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--- crack-attack-1.1.14/src/Music.h~	2007-01-12 10:54:25.000000000 +0100
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+++ crack-attack-1.1.14/src/Music.h	2007-01-12 10:54:25.000000000 +0100
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@@ -34,10 +34,10 @@
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 #include <vector>
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 #define GC_MUSIC_FILENAME_LENGTH 128
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-#define GC_MUSIC_PRELUDE_TRACK   "prelude"
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-#define GC_MUSIC_GAME_TRACK      "game"
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-#define GC_MUSIC_GAMEOVER_TRACK  "gameover"
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-#define GC_MUSIC_YOUWIN_TRACK    "youwin"
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+#define GC_MUSIC_PRELUDE_TRACK   "prelude.xm"
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+#define GC_MUSIC_GAME_TRACK      "game.xm"
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+#define GC_MUSIC_GAMEOVER_TRACK  "gameover.xm"
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+#define GC_MUSIC_YOUWIN_TRACK    "youwin.xm"
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 class Music {
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 	public:
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--- crack-attack-1.1.14/src/Music.cxx~	2007-01-12 11:23:15.000000000 +0100
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+++ crack-attack-1.1.14/src/Music.cxx	2007-01-12 11:23:15.000000000 +0100
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@@ -91,7 +91,7 @@
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 	cout << "Playing " << music_filelist[current_track].c_str() << endl;
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 	#endif
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 	music = Mix_LoadMUS( music_filelist[current_track].c_str() );
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-	Mix_VolumeMusic( MIX_MAX_VOLUME / 4 );
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+	Mix_VolumeMusic( (MIX_MAX_VOLUME * 8) / 10 );
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 	Mix_PlayMusic( music , 0 );
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 	Mix_HookMusicFinished(Music::finished);
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 	keep_playing = 1;
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@@ -126,7 +126,7 @@
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 	cout << "Playing " << Track.c_str() << endl;
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 	#endif
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 	music = Mix_LoadMUS( Track.c_str() );
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-	Mix_VolumeMusic( MIX_MAX_VOLUME / 4 );
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+	Mix_VolumeMusic( (MIX_MAX_VOLUME * 8) / 10 );
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 	Mix_PlayMusic( music , 0 );
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 	keep_playing = 0;
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 }