From 2ad5a39bd0915578a5acae63f6b37aa68b5fb194 Mon Sep 17 00:00:00 2001
From: Daniel van Vugt <daniel.van.vugt@canonical.com>
Date: Tue, 26 Jun 2018 09:45:34 +0000
Subject: [PATCH 14/75] clutter-text: Avoid clipping the wrong framebuffer
`ClutterText` painting for editable single_line_mode actors like `StEntry`
is always clipped by:
`cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height)`
So it's difficult to get the rectangle wrong. However in cases where the
target framebuffer has changed (`cogl_push_framebuffer`) such as when
updating `ClutterOffscreenEffect` we had the wrong old value of `fb`. And
so would be clipping the wrong framebuffer, effectively not clipping at all.
(cherry picked from commit b8340f1355bb1949511effb7868aa2ef7e3731dd)
---
clutter/clutter/clutter-text.c | 10 ++--------
1 file changed, 2 insertions(+), 8 deletions(-)
diff --git a/clutter/clutter/clutter-text.c b/clutter/clutter/clutter-text.c
index 744d8a323..e186417a2 100644
--- a/clutter/clutter/clutter-text.c
+++ b/clutter/clutter/clutter-text.c
@@ -1782,7 +1782,7 @@ selection_paint (ClutterText *self)
CoglColor cogl_color = { 0, };
CoglFramebuffer *fb;
- fb = _clutter_actor_get_active_framebuffer (actor);
+ fb = cogl_get_draw_framebuffer ();
if (G_UNLIKELY (fb == NULL))
return;
@@ -2391,13 +2391,7 @@ clutter_text_paint (ClutterActor *self)
float alloc_width;
float alloc_height;
- /* FIXME: this should not be needed, but apparently the text-cache
- * test unit manages to get in a situation where the active frame
- * buffer is NULL
- */
- fb = _clutter_actor_get_active_framebuffer (self);
- if (fb == NULL)
- fb = cogl_get_draw_framebuffer ();
+ fb = cogl_get_draw_framebuffer ();
/* Note that if anything in this paint method changes it needs to be
reflected in the get_paint_volume implementation which is tightly
--
2.21.0