Name: colobot %global orgname info.colobot.Colobot Version: 0.2.0 Release: 1%{?dist} Summary: A video game that teaches programming in a fun way License: GPLv3 URL: https://colobot.info %global giturl https://github.com/colobot %global gittag colobot-gold-%{version}-alpha Source0: %{giturl}/colobot/archive/%{gittag}/colobot-%{gittag}.tar.gz Source1: %{giturl}/colobot-data/archive/%{gittag}/colobot-data-%{gittag}.tar.gz # Music files are licensed under GPLv3, like the rest of the game. # They are not kept in the colobot-data repo, and by default are downloaded during the build. # Since Fedora builders have net-access disabled, we need to download them beforehand. %global musicurl https://colobot.info/files/music Source100: %{musicurl}/Intro1.ogg Source101: %{musicurl}/Intro2.ogg Source102: %{musicurl}/music002.ogg Source103: %{musicurl}/music003.ogg Source104: %{musicurl}/music004.ogg Source105: %{musicurl}/music005.ogg Source106: %{musicurl}/music006.ogg Source107: %{musicurl}/music007.ogg Source108: %{musicurl}/music008.ogg Source109: %{musicurl}/music009.ogg Source110: %{musicurl}/music010.ogg Source111: %{musicurl}/music011.ogg Source112: %{musicurl}/music012.ogg Source113: %{musicurl}/music013.ogg Source114: %{musicurl}/Constructive.ogg Source115: %{musicurl}/Humanitarian.ogg Source116: %{musicurl}/Hv2.ogg Source117: %{musicurl}/Quite.ogg Source118: %{musicurl}/Infinite.ogg Source119: %{musicurl}/Proton.ogg Source120: %{musicurl}/Prototype.ogg # The game uses the translated string "Player" as the default player name # yet it does not properly handle UTF-8 in player names, # so non-English speakers may have the game always crash when putting in the player name. # # See: https://github.com/colobot/colobot/issues/1268 Patch0: 0000-do-not-translate-default-player-name.patch # Fix test compilation failure due to C++ "One Definition Rule" violation Patch1: 0001-fix-test-compile-failure.patch BuildRequires: cmake >= 2.8 BuildRequires: desktop-file-utils BuildRequires: gcc-c++ BuildRequires: libappstream-glib BuildRequires: po4a BuildRequires: xmlstarlet BuildRequires: %{_bindir}/pod2man BuildRequires: %{_bindir}/rsvg-convert BuildRequires: boost-devel >= 1.51 BuildRequires: boost-filesystem >= 1.51 BuildRequires: boost-regex >= 1.51 BuildRequires: gettext-devel >= 0.18 BuildRequires: glew-devel >= 1.8.0 BuildRequires: gtest-devel BuildRequires: libogg-devel >= 1.3.0 BuildRequires: libpng-devel >= 1.2 BuildRequires: libsndfile-devel >= 1.0.25 BuildRequires: libvorbis >= 1.3.2 BuildRequires: openal-soft-devel >= 1.13 BuildRequires: physfs-devel BuildRequires: python3-devel BuildRequires: SDL2-devel BuildRequires: SDL2_image-devel BuildRequires: SDL2_ttf-devel Requires: colobot-data = %{version}-%{release} Requires: colobot-music = %{version}-%{release} Requires: hicolor-icon-theme %description Colobot: Gold Edition is a real-time strategy game, where you can program your units (bots) in a language called CBOT, which is similar to C++ and Java. Your mission is to find a new planet to live and survive. You can save the humanity and get programming skills! %package data Summary: Data files for Colobot: Gold Edition BuildArch: noarch %description data Data files (graphics, sounds, levels) required to run Colobot Gold. %package music Summary: Music for Colobot: Gold Edition BuildArch: noarch %description music Music files used by Colobot Gold. %prep %setup -q -n colobot-%{gittag} %patch0 -p1 %patch1 -p1 rm -rf ./data cp %{SOURCE1} ./data.tgz tar xzf ./data.tgz rm ./data.tgz mv ./colobot-data-%{gittag} ./data cp -a %{SOURCE100} data/music/ cp -a %{SOURCE101} data/music/ cp -a %{SOURCE102} data/music/ cp -a %{SOURCE103} data/music/ cp -a %{SOURCE104} data/music/ cp -a %{SOURCE105} data/music/ cp -a %{SOURCE106} data/music/ cp -a %{SOURCE107} data/music/ cp -a %{SOURCE108} data/music/ cp -a %{SOURCE109} data/music/ cp -a %{SOURCE110} data/music/ cp -a %{SOURCE111} data/music/ cp -a %{SOURCE112} data/music/ cp -a %{SOURCE113} data/music/ cp -a %{SOURCE114} data/music/ cp -a %{SOURCE115} data/music/ cp -a %{SOURCE116} data/music/ cp -a %{SOURCE117} data/music/ cp -a %{SOURCE118} data/music/ cp -a %{SOURCE119} data/music/ cp -a %{SOURCE120} data/music/ sed \ -e 's|set(COLOBOT_INSTALL_BIN_DIR ${CMAKE_INSTALL_PREFIX}/games |set(COLOBOT_INSTALL_BIN_DIR %{_bindir}/ |' \ -e 's|set(COLOBOT_INSTALL_LIB_DIR ${CMAKE_INSTALL_PREFIX}/lib/colobot |set(COLOBOT_INSTALL_LIB_DIR %{_libdir}/colobot |' \ -e 's|set(COLOBOT_INSTALL_DATA_DIR ${CMAKE_INSTALL_PREFIX}/share/games/colobot |set(COLOBOT_INSTALL_DATA_DIR %{_datadir}/colobot |' \ -e 's|set(COLOBOT_INSTALL_I18N_DIR ${CMAKE_INSTALL_PREFIX}/share/locale |set(COLOBOT_INSTALL_I18N_DIR %{_datadir}/locale |' \ -e 's|set(COLOBOT_INSTALL_DOC_DIR ${CMAKE_INSTALL_PREFIX}/share/doc/colobot |set(COLOBOT_INSTALL_DOC_DIR %{_datadir}/doc/colobot |' \ -i CMakeLists.txt %build %cmake \ -DCMAKE_BUILD_TYPE=Release \ -DDESKTOP=ON \ -DPORTABLE=OFF \ -DPYTHON_EXECUTABLE=%{__python3} \ -DUSE_RELATIVE_PATHS=OFF \ -DTESTS=ON \ ./ %cmake_build %install %cmake_install # Change the .desktop file name to match the .appdata.xml file name mv %{buildroot}%{_datadir}/applications/%{name}.desktop %{buildroot}%{_datadir}/applications/%{orgname}.desktop sed -e 's|%{name}.desktop|%{orgname}.desktop|' -i %{buildroot}%{_metainfodir}/%{orgname}.appdata.xml %find_lang %{name} --with-man %check # Run unit tests. The test suite includes tests for parsing the .ini file, # hence the test runner requires a colobot.ini file to read. mkdir test-run-dir cp -a \ test/unit/common/colobot.ini \ %{_vpath_builddir}/colobot_ut \ ./test-run-dir pushd test-run-dir ./colobot_ut popd desktop-file-validate %{buildroot}%{_datadir}/applications/%{orgname}.desktop appstream-util validate-relax --nonet %{buildroot}%{_metainfodir}/%{orgname}.appdata.xml %files -f %{name}.lang %license LICENSE.txt %{_bindir}/%{name} %{_libdir}/%{name}/ %{_datadir}/applications/%{orgname}.desktop %{_metainfodir}/%{orgname}.appdata.xml %{_datadir}/icons/hicolor/**/apps/%{name}.png %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg %{_mandir}/man6/%{name}.6* %files data %license LICENSE.txt %{_datadir}/%{name}/ %exclude %{_datadir}/%{name}/music %files music %license LICENSE.txt %dir %{_datadir}/%{name}/ %{_datadir}/%{name}/music/ %changelog * Sun Aug 22 2021 Artur Frenszek-Iwicki - 0.2.0-1 - Update to v0.2.0 - Drop Patch1 (missing includes - accepted upstream) - Drop Patch2 (potential NULL casts - accepted upstream) - Explicitly set some CMake options instead of relying on upstream defaults - Build tests and run them in %%check * Fri Aug 06 2021 Jonathan Wakely - 0.1.12-14 - Rebuilt for Boost 1.76 * Wed Jul 21 2021 Fedora Release Engineering - 0.1.12-13 - Rebuilt for https://fedoraproject.org/wiki/Fedora_35_Mass_Rebuild * Tue Jan 26 2021 Fedora Release Engineering - 0.1.12-12 - Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild * Fri Jan 22 2021 Jonathan Wakely - 0.1.12-11 - Rebuilt for Boost 1.75 * Thu Sep 03 2020 Jeff Law - 0.1.12-10 - Fix dynamic casts to avoid gcc-11 diagnostics * Tue Jul 28 2020 Artur Iwicki - 0.1.12-9 - Update spec to use the new cmake_build and cmake_install macros * Mon Jul 27 2020 Fedora Release Engineering - 0.1.12-8 - Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild * Tue Jun 23 2020 Artur Iwicki - 0.1.12-7 - Edit Patch1 (missing includes) - fix build failures on Rawhide * Fri Feb 07 2020 Artur Iwicki - 0.1.12-6 - Add a patch to fix build failures in Rawhide * Tue Jan 28 2020 Fedora Release Engineering - 0.1.12-5 - Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild * Mon Oct 07 2019 Artur Iwicki - 0.1.12-4 - Make the game always use "Player" as the default player name (fixes the game crashing under certain system locale settings) - Rename the .desktop file to match the .appdata.xml file name * Wed Jul 24 2019 Fedora Release Engineering - 0.1.12-3 - Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild * Sun Feb 24 2019 Artur Iwicki - 0.1.12-2 - Replace python3 BR with python3-devel - Move music files to the fepdkg lookaside cache * Sun Feb 24 2019 Artur Iwicki - 0.1.12-1 - Update to newest upstream release - Drop Patch0 (appdata.xml file) - merged upstream - Drop Patch1 (use snprintf() instead of sprintf()) - issue fixed upstream - Drop Patch2 (strncpy() fix) - merged upstream * Sat Feb 02 2019 Artur Iwicki - 0.1.11.1-8 - Add a patch for strncpy() usages * Thu Jan 31 2019 Fedora Release Engineering - 0.1.11.1-8 - Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild * Mon Nov 19 2018 Miro HronĨok - 0.1.11.1-7 - Use python3 during build instead of python2 * Tue Nov 13 2018 Artur Iwicki - 0.1.11.1-6 - Use %%find_lang for .mo files and man pages * Thu Nov 08 2018 Artur Iwicki - 0.1.11.1-5 - Change the Summary: to something more descriptive - Add a comment on music files - Preserve timestamps on music files * Thu Nov 08 2018 Artur Iwicki - 0.1.11.1-4 - Add a Requires: for hicolor-icon-theme - Validate the desktop and appdata file * Sun Nov 04 2018 Artur Iwicki - 0.1.11.1-3 - Fix build failures on F28 and later * Mon Oct 29 2018 Artur Iwicki - 0.1.11.1-2 - Add an Appdata XML file - Move music into a separate subpackage * Tue Oct 16 2018 Artur Iwicki - 0.1.11.1-1 - Initial packaging