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From a340963e0c40f3ea85fea911c79fbaaa5af93e27 Mon Sep 17 00:00:00 2001
From: suve <veg@svgames.pl>
Date: Thu, 9 Jun 2022 15:46:20 +0200
Subject: [PATCH 1/2] Check if 24-bit colour codes contain 3 arguments

---
 aha.c | 64 ++++++++++++++++++++++++++---------------------------------
 1 file changed, 28 insertions(+), 36 deletions(-)

diff --git a/aha.c b/aha.c
index 46e43c0..bf22373 100644
--- a/aha.c
+++ b/aha.c
@@ -833,25 +833,21 @@ int main(int argc,char* args[])
 										if (momelem->value == 38 &&
 											momelem->next &&
 											momelem->next->value == 2 &&
-											momelem->next->next)// 38;2;<n> -> 24 Bit
+											momelem->next->next &&
+											momelem->next->next->next &&
+											momelem->next->next->next->next)// 38;2;<r>;<g>;<b> -> 24 Bit
 										{
-											momelem = momelem->next->next;
-											pelem r,g,b;
-											r = momelem;
-											momelem = momelem->next;
-											g = momelem;
-											if ( momelem )
-												momelem = momelem->next;
-											b = momelem;
-											if ( r && g && b )
-											{
-												state.highlighted = 0;
-												state.fc_colormode = MODE_24BIT;
-												*dest =
-													(r->value & 255) * 65536 +
-													(g->value & 255) * 256 +
-													(b->value & 255);
-											}
+											pelem r = momelem->next->next;
+											pelem g = r->next;
+											pelem b = g->next;
+											momelem = b;
+
+											state.highlighted = 0;
+											state.fc_colormode = MODE_24BIT;
+											*dest =
+												(r->value & 255) * 65536 +
+												(g->value & 255) * 256 +
+												(b->value & 255);
 										}
 										else
 										{
@@ -901,25 +897,21 @@ int main(int argc,char* args[])
 										if (momelem->value == 48 &&
 											momelem->next &&
 											momelem->next->value == 2 &&
-											momelem->next->next)// 48;2;<n> -> 24 Bit
+											momelem->next->next &&
+											momelem->next->next->next &&
+											momelem->next->next->next->next)// 48;2;<r>;<g>;<b> -> 24 Bit
 										{
-											momelem = momelem->next->next;
-											pelem r,g,b;
-											r = momelem;
-											momelem = momelem->next;
-											g = momelem;
-											if ( momelem )
-												momelem = momelem->next;
-											b = momelem;
-											if ( r && g && b )
-											{
-												state.bc_colormode = MODE_24BIT;
-												state.highlighted = 0;
-												*dest =
-													(r->value & 255) * 65536 +
-													(g->value & 255) * 256 +
-													(b->value & 255);
-											}
+											pelem r = momelem->next->next;
+											pelem g = r->next;
+											pelem b = g->next;
+											momelem = b;
+
+											state.bc_colormode = MODE_24BIT;
+											state.highlighted = 0;
+											*dest =
+												(r->value & 255) * 65536 +
+												(g->value & 255) * 256 +
+												(b->value & 255);
 										}
 										else
 										{

From 1b8b994b058920cdc2fe144dca3243bacf1d49b2 Mon Sep 17 00:00:00 2001
From: suve <veg@svgames.pl>
Date: Thu, 9 Jun 2022 15:55:29 +0200
Subject: [PATCH 2/2] Add a helper function to avoid ->next checks

---
 aha.c | 23 +++++++++++++----------
 1 file changed, 13 insertions(+), 10 deletions(-)

diff --git a/aha.c b/aha.c
index bf22373..2bfebb7 100644
--- a/aha.c
+++ b/aha.c
@@ -138,6 +138,15 @@ pelem parseInsert(char* s)
 	return firstelem;
 }
 
+int parseDepthAtLeast(pelem elem, unsigned int wanted) {
+	while (elem != NULL) {
+		if (wanted == 0) return 1;
+		elem = elem->next;
+		--wanted;
+	}
+	return 0;
+}
+
 void deleteParse(pelem elem)
 {
 	while (elem!=NULL)
@@ -831,11 +840,8 @@ int main(int argc,char* args[])
 										}
 										else
 										if (momelem->value == 38 &&
-											momelem->next &&
-											momelem->next->value == 2 &&
-											momelem->next->next &&
-											momelem->next->next->next &&
-											momelem->next->next->next->next)// 38;2;<r>;<g>;<b> -> 24 Bit
+											parseDepthAtLeast(momelem, 4) &&
+											momelem->next->value == 2)// 38;2;<r>;<g>;<b> -> 24 Bit
 										{
 											pelem r = momelem->next->next;
 											pelem g = r->next;
@@ -895,11 +901,8 @@ int main(int argc,char* args[])
 										}
 										else
 										if (momelem->value == 48 &&
-											momelem->next &&
-											momelem->next->value == 2 &&
-											momelem->next->next &&
-											momelem->next->next->next &&
-											momelem->next->next->next->next)// 48;2;<r>;<g>;<b> -> 24 Bit
+											parseDepthAtLeast(momelem, 4) &&
+											momelem->next->value == 2)// 48;2;<r>;<g>;<b> -> 24 Bit
 										{
 											pelem r = momelem->next->next;
 											pelem g = r->next;