, for instance, a SpotLight node from a scene
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   graph which will be default \e off when read back from file:
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   \code
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diff --git a/src/geo/SoGeoOrigin.cpp b/src/geo/SoGeoOrigin.cpp
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index 6fb8f99..81b504d 100644
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--- a/src/geo/SoGeoOrigin.cpp
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+++ b/src/geo/SoGeoOrigin.cpp
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@@ -220,12 +220,12 @@
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   Used to specify a spatial reference frame. Coin currently supports three different
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   systems. Support for more systems might be added in the future.
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-  \li "GD" - The Geodetic system (latitude/longitude).  
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+  \li \"GD\" - The Geodetic system (latitude/longitude).  
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-  \li "UTM" - Universal Transverse Mercator coordinate system. The
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+  \li \"UTM\" - Universal Transverse Mercator coordinate system. The
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   second string should be the zone, encoded as "Z<n>".
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-  \li "GC" - Earth-fixed Geocentric with respect to the WGS84 ellipsoid.
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+  \li \"GC\" - Earth-fixed Geocentric with respect to the WGS84 ellipsoid.
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   The "GD" and "UTM" systems can, for future support, have an ellipsoid
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   specification. The default is "WE" which is the WGS84 ellipsoid, the only
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diff --git a/src/misc/SoOffscreenRenderer.cpp b/src/misc/SoOffscreenRenderer.cpp
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index ae28f2d..40f545d 100644
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--- a/src/misc/SoOffscreenRenderer.cpp
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+++ b/src/misc/SoOffscreenRenderer.cpp
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@@ -123,7 +123,7 @@
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  • dump rendered scene to file
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    44f8eb1
     
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    -  ..then you use some external tool or library to construct the movie
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    +  \.\.then you use some external tool or library to construct the movie
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       file, for instance in MPEG format, from the set of files dumped to
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       disk from the iterative process above.
    44f8eb1
     
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    diff --git a/src/misc/SoPath.cpp b/src/misc/SoPath.cpp
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    index a6ed112..79c3c36 100644
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    --- a/src/misc/SoPath.cpp
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    +++ b/src/misc/SoPath.cpp
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    @@ -909,7 +909,7 @@ SoPath::replaceIndex(SoNode * const parent, const int index,
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         }
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       \endcode
    44f8eb1
     
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    -  ..if we now do:
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    +  \.\.if we now do:
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       \code
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         SoSeparator * root = new SoSeparator;
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    @@ -919,7 +919,7 @@ SoPath::replaceIndex(SoNode * const parent, const int index,
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         wa.apply(root);
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       \endcode
    44f8eb1
     
    44f8eb1
    -  ..we would get the scene graph exported like this:
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    +  \.\.we would get the scene graph exported like this:
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       \code
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         Separator {
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    @@ -937,7 +937,7 @@ SoPath::replaceIndex(SoNode * const parent, const int index,
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         }
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       \endcode
    44f8eb1
     
    44f8eb1
    -  ..and as you can see, \e both the Cone and the Cube nodes has
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    +  \.\.and as you can see, \e both the Cone and the Cube nodes has
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       vanished, as they was not important for the part per se, and not
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       written as part of it.
    44f8eb1
     
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    diff --git a/src/nodekits/SoBaseKit.cpp b/src/nodekits/SoBaseKit.cpp
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    index 57205d1..6686f9e 100644
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    --- a/src/nodekits/SoBaseKit.cpp
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    +++ b/src/nodekits/SoBaseKit.cpp
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    @@ -183,7 +183,7 @@
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        shapekit->set("material", "diffuseColor 1 0 0");
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       \endcode
    44f8eb1
     
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    -  ..while doing it without shape kits amounts to this:
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    +  \.\.while doing it without shape kits amounts to this:
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       \code
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       SoSeparator * root = new SoSeparator;
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    @@ -193,7 +193,7 @@
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       root->addChild(new SoCube);
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       \endcode
    44f8eb1
     
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    -  ..so even for this miniscule mock-up example, you save on code
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    +  \.\.so even for this miniscule mock-up example, you save on code
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       verbosity and complexity.
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    44f8eb1
     
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    @@ -293,8 +293,8 @@
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         SO_KIT_ADD_FIELD(active, (TRUE));
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         SO_KIT_ADD_FIELD(projectedSize, (5.0f));
    44f8eb1
     
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    -    SO_KIT_ADD_CATALOG_ENTRY(topSeparator, SoSeparator, FALSE, this, \x0, FALSE);
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    -    SO_KIT_ADD_CATALOG_ABSTRACT_ENTRY(shape, SoNode, SoCube, TRUE, topSeparator, \x0, TRUE);
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    +    SO_KIT_ADD_CATALOG_ENTRY(topSeparator, SoSeparator, FALSE, this, 0, FALSE);
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    +    SO_KIT_ADD_CATALOG_ABSTRACT_ENTRY(shape, SoNode, SoCube, TRUE, topSeparator, 0, TRUE);
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         SO_KIT_ADD_CATALOG_ENTRY(scale, SoScale, FALSE, topSeparator, shape, FALSE);
    44f8eb1
     
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         SO_KIT_INIT_INSTANCE();
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    diff --git a/src/nodes/SoNurbsProfile.cpp b/src/nodes/SoNurbsProfile.cpp
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    index 4916462..697ee78 100644
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    --- a/src/nodes/SoNurbsProfile.cpp
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    +++ b/src/nodes/SoNurbsProfile.cpp
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    @@ -93,7 +93,7 @@
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       }
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       \endcode
    44f8eb1
     
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    -  .. with... 
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    +  \.\. with\.\.\. 
    44f8eb1
     
    44f8eb1
       \code
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       ProfileCoordinate2 {
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    @@ -120,8 +120,8 @@
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       for detailed information, refer to the specialized literature on the
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       topic (for example "An Introduction to NURBS: With Historical
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       Perspective" by David F. Rogers). A basic overview of curve and
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    -  surface rendering using NURBS can also be found in chapter 8 of "The
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    -  Inventor Mentor".
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    +  surface rendering using NURBS can also be found in chapter 8 of \"The
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    +  Inventor Mentor\".
    44f8eb1
     
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       FILE FORMAT/DEFAULTS:
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       \code
    44f8eb1
    -- 
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    1.8.1.4
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