From a3c0b915f820344777db05b4dbee897c65e8a738 Mon Sep 17 00:00:00 2001 From: Mohan Boddu Date: May 26 2021 22:01:04 +0000 Subject: Unretirement for https://pagure.io/releng/issue/10125 Revert "Retired: Package fails to install for 8+ weeks" This reverts commit b3cca74b81a2cb3654a64bc11d389344ac57542c. --- diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..adeea81 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +fillets-ng-data-0.9.0.tar.gz +/fillets-ng-data-1.0.1.tar.gz diff --git a/dead.package b/dead.package deleted file mode 100644 index c10d36e..0000000 --- a/dead.package +++ /dev/null @@ -1,3 +0,0 @@ -Retired: Package fails to install for 8+ weeks - -See https://pagure.io/releng/issue/10067 diff --git a/fillets-ng-data-1.0.1-lua-5.2.patch b/fillets-ng-data-1.0.1-lua-5.2.patch new file mode 100644 index 0000000..e563b42 --- /dev/null +++ b/fillets-ng-data-1.0.1-lua-5.2.patch @@ -0,0 +1,1559 @@ +? filets_data-lua-5.2.patch +Index: script/alibaba/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/alibaba/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/alibaba/code.lua 18 Aug 2004 12:02:03 -0000 1.1 ++++ script/alibaba/code.lua 6 Apr 2014 22:12:54 -0000 +@@ -24,14 +24,14 @@ + else + room.cas = random(1000) + 600 + pom1 = roompole[1] +- if math.mod(pom1, 4) == 2 then ++ if math.fmod(pom1, 4) == 2 then + if room.zakaz == 1 then + pom1 = pom1 + 1 + end + end +- pom2 = math.mod(pom1, 4) ++ pom2 = math.fmod(pom1, 4) + pom1 = pom1 + 1 +- pom1 = math.mod(pom1, 4) ++ pom1 = math.fmod(pom1, 4) + roompole[1] = pom1 + end + end +Index: script/aztec/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/aztec/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/aztec/code.lua 8 Sep 2004 21:11:41 -0000 1.2 ++++ script/aztec/code.lua 6 Apr 2014 22:12:57 -0000 +@@ -163,7 +163,7 @@ + local function prog_init_lebzna() + return function() + if odd(game_getCycles()) then +- lebzna.afaze = math.mod(lebzna.afaze + 1, 4) ++ lebzna.afaze = math.fmod(lebzna.afaze + 1, 4) + lebzna:updateAnim() + end + end +Index: script/barrel/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/barrel/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/barrel/code.lua 18 Aug 2004 19:28:43 -0000 1.1 ++++ script/barrel/code.lua 6 Apr 2014 22:12:59 -0000 +@@ -203,7 +203,7 @@ + if not kachnicka:isTalking() then + kachnicka:talk("bar-x-kchkch", VOLUME_LOW, -1) + end +- kachnicka.afaze = math.mod(kachnicka.afaze - 5 + 1, 4) + 5 ++ kachnicka.afaze = math.fmod(kachnicka.afaze - 5 + 1, 4) + 5 + kachnicka.cinnost = kachnicka.cinnost + 1 + if kachnicka.cinnost == 0 then + kachnicka.afaze = 0 +@@ -222,7 +222,7 @@ + had.huba = random(3) + + return function() +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if (had.huba == 0) then + if random(1000) < 15 then + had.huba = random(2) + 1 +@@ -235,7 +235,7 @@ + end + end + end +- had.streva = math.mod(had.streva + 1, 4) ++ had.streva = math.fmod(had.streva + 1, 4) + had.afaze = 4 * had.huba + had.streva + had:updateAnim() + end +@@ -368,7 +368,7 @@ + kukajda.mrknuti = 0 + + return function() +- kukajda.ploutvicka = math.mod(kukajda.ploutvicka + 1, 6) ++ kukajda.ploutvicka = math.fmod(kukajda.ploutvicka + 1, 6) + if (kukajda.ploutvicka == 0) or (kukajda.ploutvicka == 1) then + kukajda.afaze = 0 + elseif (kukajda.ploutvicka == 2) or (kukajda.ploutvicka == 5) then +@@ -429,7 +429,7 @@ + hlubinna.zzzeni = 0 + + return function() +- hlubinna.ploutvicka = math.mod(hlubinna.ploutvicka + 1, 5) ++ hlubinna.ploutvicka = math.fmod(hlubinna.ploutvicka + 1, 5) + if (hlubinna.ploutvicka == 3) then + hlubinna.afaze = 1 + elseif (hlubinna.ploutvicka == 4) then +@@ -502,7 +502,7 @@ + nozka.cinnost = -20 - random(60) + end + else +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + nozka.dup = 1 - nozka.dup + if nozka.dup == 0 then + nozka:talk("bar-x-tup", VOLUME_LOW) +@@ -595,7 +595,7 @@ + elseif (pldik.suckfaze == 5) then + pldik.suckani = pldik.suckani - 1 + end +- pldik.suckfaze = math.mod(pldik.suckfaze + 1, 6) ++ pldik.suckfaze = math.fmod(pldik.suckfaze + 1, 6) + end + pldik:updateAnim() + end +@@ -662,9 +662,9 @@ + end + + if random(2) == 0 then +- pldotec.afaze = math.mod(pldotec.afaze + 1, 4) ++ pldotec.afaze = math.fmod(pldotec.afaze + 1, 4) + else +- pldotec.afaze = math.mod(pldotec.afaze + 3, 4) ++ pldotec.afaze = math.fmod(pldotec.afaze + 3, 4) + end + pldotec.vlnit = pldotec.vlnit - 1 + if pldotec.vlnit == 0 then +Index: script/bathroom/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/bathroom/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/bathroom/code.lua 13 Jul 2004 17:20:16 -0000 1.1 ++++ script/bathroom/code.lua 6 Apr 2014 22:13:00 -0000 +@@ -12,7 +12,7 @@ + local function prog_init_room() + local pom1, pom2, pomb1, pomb2 = 0, 0, false, false + +- room.switch = 2 - math.mod(pokus, 2) ++ room.switch = 2 - math.fmod(pokus, 2) + room.kdy = 20 + random(20) + room.bav = random(150) + room.sprs = 0 +Index: script/cabin1/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/cabin1/code.lua,v +retrieving revision 1.4 +diff -u -r1.4 code.lua +--- script/cabin1/code.lua 14 Sep 2004 14:51:28 -0000 1.4 ++++ script/cabin1/code.lua 6 Apr 2014 22:13:08 -0000 +@@ -245,7 +245,7 @@ + return function() + if chobot.dir ~= dir_no then + chobot.akcnost = 7 +- elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then ++ elseif chobot.akcnost > 2 and math.fmod(game_getCycles(), 5) == 0 then + chobot.akcnost = chobot.akcnost - 1 + end + if chobot.dir ~= chobot.lastdir then +@@ -268,7 +268,7 @@ + end + chobot.lastdir = chobot.dir + end +- if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then ++ if chobot.dir == dir_no and math.fmod(game_getCycles(), chobot.akcnost) == 0 then + if random(2) == 0 then + if chobot.chapadla < 2 then + chobot.chapadla = chobot.chapadla + 1 +Index: script/cabin2/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/cabin2/code.lua,v +retrieving revision 1.4 +diff -u -r1.4 code.lua +--- script/cabin2/code.lua 17 Aug 2004 12:52:35 -0000 1.4 ++++ script/cabin2/code.lua 6 Apr 2014 22:13:10 -0000 +@@ -173,7 +173,7 @@ + return function() + if chobot.dir ~= dir_no then + chobot.akcnost = 7 +- elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then ++ elseif chobot.akcnost > 2 and math.fmod(game_getCycles(), 5) == 0 then + chobot.akcnost = chobot.akcnost - 1 + end + if chobot.dir ~= chobot.lastdir then +@@ -196,7 +196,7 @@ + end + chobot.lastdir = chobot.dir + end +- if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then ++ if chobot.dir == dir_no and math.fmod(game_getCycles(), chobot.akcnost) == 0 then + if random(2) == 0 then + if chobot.chapadla < 2 then + chobot.chapadla = chobot.chapadla + 1 +Index: script/cancan/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/cancan/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/cancan/code.lua 28 Jul 2004 12:16:17 -0000 1.1 ++++ script/cancan/code.lua 6 Apr 2014 22:13:11 -0000 +@@ -51,7 +51,7 @@ + krab3.muze = 1 + krab4.muze = 1 + end +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + if krab1.krok == 7 then + krab1.krok = 0 + else +@@ -90,7 +90,7 @@ + end, + } + end +- elseif krab1.afaze > 5 or math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ elseif krab1.afaze > 5 or math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + krab1.afaze = random(6) + end + krab1:updateAnim() +@@ -136,7 +136,7 @@ + end, + } + end +- elseif krab2.afaze > 5 or math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ elseif krab2.afaze > 5 or math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + krab2.afaze = random(6) + end + krab2:updateAnim() +@@ -182,7 +182,7 @@ + end, + } + end +- elseif krab3.afaze > 5 or math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ elseif krab3.afaze > 5 or math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + krab3.afaze = random(6) + end + krab3:updateAnim() +@@ -228,7 +228,7 @@ + end, + } + end +- elseif krab4.afaze > 5 or math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ elseif krab4.afaze > 5 or math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + krab4.afaze = random(6) + end + krab4:updateAnim() +@@ -276,7 +276,7 @@ + klavir.mrknuti = klavir.mrknuti - 1 + klavir.otocka = klavir.otocka - 1 + else +- klavir.ruce = math.mod(klavir.ruce + random(3) + 1, 4) ++ klavir.ruce = math.fmod(klavir.ruce + random(3) + 1, 4) + if klavir.otocka > 0 then + klavir.afaze = 4 + klavir.ruce + if random(100) < 7 then +@@ -317,7 +317,7 @@ + end + if pomb1 or not pomb2 then + if odd(game_getCycles()) then +- sepie.nohy = math.mod(sepie.nohy + 2 + random(2) * 2, 3) ++ sepie.nohy = math.fmod(sepie.nohy + 2 + random(2) * 2, 3) + end + sepie.afaze = sepie.nohy + if pomb1 then +@@ -329,7 +329,7 @@ + end + else + if sepie.dir == dir_left or sepie.dir == dir_down then +- sepie.nohy = math.mod(sepie.nohy + 1, 2) ++ sepie.nohy = math.fmod(sepie.nohy + 1, 2) + else + sepie.nohy = 0 + end +@@ -351,7 +351,7 @@ + rejnok.nespi = 0 + + return function() +- if math.mod(game_getCycles(), 2) == 0 or rejnok.nespi > 20 then ++ if math.fmod(game_getCycles(), 2) == 0 or rejnok.nespi > 20 then + if rejnok.pozice == 5 then + rejnok.pozice = 0 + else +@@ -384,7 +384,7 @@ + + return function() + if isWater(sasanka.X, sasanka.Y - 1) then +- local cycle = math.mod(game_getCycles(), 8) ++ local cycle = math.fmod(game_getCycles(), 8) + if isIn(cycle, {0, 1, 2, 3}) then + sasanka.noha = 0 + else +Index: script/cannons/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/cannons/code.lua,v +retrieving revision 1.6 +diff -u -r1.6 code.lua +--- script/cannons/code.lua 27 Jul 2004 23:07:57 -0000 1.6 ++++ script/cannons/code.lua 6 Apr 2014 22:13:12 -0000 +@@ -61,7 +61,7 @@ + -- ------------------------------------------------------------- + local function prog_init_delo1() + return function() +- switch(math.mod(game_getCycles() + 1, 4)){ ++ switch(math.fmod(game_getCycles() + 1, 4)){ + [0] = function() + delo1.afaze = 2 + end, +@@ -82,7 +82,7 @@ + -- ------------------------------------------------------------- + local function prog_init_delo3() + return function() +- switch(math.mod(game_getCycles(), 4)){ ++ switch(math.fmod(game_getCycles(), 4)){ + [0] = function() + delo3.afaze = 2 + end, +@@ -103,7 +103,7 @@ + -- ------------------------------------------------------------- + local function prog_init_delo2() + return function() +- switch(math.mod(game_getCycles() + 3, 4)){ ++ switch(math.fmod(game_getCycles() + 3, 4)){ + [0] = function() + delo2.afaze = 2 + end, +@@ -124,7 +124,7 @@ + -- ------------------------------------------------------------- + local function prog_init_delo4() + return function() +- switch(math.mod(game_getCycles() + 1, 4)){ ++ switch(math.fmod(game_getCycles() + 1, 4)){ + [0] = function() + delo4.afaze = 2 + end, +Index: script/cave/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/cave/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/cave/code.lua 13 Aug 2004 22:43:41 -0000 1.1 ++++ script/cave/code.lua 6 Apr 2014 22:13:14 -0000 +@@ -196,7 +196,7 @@ + blbec.udivenej = 0 + + return function() +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + switch(blbec.faze){ + [0] = function() + blbec.faze = blbec.faze + 1 +Index: script/city/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/city/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/city/code.lua 4 Jul 2004 21:19:07 -0000 1.2 ++++ script/city/code.lua 6 Apr 2014 22:13:19 -0000 +@@ -31,20 +31,20 @@ + if room.komentovaly > 1 and random(100) < 50 then + switch(random(4)){ + [0] = function() +- room.qnevsimla = math.mod(room.qnevsimla + 1, 4) ++ room.qnevsimla = math.fmod(room.qnevsimla + 1, 4) + if room.qnevsimla == 1 then + addv(8, "vit-v-nevsimla") + end + end, + [1] = function() +- room.qautomat = math.mod(room.qautomat + 1, 6) ++ room.qautomat = math.fmod(room.qautomat + 1, 6) + if room.qautomat == 1 then + addv(8, "vit-v-automat") + addm(9, "vit-m-nebo") + end + end, + [2] = function() +- room.qnezkusime = math.mod(room.qnezkusime + 1, 8) ++ room.qnezkusime = math.fmod(room.qnezkusime + 1, 8) + if room.qnezkusime == 2 then + addm(8, "vit-m-nezkusime") + if room.komentovaly < 15 then +@@ -53,7 +53,7 @@ + end + end, + [3] = function() +- room.qhlava = math.mod(room.qhlava + 1, 2) ++ room.qhlava = math.fmod(room.qhlava + 1, 2) + if room.qautomat == 0 then + switch(random(2)){ + [0] = function() +@@ -366,7 +366,7 @@ + [0] = function() + end, + [1] = function() +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + if vladce:isTalking() then + pom1 = random(3) + else +@@ -611,7 +611,7 @@ + if room.globpole[pom1] < 3 then + room.globpole[pom1] = 3 + end +- room.globpole[pom1] = math.mod(room.globpole[pom1] - 2, 4) + 3 ++ room.globpole[pom1] = math.fmod(room.globpole[pom1] - 2, 4) + 3 + switch(room.globpole[pom1]){ + [3] = function() + crabs[pom1].afaze = 0 +Index: script/columns/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/columns/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/columns/code.lua 31 Oct 2006 22:00:30 -0000 1.2 ++++ script/columns/code.lua 6 Apr 2014 22:13:22 -0000 +@@ -47,7 +47,7 @@ + addm(10 + random(40), "sl-m-velkolepe") + room.uvod = room.uvod - 10 + end +- if math.mod(room.uvod, 10) >= 1 then ++ if math.fmod(room.uvod, 10) >= 1 then + addv(20, "sl-v-stopa") + end + if room.uvod > 10 then +Index: script/corals/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/corals/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/corals/code.lua 15 Aug 2004 17:20:02 -0000 1.3 ++++ script/corals/code.lua 6 Apr 2014 22:13:24 -0000 +@@ -138,7 +138,7 @@ + else + room.pobliz = 0 + end +- if math.mod(game_getCycles(), 3000) == 0 then ++ if math.fmod(game_getCycles(), 3000) == 0 then + room.rozhovor = 0 + end + end +@@ -171,7 +171,7 @@ + krab.spi = 1 + end + elseif krab:isTalking() then +- krab.afaze = math.mod(game_getCycles(), 4) + 2 ++ krab.afaze = math.fmod(game_getCycles(), 4) + 2 + elseif krab.dir == dir_down then + krab.afaze = random(9) + 1 + else +@@ -207,7 +207,7 @@ + anim_table[27] = anim_table[26] + anim_table[28] = anim_table[26] + +- switch(math.mod(random(krab.spi), 100))(anim_table) ++ switch(math.fmod(random(krab.spi), 100))(anim_table) + end + if krab.spi > 0 then + krab.spi = krab.spi + 1 +Index: script/crabshow/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/crabshow/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/crabshow/code.lua 5 Jul 2004 17:27:03 -0000 1.1 ++++ script/crabshow/code.lua 6 Apr 2014 22:13:28 -0000 +@@ -389,7 +389,7 @@ + end + end, + default = function() +- switch(math.mod(game_getCycles(), 8)){ ++ switch(math.fmod(game_getCycles(), 8)){ + [0] = function() + shrimp.afaze = 1 + end, +Index: script/creatures/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/creatures/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/creatures/code.lua 28 Jul 2004 11:53:04 -0000 1.1 ++++ script/creatures/code.lua 6 Apr 2014 22:13:29 -0000 +@@ -179,7 +179,7 @@ + + return function() + if room:isTalking() then +- switch(math.mod(game_getCycles(), 4)){ ++ switch(math.fmod(game_getCycles(), 4)){ + [0] = function() + krab1.krabfaze = 7 + end, +@@ -228,7 +228,7 @@ + end + switch(balalajka.cinnost){ + [0] = function() +- local cycle = math.mod(game_getCycles(), 18) ++ local cycle = math.fmod(game_getCycles(), 18) + switch(cycle){ + [0] = function() + if balalajka.tcatcat == 0 then +@@ -318,7 +318,7 @@ + + return function() + if room:isTalking() then +- local cycle = math.mod(game_getCycles(), 8) ++ local cycle = math.fmod(game_getCycles(), 8) + if isIn(cycle, {0, 1, 2, 3}) then + pom1 = 0 + else +@@ -337,10 +337,10 @@ + if sas1.sasfaze >= 0 then + sas1.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas1.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas1.noha = random(2) + end + sas1.afaze = sas1.noha * 4 + sas1.kvet +@@ -364,10 +364,10 @@ + if sas1.sasfaze >= 0 then + sas2.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas2.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas2.noha = random(2) + end + sas2.afaze = sas2.noha * 4 + sas2.kvet +@@ -391,10 +391,10 @@ + if sas1.sasfaze >= 0 then + sas3.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas3.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas3.noha = random(2) + end + sas3.afaze = sas3.noha * 4 + sas3.kvet +@@ -418,10 +418,10 @@ + if sas1.sasfaze >= 0 then + sas4.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas4.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas4.noha = random(2) + end + sas4.afaze = sas4.noha * 4 + sas4.kvet +@@ -445,10 +445,10 @@ + if sas1.sasfaze >= 0 then + sas5.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas5.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas5.noha = random(2) + end + sas5.afaze = sas5.noha * 4 + sas5.kvet +@@ -472,10 +472,10 @@ + if sas1.sasfaze >= 0 then + sas6.afaze = sas1.sasfaze + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 50 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 50 then + sas6.kvet = random(2) * 2 + 1 + end +- if math.mod(game_getCycles(), 4) == 0 and random(100) < 30 then ++ if math.fmod(game_getCycles(), 4) == 0 and random(100) < 30 then + sas6.noha = random(2) + end + sas6.afaze = sas6.noha * 4 + sas6.kvet +@@ -634,7 +634,7 @@ + end + if pomb1 or not pomb2 then + if odd(game_getCycles()) then +- sepie.nohy = math.mod(sepie.nohy + 2 + random(2) * 2, 3) ++ sepie.nohy = math.fmod(sepie.nohy + 2 + random(2) * 2, 3) + end + sepie.afaze = sepie.nohy + if pomb1 then +@@ -646,7 +646,7 @@ + end + else + if sepie.dir == dir_left or sepie.dir == dir_right then +- sepie.nohy = math.mod(sepie.nohy + 1, 2) ++ sepie.nohy = math.fmod(sepie.nohy + 1, 2) + else + sepie.nohy = 0 + end +Index: script/dump/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/dump/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/dump/code.lua 13 Jul 2004 22:33:48 -0000 1.1 ++++ script/dump/code.lua 6 Apr 2014 22:13:31 -0000 +@@ -111,7 +111,7 @@ + if meduza.keca ~= 101 then + if meduza.X == mic.X and meduza.Y == mic.Y - 3 then + mic.beha = 1 +- meduza.afaze = math.mod(meduza.afaze + 1, 3) ++ meduza.afaze = math.fmod(meduza.afaze + 1, 3) + meduza:updateAnim() + else + mic.beha = 0 +@@ -131,7 +131,7 @@ + + return function() + if mic.beha == 1 then +- mic.afaze = math.mod(mic.afaze + 1, 4) ++ mic.afaze = math.fmod(mic.afaze + 1, 4) + mic:updateAnim() + end + end +@@ -202,7 +202,7 @@ + -- ------------------------------------------------------------- + local function prog_init_budik() + return function() +- switch(math.mod(game_getCycles(), 9)){ ++ switch(math.fmod(game_getCycles(), 9)){ + [0] = function() + budik.afaze = 0 + end, +Index: script/electromagnet/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/electromagnet/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/electromagnet/code.lua 10 Jan 2009 19:42:47 -0000 1.1 ++++ script/electromagnet/code.lua 6 Apr 2014 22:13:33 -0000 +@@ -84,7 +84,7 @@ + end + + local count = game_getCycles() +- plutonium.afaze=math.mod(count, 12)/3 ++ plutonium.afaze=math.fmod(count, 12)/3 + plutonium:updateAnim() + -- very specific because text wouldn't fit otherwise + if damage_wall.damagestate == 0 and killozap.Y == 2 and killozap.X == 3 and killozap.dir == dir_left and big.X < 9 and big.Y == 3 then +Index: script/elk/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/elk/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/elk/code.lua 26 Jun 2004 13:52:24 -0000 1.1 ++++ script/elk/code.lua 6 Apr 2014 22:13:37 -0000 +@@ -191,7 +191,7 @@ + loos.cinnost = 0 + + return function() +- pomb1 = math.mod(game_getCycles(), 3) == 0 ++ pomb1 = math.fmod(game_getCycles(), 3) == 0 + switch(loos.cinnost){ + [0] = function() + loos.afaze = 3 +Index: script/emulator/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/emulator/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/emulator/code.lua 26 Jul 2004 21:33:14 -0000 1.1 ++++ script/emulator/code.lua 6 Apr 2014 22:13:38 -0000 +@@ -146,7 +146,7 @@ + knightik.poc = 300 - knightik.stav * 50 + else + knightik.poc = knightik.poc - 1 +- if math.mod(knightik.poc, 3) == 2 then ++ if math.fmod(knightik.poc, 3) == 2 then + knightik.afaze = random(4) + 2 + end + end +Index: script/ending/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/ending/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/ending/code.lua 9 Sep 2004 21:49:48 -0000 1.3 ++++ script/ending/code.lua 6 Apr 2014 22:13:40 -0000 +@@ -101,7 +101,7 @@ + end + end + end +- switch(math.floor(math.mod(room.cas, 1000) / 100)){ ++ switch(math.floor(math.fmod(room.cas, 1000) / 100)){ + [0] = function() + end, + [1] = function() +@@ -119,7 +119,7 @@ + [3] = function() + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.floor(math.mod(room.cas, 1000) / 100))) ++ room:talk("z-c-"..(math.floor(math.fmod(room.cas, 1000) / 100))) + end + pom1 = pom1 - 1 + if pom1 == 0 then +@@ -129,7 +129,7 @@ + [4] = function() + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.floor(math.mod(room.cas, 1000) / 100))) ++ room:talk("z-c-"..(math.floor(math.fmod(room.cas, 1000) / 100))) + end + pom1 = pom1 - 1 + if pom1 == 0 then +@@ -139,7 +139,7 @@ + default = function() + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.floor(math.mod(room.cas, 1000) / 100))) ++ room:talk("z-c-"..(math.floor(math.fmod(room.cas, 1000) / 100))) + end + pom1 = pom1 - 1 + if pom1 == 0 then +@@ -147,20 +147,20 @@ + end + end, + } +- if math.mod(room.cas, 100) < 20 and math.mod(room.cas, 100) > 0 then ++ if math.fmod(room.cas, 100) < 20 and math.fmod(room.cas, 100) > 0 then + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.mod(room.cas, 100))) ++ room:talk("z-c-"..(math.fmod(room.cas, 100))) + end +- elseif math.mod(room.cas, 100) >= 20 then ++ elseif math.fmod(room.cas, 100) >= 20 then + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.floor(math.mod(room.cas, 100) / 10) * 10)) ++ room:talk("z-c-"..(math.floor(math.fmod(room.cas, 100) / 10) * 10)) + end +- if math.mod(room.cas, 10) > 0 then ++ if math.fmod(room.cas, 10) > 0 then + pom1 = pom1 - 1 + if pom1 == 0 then +- room:talk("z-c-"..(math.mod(room.cas, 10))) ++ room:talk("z-c-"..(math.fmod(room.cas, 10))) + end + end + end +@@ -246,7 +246,7 @@ + pldik.suckani = pldik.suckani - 1 + end, + } +- pldik.suckfaze = math.mod(pldik.suckfaze + 1, 6) ++ pldik.suckfaze = math.fmod(pldik.suckfaze + 1, 6) + else + model_killSound(ACTOR_SUCK) + end +Index: script/engine/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/engine/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/engine/code.lua 8 Aug 2004 17:33:54 -0000 1.1 ++++ script/engine/code.lua 6 Apr 2014 22:13:42 -0000 +@@ -54,7 +54,7 @@ + if not klicek:isTalking() then + klicek:talk("mot-x-motor", VOLUME_FULL, -1) + end +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if radius < 30 then + radius = radius + 2 + end +Index: script/experiments/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/experiments/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/experiments/code.lua 14 Aug 2004 19:37:26 -0000 1.2 ++++ script/experiments/code.lua 6 Apr 2014 22:13:44 -0000 +@@ -47,7 +47,7 @@ + room.nep = 0 + room.vic = 0 + room.mrt = 0 +- if math.mod(pokus, 3) > 0 then ++ if math.fmod(pokus, 3) > 0 then + room.nedobre = 0 + else + room.nedobre = 1 +@@ -125,7 +125,7 @@ + room.nep = 1 + addv(4, "bank-v-neproplavu"..(1 + random(2))) + end +- if room.vic < 2 and math.mod(game_getCycles(), 8) == 1 then ++ if room.vic < 2 and math.fmod(game_getCycles(), 8) == 1 then + pom2 = 0 + for key, model in pairs(getModelsTable()) do + if model.Y < 21 and model.Y > 17 and model.X > 14 and model.X < 29 then +@@ -210,7 +210,7 @@ + if game_getCycles() > room.kdy2 then + room.kdy2 = room.kdy2 + 1000 + random(10000) + end +- if math.mod(game_getCycles(), 800) == 777 then ++ if math.fmod(game_getCycles(), 800) == 777 then + switch(random(10)){ + [1] = function() + room.ruk = 0 +@@ -250,7 +250,7 @@ + -- ------------------------------------------------------------- + local function prog_init_klicka() + return function() +- klicka.afaze = math.mod(game_getCycles(), 2) ++ klicka.afaze = math.fmod(game_getCycles(), 2) + klicka:updateAnim() + end + end +@@ -284,7 +284,7 @@ + end + end + end +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + horni1.oci = random(5) + end + if random(100) < 2 then +@@ -314,7 +314,7 @@ + dolni1.zije = dolni1.zije + 1 + dolni1.afaze = 1 + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + dolni1.oci = random(4) + 2 + end + pom1 = horni1.poloha +@@ -355,9 +355,9 @@ + end + if odd(game_getCycles() + key) then + if random(2) > 0 then +- tube.afaze = math.mod(tube.afaze + 1, 3) ++ tube.afaze = math.fmod(tube.afaze + 1, 3) + else +- tube.afaze = math.mod(tube.afaze + 2, 3) ++ tube.afaze = math.fmod(tube.afaze + 2, 3) + end + end + else +@@ -392,7 +392,7 @@ + end + end + end +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + horni2.oci = random(5) + end + if random(100) < 2 then +@@ -422,7 +422,7 @@ + dolni2.zije = dolni2.zije + 1 + dolni2.afaze = 1 + else +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 40 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 40 then + dolni2.oci = random(4) + 2 + end + pom1 = horni2.poloha +@@ -608,7 +608,7 @@ + if qldik1.dir ~= dir_no then + qldik1.zije = 1 + end +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if qldik1.zije > 0 then + if random(100) < 20 then + qldik1.oci = random(5) +@@ -636,7 +636,7 @@ + if qldik2.dir ~= dir_no then + qldik2.zije = 1 + end +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if qldik2.zije > 0 then + if random(100) < 20 then + qldik2.oci = random(5) +@@ -660,7 +660,7 @@ + qldik3.skace = 0 + + return function() +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + if qldik3.skace == 0 then + if random(100) < 1 then + qldik3.skace = random(7) * 2 + 3 +@@ -699,13 +699,13 @@ + return function() + switch(lahvac.rozbit){ + [0] = function() +- if math.mod(game_getCycles(), 4) == 0 then ++ if math.fmod(game_getCycles(), 4) == 0 then + switch(random(4)){ + [0] = function() +- lahvac.vnitrek = math.mod(lahvac.vnitrek + 1, 4) ++ lahvac.vnitrek = math.fmod(lahvac.vnitrek + 1, 4) + end, + [1] = function() +- lahvac.vnitrek = math.mod(lahvac.vnitrek + 3, 4) ++ lahvac.vnitrek = math.fmod(lahvac.vnitrek + 3, 4) + end, + } + end +@@ -717,7 +717,7 @@ + lahvac.afaze = 0 + elseif random(100) < 7 then + lahvac.stav = 1 + random(2) +- lahvac.afaze = 7 + lahvac.stav * 4 + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 7 + lahvac.stav * 4 + math.fmod(lahvac.vnitrek, 2) + else + lahvac.afaze = lahvac.vnitrek + end +@@ -725,32 +725,32 @@ + [3] = function() + if random(100) < 7 then + lahvac.stav = 2 +- lahvac.afaze = 15 + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 15 + math.fmod(lahvac.vnitrek, 2) + elseif random(100) < 7 then + lahvac.stav = 4 +- lahvac.afaze = 22 + math.mod(lahvac.vnitrek, 2) +- elseif math.mod(lahvac.vnitrek, 2) == 1 and random(100) < 10 then ++ lahvac.afaze = 22 + math.fmod(lahvac.vnitrek, 2) ++ elseif math.fmod(lahvac.vnitrek, 2) == 1 and random(100) < 10 then + lahvac.afaze = 19 + else +- lahvac.afaze = 20 + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 20 + math.fmod(lahvac.vnitrek, 2) + end + end, + [4] = function() + if random(100) < 7 then + lahvac.stav = 3 +- lahvac.afaze = 20 + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 20 + math.fmod(lahvac.vnitrek, 2) + end + end, + default = function() + if 1 <= lahvac.stav and lahvac.stav <= 2 then + if random(100) < 7 then +- lahvac.afaze = 7 + lahvac.stav * 4 + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 7 + lahvac.stav * 4 + math.fmod(lahvac.vnitrek, 2) + lahvac.stav = 0 + elseif random(100) < 7 and lahvac.stav == 2 then + lahvac.stav = 3 + lahvac.afaze = 19 + else +- lahvac.afaze = 9 + 4 * lahvac.stav + math.mod(lahvac.vnitrek, 2) ++ lahvac.afaze = 9 + 4 * lahvac.stav + math.fmod(lahvac.vnitrek, 2) + if random(100) < 5 then + lahvac.afaze = lahvac.afaze - 2 + end +@@ -767,7 +767,7 @@ + lahvac.stav = lahvac.stav + 1 + end + elseif 20 <= lahvac.stav and lahvac.stav <= 25 then +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if lahvac.smer == 0 then + lahvac.afaze = lahvac.stav - 15 + else +@@ -845,9 +845,9 @@ + else + if odd(game_getCycles()) then + if random(2) == 0 then +- lahvac.afaze = math.mod(lahvac.afaze - 30, 3) + 31 ++ lahvac.afaze = math.fmod(lahvac.afaze - 30, 3) + 31 + else +- lahvac.afaze = math.mod(lahvac.afaze - 29, 3) + 31 ++ lahvac.afaze = math.fmod(lahvac.afaze - 29, 3) + 31 + end + end + lahvac.stav = lahvac.stav - 1 +@@ -952,7 +952,7 @@ + malej.oci = 0 + + return function() +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if random(100) < 10 then + malej.oci = random(5) + end +@@ -1041,9 +1041,9 @@ + ruka.smer = 1 - ruka.smer + end + if ruka.smer == 0 then +- ruka.faze = math.mod(ruka.faze + 1, 7) ++ ruka.faze = math.fmod(ruka.faze + 1, 7) + else +- ruka.faze = math.mod(ruka.faze + 6, 7) ++ ruka.faze = math.fmod(ruka.faze + 6, 7) + end + ruka.afaze = ruka.faze + end +Index: script/floppy/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/floppy/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/floppy/code.lua 16 Aug 2004 13:04:31 -0000 1.2 ++++ script/floppy/code.lua 6 Apr 2014 22:13:47 -0000 +@@ -50,7 +50,7 @@ + elseif room.nepo == 2 then + room.nepo = 3 + pom2 = 8 +- elseif math.mod(svab.pohyby, 121) == 120 then ++ elseif math.fmod(svab.pohyby, 121) == 120 then + svab.pohyby = svab.pohyby + 1 + pom2 = 9 + elseif stdBorderReport() then +Index: script/gods/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/gods/code.lua,v +retrieving revision 1.7 +diff -u -r1.7 code.lua +--- script/gods/code.lua 9 Jan 2009 22:16:03 -0000 1.7 ++++ script/gods/code.lua 6 Apr 2014 22:13:51 -0000 +@@ -366,7 +366,7 @@ + buh2.ruka = random(4) + end + elseif buh2.cinruky > 0 then +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + if random(100) < 30 then + buh2.ruka = xor1(buh2.ruka) + else +@@ -485,11 +485,11 @@ + end, + } + if buh1.mluveni > 100 then +- if odd(game_getCycles()) and buh1.mluveni > 101 or math.mod(game_getCycles(), 4) == 1 then ++ if odd(game_getCycles()) and buh1.mluveni > 101 or math.fmod(game_getCycles(), 4) == 1 then + if random(2) == 1 then +- buh1.pusa = math.mod(buh1.pusa + 1, 3) ++ buh1.pusa = math.fmod(buh1.pusa + 1, 3) + else +- buh1.pusa = math.mod(buh1.pusa + 2, 3) ++ buh1.pusa = math.fmod(buh1.pusa + 2, 3) + end + end + end +@@ -539,7 +539,7 @@ + buh1.ruka = random(4) + end + elseif buh1.cinruky > 0 then +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + pom1 = random(3) + if pom1 == buh1.ruka then + pom1 = 3 +Index: script/imprisoned/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/imprisoned/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/imprisoned/code.lua 19 Jul 2004 20:41:42 -0000 1.1 ++++ script/imprisoned/code.lua 6 Apr 2014 22:14:00 -0000 +@@ -94,18 +94,18 @@ + sasanka.fazec = 0 + sasanka.akcnost = 2 + random(2) + end +- if math.mod(game_getCycles(), sasanka.akcnost) == 0 then ++ if math.fmod(game_getCycles(), sasanka.akcnost) == 0 then + cinnost_table = { + [1] = function() + sasanka.noha = math.floor(sasanka.fazec / 4) + if sasanka.cinnost == 1 then +- sasanka.kvet = math.mod(sasanka.fazec, 2) + 1 ++ sasanka.kvet = math.fmod(sasanka.fazec, 2) + 1 + sasanka.akcnost = 2 + if sasanka.kvet == 2 then + sasanka:talk("ncp-x-tup", VOLUME_FULL) + end + else +- sasanka.kvet = math.mod(sasanka.fazec, 2) * 2 + 1 ++ sasanka.kvet = math.fmod(sasanka.fazec, 2) * 2 + 1 + sasanka.akcnost = 3 + end + sasanka.fazec = sasanka.fazec + 1 +Index: script/key/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/key/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/key/code.lua 22 Dec 2008 21:52:03 -0000 1.1 ++++ script/key/code.lua 6 Apr 2014 22:14:00 -0000 +@@ -46,7 +46,7 @@ + end + + if item_named_A.Y == 1 and item_named_B.Y == 1 and item_named_C.Y == 1 then +- if math.mod(room.keyupdown, 2) == 0 then ++ if math.fmod(room.keyupdown, 2) == 0 then + room.keyupdown = room.keyupdown + 1 + if room.keyupdown < 2 then + addv(0, "up-0-0") +@@ -59,7 +59,7 @@ + end + end + else +- if math.mod(room.keyupdown, 2) == 1 then ++ if math.fmod(room.keyupdown, 2) == 1 then + room.keyupdown = room.keyupdown + 1 + if room.keyupdown < 3 then + addv(0, "down-0-0") +Index: script/library/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/library/code.lua,v +retrieving revision 1.5 +diff -u -r1.5 code.lua +--- script/library/code.lua 27 Jul 2004 23:07:57 -0000 1.5 ++++ script/library/code.lua 6 Apr 2014 22:14:05 -0000 +@@ -113,7 +113,7 @@ + -- ------------------------------------------------------------- + local function prog_init_sklibak() + return function() +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + local anim_table = { + [0] = function() + if random(100) < 5 then +Index: script/party1/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/party1/code.lua,v +retrieving revision 1.7 +diff -u -r1.7 code.lua +--- script/party1/code.lua 14 Aug 2004 13:37:57 -0000 1.7 ++++ script/party1/code.lua 6 Apr 2014 22:14:14 -0000 +@@ -528,7 +528,7 @@ + glass.afaze = 0 + else + pom2 = pom2 - 1 +- glass.afaze = 2 - math.mod(math.floor(pom2 / 3), 2) ++ glass.afaze = 2 - math.fmod(math.floor(pom2 / 3), 2) + end + room.globpole[1000 + pom1] = pom2 + glass:updateAnim() +Index: script/party2/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/party2/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/party2/code.lua 10 Aug 2004 21:25:10 -0000 1.3 ++++ script/party2/code.lua 6 Apr 2014 22:14:15 -0000 +@@ -597,7 +597,7 @@ + glass.afaze = 0 + else + pom2 = pom2 - 1 +- glass.afaze = 2 - math.mod(math.floor(pom2 / 3), 2) ++ glass.afaze = 2 - math.fmod(math.floor(pom2 / 3), 2) + end + glass.wav = pom2 + glass:updateAnim() +Index: script/pavement/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/pavement/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/pavement/code.lua 4 Jul 2004 21:19:07 -0000 1.2 ++++ script/pavement/code.lua 6 Apr 2014 22:14:16 -0000 +@@ -78,7 +78,7 @@ + end + end, + [1] = function() +- if math.mod(game_getCycles(), 2) == 0 then ++ if math.fmod(game_getCycles(), 2) == 0 then + if vladce:isTalking() then + pom1 = random(3) + else +@@ -328,7 +328,7 @@ + return function() + if chobot.dir ~= dir_no then + chobot.akcnost = 7 +- elseif chobot.akcnost > 2 and math.mod(game_getCycles(), 5) == 0 then ++ elseif chobot.akcnost > 2 and math.fmod(game_getCycles(), 5) == 0 then + chobot.akcnost = chobot.akcnost - 1 + end + if chobot.dir ~= chobot.lastdir then +@@ -351,7 +351,7 @@ + end + chobot.lastdir = chobot.dir + end +- if chobot.dir == dir_no and math.mod(game_getCycles(), chobot.akcnost) == 0 then ++ if chobot.dir == dir_no and math.fmod(game_getCycles(), chobot.akcnost) == 0 then + if random(2) == 0 then + if chobot.chapadla < 2 then + chobot.chapadla = chobot.chapadla + 1 +Index: script/propulsion/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/propulsion/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/propulsion/code.lua 16 Aug 2004 13:04:47 -0000 1.2 ++++ script/propulsion/code.lua 6 Apr 2014 22:14:19 -0000 +@@ -185,7 +185,7 @@ + end + end, + [2] = function() +- if math.mod(game_getCycles(), 4) == 0 then ++ if math.fmod(game_getCycles(), 4) == 0 then + switch(veve.afaze){ + [6] = function() + veve.afaze = 7 +@@ -307,7 +307,7 @@ + else + nasrany.nohy = 1 + end +- elseif math.mod(game_getCycles(), 3) == 0 and random(100) < 9 then ++ elseif math.fmod(game_getCycles(), 3) == 0 and random(100) < 9 then + nasrany.vyraz = random(4) + end + if nasrany.vyraz ~= 4 and random(100) < 1 and not odd(nasrany.nohy) then +@@ -367,12 +367,12 @@ + if random(100) < 5 then + smutny.cinnost = 0 + end +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + smutny.strana = 1 - smutny.strana + end + end, + } +- if math.mod(game_getCycles(), 3) == 0 and random(100) < 6 then ++ if math.fmod(game_getCycles(), 3) == 0 and random(100) < 6 then + smutny.vyraz = random(4) + 1 + end + end +@@ -388,7 +388,7 @@ + -- ------------------------------------------------------------- + local function prog_init_plut1() + return function() +- plut1.afaze = math.mod(plut1.afaze + 1, 3) ++ plut1.afaze = math.fmod(plut1.afaze + 1, 3) + plut1:updateAnim() + end + end +Index: script/puzzle/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/puzzle/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/puzzle/code.lua 19 Jul 2004 20:50:46 -0000 1.3 ++++ script/puzzle/code.lua 6 Apr 2014 22:14:21 -0000 +@@ -173,9 +173,9 @@ + end + + if random(2) == 0 then +- pld.afaze = math.mod(pld.afaze + 1, 4) ++ pld.afaze = math.fmod(pld.afaze + 1, 4) + else +- pld.afaze = math.mod(pld.afaze + 3, 4) ++ pld.afaze = math.fmod(pld.afaze + 3, 4) + end + pld.vlnit = pld.vlnit - 1 + if pld.vlnit == 0 then +Index: script/reactor/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/reactor/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/reactor/code.lua 26 Jul 2004 17:39:49 -0000 1.3 ++++ script/reactor/code.lua 6 Apr 2014 22:14:23 -0000 +@@ -72,7 +72,7 @@ + return function() + local count = game_getCycles() + for index, model in pairs(tyce) do +- model.afaze = 2 - math.floor(math.mod(count, 6) / 2) ++ model.afaze = 2 - math.floor(math.fmod(count, 6) / 2) + model:updateAnim() + end + for pom1, model in pairs(tyce) do +@@ -130,9 +130,9 @@ + pld.del = 1 + end + if random(2) == 0 then +- pld.afaze = math.mod(pld.afaze + 1, 4) ++ pld.afaze = math.fmod(pld.afaze + 1, 4) + else +- pld.afaze = math.mod(pld.afaze + 3, 4) ++ pld.afaze = math.fmod(pld.afaze + 3, 4) + end + pld.vlnit = pld.vlnit - 1 + if pld.vlnit == 0 then +Index: script/rotate/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/rotate/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/rotate/code.lua 9 Dec 2007 19:05:50 -0000 1.1 ++++ script/rotate/code.lua 6 Apr 2014 22:14:25 -0000 +@@ -242,7 +242,7 @@ + and valecek[i].X ~= 8) or + (valecek[i].X == 8 and valecek[i].Y == 11) then + +- nastavvalec(i, math.mod(valecek[i].X, 2)*2-1) ++ nastavvalec(i, math.fmod(valecek[i].X, 2)*2-1) + + svetelko[i].afaze = room.energie + model_setViewShift(svetelko[i].index, +Index: script/share/Pickle.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/Pickle.lua,v +retrieving revision 1.3 +diff -u -r1.3 Pickle.lua +--- script/share/Pickle.lua 1 Dec 2007 17:03:16 -0000 1.3 ++++ script/share/Pickle.lua 6 Apr 2014 22:14:26 -0000 +@@ -24,7 +24,7 @@ + self:ref_(root) + local s = {"{"} + +- while table.getn(self._refToTable) > savecount do ++ while (#self._refToTable) > savecount do + savecount = savecount + 1 + local t = self._refToTable[savecount] + table.insert(s, "{\n") +@@ -59,7 +59,7 @@ + if not ref then + if t == self then error("can't pickle the pickle class") end + table.insert(self._refToTable, t) +- ref = table.getn(self._refToTable) ++ ref = (#self._refToTable) + self._tableToRef[t] = ref + end + return ref +@@ -81,7 +81,7 @@ + if type(tables) ~= "table" then + error("can't unpickle a "..type(tables)..", only tables") + end +- for tnum = 1, table.getn(tables) do ++ for tnum = 1, (#tables) do + local t = tables[tnum] + local tcopy = {}; for i, v in pairs(t) do tcopy[i] = v end + for i, v in pairs(tcopy) do +Index: script/share/borejokes.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/borejokes.lua,v +retrieving revision 1.9 +diff -u -r1.9 borejokes.lua +--- script/share/borejokes.lua 5 Jan 2009 21:17:47 -0000 1.9 ++++ script/share/borejokes.lua 6 Apr 2014 22:14:29 -0000 +@@ -7,7 +7,7 @@ + return isIn(n, usedJokes) + end + local function rememberUsed(n) +- peek = math.mod(peek + 1, usedJokesCapacity) ++ peek = math.fmod(peek + 1, usedJokesCapacity) + usedJokes[peek] = n + end + +@@ -15,7 +15,7 @@ + + function insertBoreJoke(joke) + table.insert(boredDialogTable, joke) +- if usedJokesCapacity * 3 < table.getn(boredDialogTable) then ++ if usedJokesCapacity * 3 < (#boredDialogTable) then + usedJokesCapacity = usedJokesCapacity + 1 + end + end +@@ -250,9 +250,9 @@ + if boredUnits() and no_dialog() then + boredRate = 0 + delayForJoke = delayForJoke * randint(100, 150) / 100 +- n = random(table.getn(boredDialogTable)) ++ n = random(#boredDialogTable) + while wasUsedRecently(n) do +- n = random(table.getn(boredDialogTable)) ++ n = random(#boredDialogTable) + end + rememberUsed(n) + selectJoke(n) +Index: script/share/level_creation.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/level_creation.lua,v +retrieving revision 1.28 +diff -u -r1.28 level_creation.lua +--- script/share/level_creation.lua 13 Jan 2009 22:11:30 -0000 1.28 ++++ script/share/level_creation.lua 6 Apr 2014 22:14:30 -0000 +@@ -184,7 +184,7 @@ + local function addBodyAnimBackward(model, directory, anim, phase) + local picture_00 = directory.."/left/body_"..phase..".png" + local list = imgList(picture_00) +- for index = table.getn(list), 1, -1 do ++ for index = (#list), 1, -1 do + local filename = list[index] + model:addAnim(anim, filename) + model:addAnim(anim, +Index: script/share/level_update.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/level_update.lua,v +retrieving revision 1.6 +diff -u -r1.6 level_update.lua +--- script/share/level_update.lua 7 Jun 2009 06:50:05 -0000 1.6 ++++ script/share/level_update.lua 6 Apr 2014 22:14:30 -0000 +@@ -35,8 +35,8 @@ + if "talking" == state or model_isTalking(TALK_INDEX_BOTH) then + if not model.talk_phase then + model.talk_phase = random(3) +- elseif math.mod(game_getCycles(), 2) == 0 then +- model.talk_phase = math.mod( ++ elseif math.fmod(game_getCycles(), 2) == 0 then ++ model.talk_phase = math.fmod( + model.talk_phase + randint(1, 2), 3) + end + else +Index: script/share/prog_compatible.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/prog_compatible.lua,v +retrieving revision 1.9 +diff -u -r1.9 prog_compatible.lua +--- script/share/prog_compatible.lua 8 Sep 2004 21:11:41 -0000 1.9 ++++ script/share/prog_compatible.lua 6 Apr 2014 22:14:30 -0000 +@@ -18,7 +18,7 @@ + end + + function odd(number) +- return math.mod(number, 2) == 1 ++ return math.fmod(number, 2) == 1 + end + + function getRestartCount() +Index: script/share/prog_finder.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/share/prog_finder.lua,v +retrieving revision 1.2 +diff -u -r1.2 prog_finder.lua +--- script/share/prog_finder.lua 14 Sep 2004 14:51:29 -0000 1.2 ++++ script/share/prog_finder.lua 6 Apr 2014 22:14:30 -0000 +@@ -82,7 +82,7 @@ + table.insert(fifo, {dir=dir_up, x=locX, y=locY - 1}) + table.insert(fifo, {dir=dir_down, x=locX, y=locY + 1}) + +- while table.getn(fifo) > 0 do ++ while (#fifo) > 0 do + local place = table.remove(fifo, 1) + if tryPlace(data, place) then + if isInRect(place.x, place.y, w, h, destX, destY) then +Index: script/stairs/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/stairs/code.lua,v +retrieving revision 1.7 +diff -u -r1.7 code.lua +--- script/stairs/code.lua 27 Jul 2004 23:07:57 -0000 1.7 ++++ script/stairs/code.lua 6 Apr 2014 22:14:32 -0000 +@@ -147,9 +147,9 @@ + end + end, + [2] = function() +- if math.mod(snecek.sour, 3) == 0 and random(100) < 30 then ++ if math.fmod(snecek.sour, 3) == 0 and random(100) < 30 then + snecek.cinnost = 0 +- elseif math.mod(snecek.sour, 3) == 0 and random(100) < 10 then ++ elseif math.fmod(snecek.sour, 3) == 0 and random(100) < 10 then + snecek.cinnost = 3 + elseif random(100) < 2 or snecek.smer == -1 and snecek.sour == 0 or snecek.smer == 1 and snecek.sour == 15 then + snecek.smer = -snecek.smer +Index: script/start/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/start/code.lua,v +retrieving revision 1.9 +diff -u -r1.9 code.lua +--- script/start/code.lua 24 Sep 2004 21:42:21 -0000 1.9 ++++ script/start/code.lua 6 Apr 2014 22:14:33 -0000 +@@ -206,7 +206,7 @@ + if trubka.afaze == 4 then + trubka.afaze = 5 + end +- if math.mod(game_getCycles(), 3) == 1 then ++ if math.fmod(game_getCycles(), 3) == 1 then + if random(2) == 0 then + trubka.afaze = trubka.afaze + 1 + else +Index: script/steel/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/steel/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/steel/code.lua 13 Aug 2004 22:46:53 -0000 1.1 ++++ script/steel/code.lua 6 Apr 2014 22:14:35 -0000 +@@ -29,7 +29,7 @@ + else + end + else +- switch(math.mod(room.houk, 10)){ ++ switch(math.fmod(room.houk, 10)){ + [2] = function() + room:talk("steel-x-redalert", VOLUME_FULL) + bgfaze = 1 +Index: script/submarine/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/submarine/code.lua,v +retrieving revision 1.2 +diff -u -r1.2 code.lua +--- script/submarine/code.lua 26 Jun 2004 00:22:13 -0000 1.2 ++++ script/submarine/code.lua 6 Apr 2014 22:14:36 -0000 +@@ -130,7 +130,7 @@ + peri.cinnost = peri.cinnost + 1 + end, + [9] = function() +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + peri.afaze = 6 + random(2) + end + if peri.delay == 0 then +Index: script/turtle/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/turtle/code.lua,v +retrieving revision 1.3 +diff -u -r1.3 code.lua +--- script/turtle/code.lua 16 Aug 2004 22:40:28 -0000 1.3 ++++ script/turtle/code.lua 6 Apr 2014 22:14:38 -0000 +@@ -531,7 +531,7 @@ + end, + [2] = function() + goanim(rybka) +- if math.mod(game_getCycles(), 3) == 0 then ++ if math.fmod(game_getCycles(), 3) == 0 then + rybka.afaze = random(3) + 1 + end + end, +Index: script/viking2/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/viking2/code.lua,v +retrieving revision 1.1 +diff -u -r1.1 code.lua +--- script/viking2/code.lua 1 Jul 2004 16:57:23 -0000 1.1 ++++ script/viking2/code.lua 6 Apr 2014 22:14:43 -0000 +@@ -731,7 +731,7 @@ + hlavadr.mluvi = 0 + + return function() +- if math.mod(game_getCycles(), 3) == 1 then ++ if math.fmod(game_getCycles(), 3) == 1 then + if hlavadr.mluvi ~= 0 then + pom1 = hlavadr.afaze + repeat +Index: script/windoze/code.lua +=================================================================== +RCS file: /cvsroot/fillets/fillets_data/script/windoze/code.lua,v +retrieving revision 1.7 +diff -u -r1.7 code.lua +--- script/windoze/code.lua 24 Sep 2004 20:57:46 -0000 1.7 ++++ script/windoze/code.lua 6 Apr 2014 22:14:47 -0000 +@@ -196,7 +196,7 @@ + notepad.napsano = 0 + + return function() +- notepad.afaze = notepad.napsano * 2 + math.floor(math.mod(game_getCycles(), 10) / 5) ++ notepad.afaze = notepad.napsano * 2 + math.floor(math.fmod(game_getCycles(), 10) / 5) + notepad:updateAnim() + end + end diff --git a/fillets-ng-data.spec b/fillets-ng-data.spec new file mode 100644 index 0000000..8f74904 --- /dev/null +++ b/fillets-ng-data.spec @@ -0,0 +1,176 @@ +Summary: Game data files for Fish Fillets Next Generation +Name: fillets-ng-data +Version: 1.0.1 +Release: 14%{?dist} +# The GPLv2 is included and nothing indicates "any later version". Exceptions : +# - images/menu/flags/ is Public Domain +# - font/ is GPLv2+ (taken from "freefont") +License: GPLv2 +URL: http://fillets.sourceforge.net/ +Source: http://downloads.sf.net/fillets/fillets-ng-data-%{version}.tar.gz +# http://sourceforge.net/p/fillets/bugs/7/ +Patch0: fillets-ng-data-1.0.1-lua-5.2.patch +# For the TTF file used, instead of duplicating it 3 times here +Requires: gnu-free-sans-fonts +Requires: fillets-ng >= 1.0.1-10 +Obsoletes: fillets-ng-data-cs <= 0.6.0 +BuildArch: noarch + +%description +Fish Fillets is strictly a puzzle game. The goal in every of the +seventy levels is always the same: find a safe way out. The fish utter +witty remarks about their surroundings, the various inhabitants of +their underwater realm quarrel among themselves or comment on the +efforts of your fish. The whole game is accompanied by quiet, +comforting music. + +This package contains the data files required to run the game. + + +%prep +%setup -q +%patch0 -p0 + + +%build +# Move along, nothing to see here! :-) + + +%install +%{__mkdir_p} %{buildroot}%{_datadir}/fillets-ng +%{__cp} -a * %{buildroot}%{_datadir}/fillets-ng/ +%{__rm} %{buildroot}%{_datadir}/fillets-ng/COPYING + +# Replace bundled copy of the fonts with symlinks to the original one +%{__rm} -f %{buildroot}%{_datadir}/fillets-ng/font/copyright +for FONTFILE in %{buildroot}%{_datadir}/fillets-ng/font/*.ttf; do + %{__rm} -f ${FONTFILE} + %{__ln_s} %{_datadir}/fonts/gnu-free/FreeSansBold.ttf ${FONTFILE} +done + + +%files +%dir %{_datadir}/fillets-ng/ +%license COPYING +%{_datadir}/fillets-ng/font/ +%{_datadir}/fillets-ng/images/ +%{_datadir}/fillets-ng/music/ +%{_datadir}/fillets-ng/script/ +%{_datadir}/fillets-ng/sound/ +%doc %{_datadir}/fillets-ng/doc/ + + +%changelog +* Tue Jan 26 2021 Fedora Release Engineering - 1.0.1-14 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_34_Mass_Rebuild + +* Mon Jul 27 2020 Fedora Release Engineering - 1.0.1-13 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_33_Mass_Rebuild + +* Tue Jan 28 2020 Fedora Release Engineering - 1.0.1-12 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_32_Mass_Rebuild + +* Thu Jul 25 2019 Fedora Release Engineering - 1.0.1-11 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_31_Mass_Rebuild + +* Thu Jan 31 2019 Fedora Release Engineering - 1.0.1-10 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_30_Mass_Rebuild + +* Fri Jul 13 2018 Fedora Release Engineering - 1.0.1-9 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild + +* Wed Feb 07 2018 Fedora Release Engineering - 1.0.1-8 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_28_Mass_Rebuild + +* Wed Jul 26 2017 Fedora Release Engineering - 1.0.1-7 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_27_Mass_Rebuild + +* Fri Feb 10 2017 Fedora Release Engineering - 1.0.1-6 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_26_Mass_Rebuild + +* Wed Feb 03 2016 Fedora Release Engineering - 1.0.1-5 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_24_Mass_Rebuild + +* Fri Oct 02 2015 David King - 1.0.1-4 +- Add lua 5.2 patch from upstream bugtracker +- Remove some obsolete tags +- Use license macro for COPYING + +* Wed Jun 17 2015 Fedora Release Engineering - 1.0.1-3 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_23_Mass_Rebuild + +* Sat May 09 2015 Bruno Wolff III - 1.0.1-2 +- Fix files being listed twice by the spec file +- Use proper fonts + +* Fri May 08 2015 Bruno Wolff III - 1.0.1-1 +- Update to latest release + +* Sat Jun 07 2014 Fedora Release Engineering - 0.9.0-8 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_21_Mass_Rebuild + +* Sat Aug 03 2013 Fedora Release Engineering - 0.9.0-7 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_20_Mass_Rebuild + +* Wed Feb 13 2013 Fedora Release Engineering - 0.9.0-6 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_19_Mass_Rebuild + +* Thu Jul 19 2012 Fedora Release Engineering - 0.9.0-5 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_18_Mass_Rebuild + +* Fri Jan 13 2012 Fedora Release Engineering - 0.9.0-4 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_17_Mass_Rebuild + +* Tue Feb 08 2011 Fedora Release Engineering - 0.9.0-3 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_15_Mass_Rebuild + +* Tue Sep 15 2009 Matthias Saou 0.9.0-2 +- Rebuild for devel/F-12 to have the new package payload. + +* Sat Sep 12 2009 Matthias Saou 0.9.0-1 +- Update to 0.9.0. +- Don't replace fonts with symlinks, as it's fragile (see #505192) and the files + have changed names now. + +* Fri Jul 24 2009 Fedora Release Engineering - 0.8.1-4 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_12_Mass_Rebuild + +* Tue Mar 31 2009 Tom "spot" Callaway - 0.8.1-3 +- fix broken font requires + +* Tue Feb 24 2009 Fedora Release Engineering - 0.8.1-2 +- Rebuilt for https://fedoraproject.org/wiki/Fedora_11_Mass_Rebuild + +* Fri Feb 13 2009 Matthias Saou 0.8.1-1 +- Update to 0.8.1. + +* Mon Dec 22 2008 Matthias Saou 0.8.0-2 +- Replace the 3 identical bundled copies of the FreeSansBold font with symlinks + to the original and require the freefont package (#477385). + +* Sun Feb 24 2008 Matthias Saou 0.8.0-1 +- Update to 0.8.0. + +* Mon Aug 6 2007 Matthias Saou 0.7.4-2 +- Update License field. + +* Wed Jun 20 2007 Matthias Saou 0.7.4-1 +- Update to 0.7.4. +- Move all files from datadir/games/ to datadir/. +- Switch to use downloads.sf.net source URL. + +* Fri Nov 10 2006 Matthias Saou 0.7.1-2 +- Add pairs patch for lua 5.1 compatilibity (#212920, Ivo Danihelka). + +* Mon Aug 28 2006 Matthias Saou 0.7.1-1 +- Minor spec file changes. + +* Tue Aug 23 2005 Richard Henderson 0.7.1-1 +- Update to 0.7.1. Obsolete the separate fillet-ng-data-cs package. + +* Thu Apr 7 2005 Michael Schwendt 0.6.1-2 +- rebuilt + +* Tue Feb 1 2005 Matthias Saou 0.6.1-1 +- Split sources into separate source rpms (for data to be noarch). + diff --git a/sources b/sources new file mode 100644 index 0000000..f6791b1 --- /dev/null +++ b/sources @@ -0,0 +1 @@ +34a66f2531a59bbbb49dae24a463934d fillets-ng-data-1.0.1.tar.gz