--- src/aldrv/al_init.cpp.orig 2011-07-09 09:36:54.914963733 -0500 +++ src/aldrv/al_init.cpp 2011-07-09 09:37:51.982216718 -0500 @@ -123,12 +123,8 @@ ///I don't think we'll need to switch contexts or devices in vegastrike static ALCdevice *dev = NULL; -#ifndef _WIN32 -static ALvoid *context_id = NULL; -#else static ALCcontext *context_id = NULL; #endif -#endif bool AUDInit() { g_game.sound_enabled =