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--- src/aldrv/al_init.cpp.orig	2011-07-09 09:36:54.914963733 -0500
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+++ src/aldrv/al_init.cpp	2011-07-09 09:37:51.982216718 -0500
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@@ -123,12 +123,8 @@
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 ///I don't think we'll need to switch contexts or devices in vegastrike
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 static ALCdevice  *dev = NULL;
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-#ifndef _WIN32
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-static ALvoid     *context_id = NULL;
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-#else
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 static ALCcontext *context_id = NULL;
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 #endif
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-#endif
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 bool AUDInit()
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 {
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     g_game.sound_enabled =