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.\" SuperTuxKart -- 3D GoKart racing game
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.\" Copyright (c) 2001 Steve Baker, Daniel Kobras
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.\" Copyright (c) 2006 The SuperTuxKart Team (See AUTHORS file)
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.\"
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.\" This manual page is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 2 of the License, or
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.\" (at your option) any later version.
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.\" 
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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.\" GNU General Public License for more details.
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.\" 
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc.,59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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.\"
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.\" This manual page was written especially for Debian Linux. It is based
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.\" on information available from tuxkart's website at
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.\" http://tuxkart.sourceforge.net
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.\"
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.TH SUPERTUXKART 6 "November 15, 2001"
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.SH NAME
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SuperTuxKart \- 3D GoKart racing game
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.SH SYNOPSIS
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.B supertuxkart
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.SH DESCRIPTION
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\fBsupertuxkart\fP is an arcade-style game where driving faster than your
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opponents will do the trick. You're taking the role of Tux, the Linux mascot,
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steering its go-kart around various courses, racing against computer-controlled
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vehicles.
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.PP
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The main window that opens on startup provides a menu to select the racemode,
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track to race on, the number of laps to go, etc. In the race, you can either
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use a joystick, or the keyboard for steering.
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.PP
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During the race, several goodies can make your life easier while other gadgets
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shall give you a really tough ride. Go for the arrow shaped red and black
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zipper patches on the track, as they boost your cart onwards. The question mark
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cubes hide some nice powerups. Beware of the big spinning banana's though, they
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are yucky and slow you down. The herring coins on the other hand make for a
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fine appetizer. Eat enough of them, and the next question mark cube might yield
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not only one, but up to five powerups at once. Note that bad things happen at
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once, while the good things (well, good for you...) need to be activated.
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Here's the list of available extras:
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.PP
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.TP
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.B Goodies
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.TP
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.I Missiles
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Unguided but fast. If they hit anything, they explode impressively. The effect
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on a cart is to stop it dead, so it has to accelerate again.
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.TP
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.I Homing missiles
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Slower than the regular kind, but they track the nearest kart and are quite
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hard to shake off.
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.TP
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.I Fuzzy blobs
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Even slower still - a kart can outrun them quite easily. They ricochet off the
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sides of the track and only explode when they hit a cart.
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.TP
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.I Magnets
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If you activate a magnet then it hangs around for about 15 seconds. If anyone
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comes within about 20 meters, you'll be pulled towards them and end up glued to
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their tail until the magnet 'expires'. Great for catching up with someone -
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hopeless for passing them.
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.TP
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.I Portable Zippers
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These are just like the zipper patches on the track itself. They give you 
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sudden acceleration and temporarily increase the top speed of your cart.
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.TP
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.B Badies
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.TP
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.I Parachute
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This pops out the back of your cart and slows you down a little for a few
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seconds only. Enough to drop you back one place if it's a close race though.
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.TP
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.I Anvil
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Gets dragged behind your cart on a rope for an even shorter amount of time than
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the parachute, but the drag effect is much stronger. Your cart hardly moves at
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all.
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.PP
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.SH CONTROLS
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.TP
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.B \fRJoystick\fB Left/Right \fRor Key\fB Left/Right
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Steer.
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.TP
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.B \fRJoystick\fB Button 1 \fRor Key\fB Up
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Accelerate.
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.TP
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.B \fRJoystick\fB Button 2 \fRor Key\fB Down
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Brake.
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.TP
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.B \fRJoystick\fB Button 3 \fRor Key\fB f
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Use a special item (if you've collected one).
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.TP
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.B \fRJoystick\fB Button 4 \fRor Key\fB d
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Ask to be rescued by Tinytux.
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.TP
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.B \fRJoystick\fB Button 5 \fRor Key\fB a
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Pop a wheelie--makes you go really fast, but you'll be unable to steer.
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.TP
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.B \fRKey\fB Esc
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Pop up or hide the menu.
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.PP
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.SH KNOWN BUGS
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.PP
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No drive-with-the-mouse support.
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.PP
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Slow performance on CPUs less than ~450MHz.
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.PP
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If you (or one of the computer players) goes off the edge of the
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track, or calls for rescue then Tinytux doesn't always manage to
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put you back onto the track correctly. If this happens, you may
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need to goto the menu to restart the race.
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.PP
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Sometimes you can be pushed through a solid object if you are hit
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by another player when in contact with the surface.
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.PP
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.SH ENVIRONMENT
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.TP
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.B MESA_GLX_FX
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If this environment variable is set, the game's resolution
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will switch from the default 640x480 to 320x240. This is mostly of interest
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if you have a Voodoo-1/2 graphics card and usually set this variable to
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fullscreen.
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.TP
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.B TUXKART_DATADIR
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Path to the location of game data. Usually you don't have to mess with this
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variable.
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.TP
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.B TUXKART_TRACKLIST
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Path to the location of track data. Usually you don't have to mess with this
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variable.
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.PP
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.SH AUTHOR
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This manual page was written by Daniel Kobras <kobras@debian.org>,
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for the Debian GNU/Linux system (but may be used by others). It was updated
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for supertuxkart by Hans de Goede <j.w.r.degoede@hhs.nl> for the Fedora
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GNU/Linux distribution.