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--- src/md3view.cpp.orig	2008-07-19 09:00:23.000000000 +0200
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+++ src/md3view.cpp	2008-07-19 09:00:39.000000000 +0200
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@@ -72,7 +72,7 @@
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 	exit( returnCode );
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 }
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-int initGL( GLvoid );
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+int initGL( void );
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 // function to reset our viewport after a window resize
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 int resizeWindow( int width, int height )
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 {
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@@ -108,7 +108,7 @@
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 // general OpenGL initialization function
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-int initGL( GLvoid )
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+int initGL( void )
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 {
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 	cout << "Initializing OpenGL" << endl;
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 	// Enable smooth shading
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--- src/objview.cpp.orig	2008-07-19 09:00:55.000000000 +0200
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+++ src/objview.cpp	2008-07-19 09:01:04.000000000 +0200
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@@ -73,7 +73,7 @@
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 	exit( returnCode );
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 }
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-int initGL( GLvoid );
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+int initGL( void );
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 // function to reset our viewport after a window resize
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 int resizeWindow( int width, int height )
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 {
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@@ -109,7 +109,7 @@
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 // general OpenGL initialization function
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-int initGL( GLvoid )
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+int initGL( void )
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 {
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 	cout << "Initializing OpenGL" << endl;
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 	// Enable smooth shading
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@@ -158,7 +158,7 @@
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 }
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 // Here goes our drawing code
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-int drawGLScene( GLvoid )
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+int drawGLScene( void )
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 {
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 	// These are to calculate our fps
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 	static GLint T0     = 0;