From 02296ab7d347ecf4da49a6f9cddf33237e36a60c Mon Sep 17 00:00:00 2001 From: David King Date: Sep 09 2014 18:10:18 +0000 Subject: Add missing patch --- diff --git a/cheese-3.13.90.1-fix-crash-when-animating-countdown.patch b/cheese-3.13.90.1-fix-crash-when-animating-countdown.patch new file mode 100644 index 0000000..e649d91 --- /dev/null +++ b/cheese-3.13.90.1-fix-crash-when-animating-countdown.patch @@ -0,0 +1,62 @@ +From 6efd4960cfc57bea26fb7d169a5f600164f0bfd9 Mon Sep 17 00:00:00 2001 +From: David King +Date: Tue, 9 Sep 2014 16:50:09 +0100 +Subject: [PATCH] Fix crash when animating countdown + +https://bugzilla.gnome.org/show_bug.cgi?id=735285 +--- + src/cheese-countdown.vala | 16 ++++++++-------- + 1 file changed, 8 insertions(+), 8 deletions(-) + +diff --git a/src/cheese-countdown.vala b/src/cheese-countdown.vala +index d8f4e4f..736b0ee 100644 +--- a/src/cheese-countdown.vala ++++ b/src/cheese-countdown.vala +@@ -24,6 +24,8 @@ internal class Cheese.Countdown : GLib.Object + public delegate void CountdownCallback (); + private Clutter.Text countdown_actor; + private unowned CountdownCallback completed_callback; ++ private Clutter.PropertyTransition pulse_in; ++ private Clutter.PropertyTransition pulse_out; + private int current_value = 0; + private GLib.Settings settings; + public bool running; +@@ -46,14 +48,13 @@ internal class Cheese.Countdown : GLib.Object + */ + private void fade_out () + { +- var pulse_out = new Clutter.PropertyTransition ("opacity"); ++ pulse_out = new Clutter.PropertyTransition ("opacity"); + pulse_out.set_duration (500); + pulse_out.set_from_value (255); + pulse_out.set_to_value (0); +- pulse_out.remove_on_complete = true; + pulse_out.completed.connect (fade_in); +- +- this.countdown_actor.add_transition ("pulse-out", pulse_out); ++ pulse_out.animatable = countdown_actor; ++ pulse_out.start (); + } + + /** +@@ -72,14 +73,13 @@ internal class Cheese.Countdown : GLib.Object + this.countdown_actor.text = this.current_value.to_string (); + this.current_value--; + +- var pulse_in = new Clutter.PropertyTransition ("opacity"); ++ pulse_in = new Clutter.PropertyTransition ("opacity"); + pulse_in.set_duration (500); + pulse_in.set_from_value (0); + pulse_in.set_to_value (255); +- pulse_in.remove_on_complete = true; + pulse_in.completed.connect (fade_out); +- +- this.countdown_actor.add_transition ("pulse-in", pulse_in); ++ pulse_in.animatable = countdown_actor; ++ pulse_in.start (); + } + + /** +-- +2.1.0 +