--- src/aldrv/al_init.cpp.orig 2011-07-09 09:36:54.914963733 -0500
+++ src/aldrv/al_init.cpp 2011-07-09 09:37:51.982216718 -0500
@@ -123,12 +123,8 @@
///I don't think we'll need to switch contexts or devices in vegastrike
static ALCdevice *dev = NULL;
-#ifndef _WIN32
-static ALvoid *context_id = NULL;
-#else
static ALCcontext *context_id = NULL;
#endif
-#endif
bool AUDInit()
{
g_game.sound_enabled =