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.\" SuperTuxKart -- 3D GoKart racing game
.\" Copyright (c) 2001 Steve Baker, Daniel Kobras
.\" Copyright (c) 2006 The SuperTuxKart Team (See AUTHORS file)
.\"
.\" This manual page is free software; you can redistribute it and/or modify
.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
.\" (at your option) any later version.
.\" 
.\" This program is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
.\" GNU General Public License for more details.
.\" 
.\" You should have received a copy of the GNU General Public License
.\" along with this program; if not, write to the Free Software
.\" Foundation, Inc.,59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
.\"
.\" This manual page was written especially for Debian Linux. It is based
.\" on information available from tuxkart's website at
.\" http://tuxkart.sourceforge.net
.\"
.TH SUPERTUXKART 6 "November 15, 2001"
.SH NAME
SuperTuxKart \- 3D GoKart racing game
.SH SYNOPSIS
.B supertuxkart
.SH DESCRIPTION
\fBsupertuxkart\fP is an arcade-style game where driving faster than your
opponents will do the trick. You're taking the role of Tux, the Linux mascot,
steering its go-kart around various courses, racing against computer-controlled
vehicles.
.PP
The main window that opens on startup provides a menu to select the racemode,
track to race on, the number of laps to go, etc. In the race, you can either
use a joystick, or the keyboard for steering.
.PP
During the race, several goodies can make your life easier while other gadgets
shall give you a really tough ride. Go for the arrow shaped red and black
zipper patches on the track, as they boost your cart onwards. The question mark
cubes hide some nice powerups. Beware of the big spinning banana's though, they
are yucky and slow you down. The herring coins on the other hand make for a
fine appetizer. Eat enough of them, and the next question mark cube might yield
not only one, but up to five powerups at once. Note that bad things happen at
once, while the good things (well, good for you...) need to be activated.
Here's the list of available extras:
.PP
.TP
.B Goodies
.TP
.I Missiles
Unguided but fast. If they hit anything, they explode impressively. The effect
on a cart is to stop it dead, so it has to accelerate again.
.TP
.I Homing missiles
Slower than the regular kind, but they track the nearest kart and are quite
hard to shake off.
.TP
.I Fuzzy blobs
Even slower still - a kart can outrun them quite easily. They ricochet off the
sides of the track and only explode when they hit a cart.
.TP
.I Magnets
If you activate a magnet then it hangs around for about 15 seconds. If anyone
comes within about 20 meters, you'll be pulled towards them and end up glued to
their tail until the magnet 'expires'. Great for catching up with someone -
hopeless for passing them.
.TP
.I Portable Zippers
These are just like the zipper patches on the track itself. They give you 
sudden acceleration and temporarily increase the top speed of your cart.
.TP
.B Badies
.TP
.I Parachute
This pops out the back of your cart and slows you down a little for a few
seconds only. Enough to drop you back one place if it's a close race though.
.TP
.I Anvil
Gets dragged behind your cart on a rope for an even shorter amount of time than
the parachute, but the drag effect is much stronger. Your cart hardly moves at
all.
.PP
.SH CONTROLS
.TP
.B \fRJoystick\fB Left/Right \fRor Key\fB Left/Right
Steer.
.TP
.B \fRJoystick\fB Button 1 \fRor Key\fB Up
Accelerate.
.TP
.B \fRJoystick\fB Button 2 \fRor Key\fB Down
Brake.
.TP
.B \fRJoystick\fB Button 3 \fRor Key\fB f
Use a special item (if you've collected one).
.TP
.B \fRJoystick\fB Button 4 \fRor Key\fB d
Ask to be rescued by Tinytux.
.TP
.B \fRJoystick\fB Button 5 \fRor Key\fB a
Pop a wheelie--makes you go really fast, but you'll be unable to steer.
.TP
.B \fRKey\fB Esc
Pop up or hide the menu.
.PP
.SH KNOWN BUGS
.PP
No drive-with-the-mouse support.
.PP
Slow performance on CPUs less than ~450MHz.
.PP
If you (or one of the computer players) goes off the edge of the
track, or calls for rescue then Tinytux doesn't always manage to
put you back onto the track correctly. If this happens, you may
need to goto the menu to restart the race.
.PP
Sometimes you can be pushed through a solid object if you are hit
by another player when in contact with the surface.
.PP
.SH ENVIRONMENT
.TP
.B MESA_GLX_FX
If this environment variable is set, the game's resolution
will switch from the default 640x480 to 320x240. This is mostly of interest
if you have a Voodoo-1/2 graphics card and usually set this variable to
fullscreen.
.TP
.B TUXKART_DATADIR
Path to the location of game data. Usually you don't have to mess with this
variable.
.TP
.B TUXKART_TRACKLIST
Path to the location of track data. Usually you don't have to mess with this
variable.
.PP
.SH AUTHOR
This manual page was written by Daniel Kobras <kobras@debian.org>,
for the Debian GNU/Linux system (but may be used by others). It was updated
for supertuxkart by Hans de Goede <j.w.r.degoede@hhs.nl> for the Fedora
GNU/Linux distribution.