%global forgeurl https://github.com/bart9h/cave9 %global fontname mutante %global fontlicense CC-BY-2.5 %global fontfamily mutante %global fontsummary Mutante font used by the HUD in cave9 game %global fonts data/*.ttf Name: cave9 Version: 0.4.1 Release: %autorelease Summary: 3d game of cave exploration %global tag %{version} %forgemeta License: LGPL-3.0-only AND CC-BY-SA-3.0 AND LicenseRef-Fedora-Public-Domain URL: %{forgeurl} Source0: %{forgesource} Source1: http://cave9.googlecode.com/files/cave9_data-4.tgz Source2: cave9.desktop Source3: 64-%{name}-%{fontname}.conf Source4: %{fontname}.metainfo.xml BuildRequires: gcc BuildRequires: SDL_image-devel, SDL_net-devel, SDL_ttf-devel, mesa-libGL-devel, desktop-file-utils, fontpackages-devel BuildRequires: make Requires: fontpackages-filesystem Requires: cave9-%{fontname}-fonts %description Cave9 is a gravity cave-exploration game. %global fontconf 64-%{name}-%{fontname}.conf %global fontconfs %{SOURCE3} %{SOURCE4} %global fontdescription %{expand: Fantasy/display font used by the cave9 game, this font has only the basic characters used in the Portuguese language was made as an experiment by the designer Jonas Kühner (http://www.criatipos.com/) the font was altered by the game developer to also include numbers.} %fontmetapkg -n %{name}-%{fontname}-fonts %prep %setup -q -a1 sed -i src/GNUmakefile -e "s/-Wall -Werror -ggdb//" mv data/hud.ttf data/mutante.ttf %build CFLAGS="%{optflags}" make %{?_smp_mflags} %fontbuild %install mkdir -p %{buildroot}/usr/bin %{buildroot}/usr/share/cave9 install -m 755 -p cave9 $RPM_BUILD_ROOT/usr/bin cp -p data/wall.jpg data/icon.png data/thrust.wav data/crash.wav data/hit.wav $RPM_BUILD_ROOT/usr/share/cave9 mkdir -p %{buildroot}/usr/share/pixmaps cp -p data/icon.png $RPM_BUILD_ROOT/usr/share/pixmaps/cave9.png %fontinstall ln -s ../../..%{_datadir}/fonts/%{fontname}-fonts/mutante.ttf $RPM_BUILD_ROOT/usr/share/cave9/hud.ttf # Register as an application to be visible in the software center # # NOTE: It would be *awesome* if this file was maintained by the upstream # project, translated and installed into the right place during `make install`. # # See http://www.freedesktop.org/software/appstream/docs/ for more details. # mkdir -p $RPM_BUILD_ROOT%{_datadir}/appdata cat > $RPM_BUILD_ROOT%{_datadir}/appdata/%{name}.appdata.xml < cave9.desktop CC0-1.0 A cave exploration game featuring unique controls based on gravity

cave9 is 3D cave exploration game based on the SF-cave game. You control a jet that maneuvers through a series of caves and the objective of the game is to avoid colliding with the cave walls.

http://code.google.com/p/cave9 http://cave9.googlecode.com/files/cave9-small.jpg
EOF # Add AppStream metadata install -Dm 0644 -p %{SOURCE4} \ %{buildroot}%{_datadir}/appdata/%{fontname}.metainfo.xml mv data/README.txt data_README.txt desktop-file-install --dir=${RPM_BUILD_ROOT}%{_datadir}/applications %{SOURCE2} %check %fontcheck %files %doc AUTHORS.txt README.txt %license COPYING.txt data_README.txt %{_bindir}/cave9 %{_datadir}/cave9 %{_datadir}/pixmaps/cave9.png %{_datadir}/appdata/%{name}.appdata.xml %{_datadir}/applications/cave9.desktop %files -n %{name}-%{fontname}-fonts -f %{fontfilelist} %{_datadir}/appdata/%{fontname}.metainfo.xml %license data_README.txt %changelog %autochangelog