--- Duel3_20060225_src/Source/PObject.h.fixes 2006-02-18 01:17:42.000000000 +0100
+++ Duel3_20060225_src/Source/PObject.h 2007-01-31 21:07:51.000000000 +0100
@@ -14,8 +14,8 @@
#include "CVector2.h"
#include "Object.h"
-#include "ParticleSystem.h"
-#include "ParticleGenerator.h"
+#include "particlesystem.h"
+#include "particlegenerator.h"
#include "BRect.h"
#include "SObject.h"
--- Duel3_20060225_src/Source/Button.h.fixes 2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/Button.h 2007-01-31 21:07:51.000000000 +0100
@@ -9,6 +9,7 @@
#include <cstdlib>
#include <cstdio>
#include <cmath>
+#include <string.h>
#include <allegro.h>
#include <alleggl.h>
#include "Standards.h"
--- Duel3_20060225_src/Source/CServer.h.fixes 2003-06-06 15:30:42.000000000 +0200
+++ Duel3_20060225_src/Source/CServer.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
#include "CNetwork.h"
#include "CPacket.h"
--- Duel3_20060225_src/Source/Player.cpp.fixes 2006-02-19 01:16:26.000000000 +0100
+++ Duel3_20060225_src/Source/Player.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -19,9 +19,9 @@
if(hudl.retExist()==false)
- hudl.setPict(400,70,"images/hudl_closed.bmp",false);
+ hudl.setPict(400,70,DATADIR "images/hudl_closed.bmp",false);
if(hudr.retExist()==false)
- hudr.setPict(400,70,"images/hudr_3.bmp",false);
+ hudr.setPict(400,70,DATADIR "images/hudr_3.bmp",false);
@@ -104,9 +104,9 @@
{
if(hudl.retExist()==false)
- hudl.setPict(400,70,"images/hudl_3.bmp",false);
+ hudl.setPict(400,70,DATADIR "images/hudl_3.bmp",false);
if(hudr.retExist()==false)
- hudr.setPict(400,70,"images/hudr_3.bmp",false);
+ hudr.setPict(400,70,DATADIR "images/hudr_3.bmp",false);
//if(blue_bar.retExist()==false)
// blue_bar.setPict(161,10,"w_hud/blue_bar.bmp");
@@ -193,13 +193,13 @@
{
if(ScoreKeeper::instance()->getType()==INCREASING_TIME || ScoreKeeper::instance()->getType()==DECREASING_TIME)
{
- char timeLeft[5];
+ char timeLeft[16];
sprintf(timeLeft,"%0.1f",((float)ScoreKeeper::instance()->getTimeLeft() / 32));
writeText_2D(375,545,40,makecol(200,200,200),allFonts[3],timeLeft);
}
else if(ScoreKeeper::instance()->getType()==SCORE_BASED)
{
- char score[5];
+ char score[16];
sprintf(score,"Score %d",ScoreKeeper::instance()->getScore(0));
writeText_2D(340,547,40,makecol(200,200,200),allFonts[4],score);
sprintf(score,"x%0.2f",ScoreKeeper::instance()->getMultiplier(0));
--- Duel3_20060225_src/Source/Server.h.fixes 2004-04-05 19:35:16.000000000 +0200
+++ Duel3_20060225_src/Source/Server.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
#include "CNetwork.h"
#include "CPacket.h"
--- Duel3_20060225_src/Source/AsteroidsGameMode.h.fixes 2006-02-15 22:35:46.000000000 +0100
+++ Duel3_20060225_src/Source/AsteroidsGameMode.h 2007-01-31 21:07:51.000000000 +0100
@@ -6,7 +6,7 @@
#ifndef ASTEROIDSGAMEMODE_H
#define ASTEROIDSGAMEMODE_H
-#include "gamemode.h"
+#include "GameMode.h"
#include "CVector2.h"
#include "Arena.h"
--- Duel3_20060225_src/Source/Controller.cpp.fixes 2006-02-15 22:36:48.000000000 +0100
+++ Duel3_20060225_src/Source/Controller.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -3,7 +3,7 @@
All rights reserved.
***********************************/
-#include "controller.h" // class's header file
+#include "Controller.h" // class's header file
void Controller::pollController(void)
{
--- Duel3_20060225_src/Source/main.cpp.fixes 2006-02-25 12:23:32.000000000 +0100
+++ Duel3_20060225_src/Source/main.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -20,11 +20,11 @@
#include "CVector3.h"
#include "CCamera.h"
-#include "Particle.h"
-#include "ParticleSystem.h"
+#include "particle.h"
+#include "particlesystem.h"
//#include "SmokeSystem.h"
//#include "SparkSystem.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
#include "Controller.h"
#include "SfxSingleton.h"
@@ -39,7 +39,7 @@
#include "SObject.h"
#include "Arena.h"
#include "PObject.h"
-#include "Asteroid.h"
+#include "asteroid.h"
#include "Ship.h"
#include "ShipArray.h"
#include "Proj.h"
@@ -119,7 +119,11 @@
int iGraphicsLoops=0;
int iLogicLoops=0;
bool bQuitGame=false;
-
+#ifdef __unix__
+int check_and_create_dir(const char* dir);
+char *homedir;
+char LOGFILE[256];
+#endif
int cycles=0;
float fps;
@@ -236,10 +240,16 @@
int main(int argc, const char **argv)
{
+#ifdef __unix__
+ homedir = getenv("HOME");
+ homedir = homedir?homedir:(char *)".";
+ snprintf(LOGFILE, sizeof(LOGFILE), "%s/.duel3-log.txt", homedir);
+#endif
remove(LOGFILE);
initAllegroGL();
-
+
+#ifndef __unix__
/**MAKE SURE WE ARE IN THE SAME DIR AS THE EXE**/
char buffer[256];
int len=255;
@@ -247,7 +257,7 @@
(get_filename(buffer))[0] = 0;
outtext(LOGFILE,buffer);
chdir(buffer);
-
+#endif
@@ -270,7 +280,7 @@
// LARGE_INTEGER time1,time2;
// QueryPerformanceCounter(&time1);
- play_song("music/BlackIce1.XM");
+ play_song(DATADIR "music/BlackIce1.XM");
while(/*! key[KEY_ESC] &&*/ !bQuitGame)
{
@@ -411,7 +421,7 @@
//initMenus();
iMenuNum=0;
menu.reset();
- play_song("music/BlackIce1.XM");
+ play_song(DATADIR "music/BlackIce1.XM");
outtext(LOGFILE,"RETURNING TO MENU\n");
}
}
@@ -584,18 +594,18 @@
dumb_register_stdfiles();
outtext(LOGFILE,"Loading title image\n\n");
- title.setPict(800,600,"images/title.bmp",false);
+ title.setPict(800,600, DATADIR "images/title.bmp",false);
load_ship_atts(ship_atts);
shipDefs.init();
- loadModels("models.d3");
+ loadModels(DATADIR "models.d3");
outtext(LOGFILE,"Models Loaded\n\n");
TShipDef def;
outtext(LOGFILE,"Loading fonts\n");
- fonts = load_datafile("fonts.dat");
+ fonts = load_datafile(DATADIR "fonts.dat");
if(fonts)
outtext(LOGFILE,"Fonts Loaded\n\n");
else
@@ -620,7 +630,7 @@
partGen = new ParticleGenerator[MAX_PG];
- loadShipDefs("Ships.d3");
+ loadShipDefs(DATADIR "Ships.d3");
game.init();
player1Atts.iColour=0;
@@ -632,14 +642,14 @@
strcpy(player2Atts.sName,"Player2");
outtext(LOGFILE,"Loading sounds\n\n");
- SfxSingleton::instance()->setData("sounds.dat");
+ SfxSingleton::instance()->setData(DATADIR "sounds.dat");
game.setModels(allModels);
- game.setupWeapons("weapons.d3",&partGen);
+ game.setupWeapons(DATADIR "weapons.d3",&partGen);
game.setupPowerupTypes(&partGen);
@@ -919,7 +929,7 @@
FILE *fp;
outtext(LOGFILE,"\nLoading weapons set\n");
- fp=fopen("WeaponsSet.d3","rt");
+ fp=fopen(DATADIR "WeaponsSet.d3","rt");
int numWeaponsSets;
if(fp)
{
@@ -941,7 +951,7 @@
outtext(LOGFILE,"\nLoading ship atts\n");
- fp=fopen("ShipAtts.d3","rt");
+ fp=fopen(DATADIR "ShipAtts.d3","rt");
if(fp)
{
fscanf(fp,"%d",&iNumAtts);
@@ -1195,9 +1205,9 @@
outtext(LOGFILE,"entering function startGame\n");
switch( cur_song_num ){
- case 0: play_song("music/BlackIce4.XM"); break;
- case 1: play_song("music/BlackIce3.XM"); break;
- case 2: play_song("music/BlackIce2.XM"); break;
+ case 0: play_song(DATADIR "music/BlackIce4.XM"); break;
+ case 1: play_song(DATADIR "music/BlackIce3.xm"); break;
+ case 2: play_song(DATADIR "music/BlackIce2.XM"); break;
}
cur_song_num++;
cur_song_num%=3;
@@ -1207,7 +1217,7 @@
sec=0; cycles=0;
game.resetProjs();
- game.setupWeapons("weapons.d3",&partGen);
+ game.setupWeapons(DATADIR "weapons.d3",&partGen);
game.setupPowerupTypes(&partGen);
game.bHotSeat=bHotSeat;
@@ -1549,7 +1559,7 @@
void displaySplashScreen(void)
{
BRect splash;
- splash.setPict(1,1,"images/title1.bmp");
+ splash.setPict(1,1,DATADIR "images/title1.bmp");
splash.setPos(makeVector2(0,0,true));
@@ -1686,19 +1696,19 @@
/************************SHIP EXAUST**********************************/
partGen[0].setParticles(&partSys);
partGen[0].create(smoke_atts,engine_atts);
- partGen[0].setTexture("images/t1.bmp");
+ partGen[0].setTexture(DATADIR "images/t1.bmp");
partGen[0].start();
/***********************DAMAGE SPARKS********************************/
partGen[1].setParticles(&partSys);
partGen[1].create(sparks_atts,damage_atts);
- partGen[1].setTexture("images/t3.bmp");
+ partGen[1].setTexture(DATADIR "images/t3.bmp");
partGen[1].start();
/***********************SHIP SHIELD PARTS*****************************/
partGen[2].setParticles(&partSys);
partGen[2].create(shield_atts,shieldGen_atts);
- partGen[2].setTexture("images/t3.bmp");
+ partGen[2].setTexture(DATADIR "images/t3.bmp");
partGen[2].start();
/**********************ENERGY PROJ SPARKS******************************/
@@ -1707,7 +1717,7 @@
shield_atts.colour = makeColour(.6 , .6 , 1 );
shield_atts.shape[0]=makeVector3(3,-1,0); shield_atts.shape[1]=makeVector3(3,1,0); shield_atts.shape[2]=makeVector3(-3,1,0); shield_atts.shape[3]=makeVector3(-3,-1,0);
partGen[3].create(shield_atts,shieldGen_atts);
- partGen[3].setTexture("images/t3.bmp");
+ partGen[3].setTexture(DATADIR "images/t3.bmp");
partGen[3].start();
/**********************MISSILE EXAUST**********************************/
@@ -1716,7 +1726,7 @@
smoke_atts.density=1; smoke_atts.start_density=1; smoke_atts.particle_lifespan=10;
smoke_atts.shape[0]=makeVector3(1,-2,0); smoke_atts.shape[1]=makeVector3(1,2,0); smoke_atts.shape[2]=makeVector3(-1,2,0); smoke_atts.shape[3]=makeVector3(-1,-2,0);
partGen[4].create(smoke_atts,engine_atts);
- partGen[4].setTexture("images/t1.bmp");
+ partGen[4].setTexture(DATADIR "images/t1.bmp");
partGen[4].start();
/************************SMALL MISSLE EXPLOSIONS***************************/
@@ -1725,14 +1735,14 @@
shield_atts.colour = makeColour(1 , .75 , .1 );
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[5].create(shield_atts,shieldGen_atts);
- partGen[5].setTexture("images/t3.bmp");
+ partGen[5].setTexture(DATADIR "images/t3.bmp");
partGen[5].start();
/************************SHIP EXPLOSION*******************************/
sparks_atts.shape[0]=makeVector3(2,-1,0); sparks_atts.shape[1]=makeVector3(2,1,0); sparks_atts.shape[2]=makeVector3(-2,1,0); sparks_atts.shape[3]=makeVector3(-2,-1,0);
partGen[6].setParticles(&partSys);
partGen[6].create(sparks_atts,explosion_atts);
- partGen[6].setTexture("images/t3.bmp");
+ partGen[6].setTexture(DATADIR "images/t3.bmp");
partGen[6].start();
@@ -1742,7 +1752,7 @@
shield_atts.colour = makeColour(1 , .75 , .1 );
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[7].create(shield_atts,shieldGen_atts);
- partGen[7].setTexture("images/t3.bmp");
+ partGen[7].setTexture(DATADIR "images/t3.bmp");
partGen[7].start();
/**********************SHIELD SHATTER SPAKRS********************************/
@@ -1752,7 +1762,7 @@
shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
shield_atts.base_opacity=.45;
partGen[8].create(shield_atts,shieldShatter_atts);
- partGen[8].setTexture("images/t3.bmp");
+ partGen[8].setTexture(DATADIR "images/t3.bmp");
partGen[8].start();
/**************************RESPAWN SPARKS***********************************/
@@ -1762,7 +1772,7 @@
shield_atts.base_opacity=.6;
shield_atts.shape[0]=makeVector3(3,-1,0); shield_atts.shape[1]=makeVector3(3,1,0); shield_atts.shape[2]=makeVector3(-3,1,0); shield_atts.shape[3]=makeVector3(-3,-1,0);
partGen[9].create(shield_atts,respawnGen_atts);
- partGen[9].setTexture("images/t4.bmp");
+ partGen[9].setTexture(DATADIR "images/t4.bmp");
partGen[9].start();
//nPartGen++;
@@ -1774,7 +1784,7 @@
alwaysOnGen_atts.vel=.25;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[10].create(shield_atts,alwaysOnGen_atts);
- partGen[10].setTexture("images/t3.bmp");
+ partGen[10].setTexture(DATADIR "images/t3.bmp");
partGen[10].start();
/************************MINE EXPLOSIONS***************************/
@@ -1783,7 +1793,7 @@
shield_atts.colour = makeColour(1 , .3 , 1 );
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[11].create(shield_atts,shieldGen_atts);
- partGen[11].setTexture("images/t3.bmp");
+ partGen[11].setTexture(DATADIR "images/t3.bmp");
partGen[11].start();
/************************ASTEROID EXPLOSIONS***************************/
@@ -1794,7 +1804,7 @@
asteroidGen_atts.vel=.4;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[12].create(shield_atts,asteroidGen_atts);
- partGen[12].setTexture("images/t4.bmp");
+ partGen[12].setTexture(DATADIR "images/t4.bmp");
partGen[12].start();
/************************SMALL SHOTGUN SPARKS***************************/
@@ -1804,7 +1814,7 @@
alwaysOnGen_atts.vel=0.1;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[13].create(shield_atts,alwaysOnGen_atts);
- partGen[13].setTexture("images/t3.bmp");
+ partGen[13].setTexture(DATADIR "images/t3.bmp");
partGen[13].start();
/************************COMING FROM THE CONCUSSION BALLS******************************/
@@ -1816,7 +1826,7 @@
alwaysOnGen_atts.vel=.1;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[14].create(shield_atts,alwaysOnGen_atts);
- partGen[14].setTexture("images/t3.bmp");
+ partGen[14].setTexture(DATADIR "images/t3.bmp");
partGen[14].start();
/**********************CONCUSSION BALLS SHATTER SPAKRS********************************/
@@ -1826,7 +1836,7 @@
shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
shield_atts.base_opacity=.45;
partGen[15].create(shield_atts,shieldShatter_atts);
- partGen[15].setTexture("images/t3.bmp");
+ partGen[15].setTexture(DATADIR "images/t3.bmp");
partGen[15].start();
/**********************DEFENCE RING PARTS********************************/
@@ -1838,7 +1848,7 @@
alwaysOnGen_atts.vel=.25;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[16].create(shield_atts,alwaysOnGen_atts);
- partGen[16].setTexture("images/t3.bmp");
+ partGen[16].setTexture(DATADIR "images/t3.bmp");
partGen[16].start();
/**********************SHIELD BAR EFFECT********************************/
@@ -1850,7 +1860,7 @@
alwaysOnGen_atts.vel=.15;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[17].create(shield_atts,alwaysOnGen_atts);
- partGen[17].setTexture("images/t3.bmp");
+ partGen[17].setTexture(DATADIR "images/t3.bmp");
partGen[17].start();
/********************ARMOUR BAR EFFECT***********************************/
@@ -1862,7 +1872,7 @@
alwaysOnGen_atts.vel=.1;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[18].create(shield_atts,alwaysOnGen_atts);
- partGen[18].setTexture("images/t3.bmp");
+ partGen[18].setTexture(DATADIR "images/t3.bmp");
partGen[18].start();
/************************COMING FROM THE EMP WAVE******************************/
@@ -1874,7 +1884,7 @@
alwaysOnGen_atts.vel=.2;
shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
partGen[19].create(shield_atts,alwaysOnGen_atts);
- partGen[19].setTexture("images/t4.bmp");
+ partGen[19].setTexture(DATADIR "images/t4.bmp");
partGen[19].start();
/************************EMP WAVE END******************************/
@@ -1886,7 +1896,7 @@
alwaysOnGen_atts.vel=.4;
shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
partGen[20].create(shield_atts,alwaysOnGen_atts);
- partGen[20].setTexture("images/t4.bmp");
+ partGen[20].setTexture(DATADIR "images/t4.bmp");
partGen[20].start();
/************************COMING FROM THE BERSERKERS******************************/
@@ -1897,7 +1907,7 @@
alwaysOnGen_atts.vel=.25;
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[21].create(shield_atts,alwaysOnGen_atts);
- partGen[21].setTexture("images/t3.bmp");
+ partGen[21].setTexture(DATADIR "images/t3.bmp");
partGen[21].start();
/************************BERSERKERS EXPLOSIONS***************************/
@@ -1906,7 +1916,7 @@
shield_atts.colour = makeColour(1 , 0 , .2 );
shield_atts.shape[0]=makeVector3(1,-1,0); shield_atts.shape[1]=makeVector3(1,1,0); shield_atts.shape[2]=makeVector3(-1,1,0); shield_atts.shape[3]=makeVector3(-1,-1,0);
partGen[22].create(shield_atts,shieldGen_atts);
- partGen[22].setTexture("images/t3.bmp");
+ partGen[22].setTexture(DATADIR "images/t3.bmp");
partGen[22].start();
/************************COMING FROM THE EMP WAVE******************************/
@@ -1918,7 +1928,7 @@
alwaysOnGen_atts.vel=.2;
shield_atts.shape[0]=makeVector3(2,-1,0); shield_atts.shape[1]=makeVector3(2,1,0); shield_atts.shape[2]=makeVector3(-2,1,0); shield_atts.shape[3]=makeVector3(-2,-1,0);
partGen[23].create(shield_atts,alwaysOnGen_atts);
- partGen[23].setTexture("images/t4.bmp");
+ partGen[23].setTexture(DATADIR "images/t4.bmp");
partGen[23].start();
nPartGen=24;
@@ -1928,21 +1938,21 @@
/*partGen[nPartGen].setParticles(&partSys);
partGen[nPartGen].create(smoke_atts,engine_atts);
- partGen[nPartGen].setTexture("images/t1.bmp");
+ partGen[nPartGen].setTexture(DATADIR "images/t1.bmp");
partGen[nPartGen].start();*/
g->retPlayer(n)->retShip()->addPartsGen(&partGen[0]);
//nPartGen++;
/*partGen[nPartGen].setParticles(&partSys);
partGen[nPartGen].create(sparks_atts,damage_atts);
- partGen[nPartGen].setTexture("images/t3.bmp");
+ partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
partGen[nPartGen].start();*/
g->retPlayer(n)->retShip()->addPartsGen(&partGen[1]);
//nPartGen++;
/*partGen[nPartGen].setParticles(&partSys);
partGen[nPartGen].create(shield_atts,shieldGen_atts);
- partGen[nPartGen].setTexture("images/t3.bmp");
+ partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
partGen[nPartGen].start();*/
g->retPlayer(n)->retShip()->addPartsGen(&partGen[2]);
@@ -1960,7 +1970,7 @@
/*sparks_atts.shape[0]=makeVector3(2,-1,0); sparks_atts.shape[1]=makeVector3(2,1,0); sparks_atts.shape[2]=makeVector3(-2,1,0); sparks_atts.shape[3]=makeVector3(-2,-1,0);
partGen[nPartGen].setParticles(&partSys);
partGen[nPartGen].create(sparks_atts,explosion_atts);
- partGen[nPartGen].setTexture("images/t3.bmp");
+ partGen[nPartGen].setTexture(DATADIR "images/t3.bmp");
partGen[nPartGen].start();
nPartGen++;*/
}
@@ -2124,8 +2134,15 @@
char *filename_base="shot";
for(int num=0 ; num<100 ; num++){
+#ifdef __unix__
+ char *filename_final = new char[homedir?strlen(homedir):1+18+4+2+1+3+1];
+ sprintf(filename_final,"%s/duel3-screenshots/",homedir);
+ check_and_create_dir(filename_final);
+ sprintf(filename_final,"%s/duel3-screenshots/%s%d.bmp",homedir, filename_base,num);
+#else
char *filename_final = new char[12+4+2+1+3+1];
sprintf(filename_final,"screenshots/%s%d.bmp",filename_base,num);
+#endif
outtext(LOGFILE,filename_final);
if(!exists(filename_final)){
save_bitmap(filename_final,bmp,NULL);
--- Duel3_20060225_src/Source/BRect.h.fixes 2006-02-15 22:36:06.000000000 +0100
+++ Duel3_20060225_src/Source/BRect.h 2007-01-31 21:07:51.000000000 +0100
@@ -46,7 +46,7 @@
float shieldDamage,armorDamage,projDamage;
int owner_id; //player's id (ie id of ship, or id of projectile's owner)
int owner_team;
- int ptrToOwner;
+ void *ptrToOwner;
int genType;
}CollisionInfo;
--- /dev/null 2007-01-31 20:22:37.739376250 +0100
+++ Duel3_20060225_src/Source/unix.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -0,0 +1,50 @@
+#include <stdio.h>
+#include <unistd.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+int check_and_create_dir(const char *name)
+{
+ struct stat stat_buffer;
+
+ if (stat(name, &stat_buffer))
+ {
+ /* error check if it doesn't exist or something else is wrong */
+ if (errno == ENOENT)
+ {
+ /* doesn't exist letts create it ;) */
+#ifdef BSD43
+ if (mkdir(name, 0775))
+#else
+ if (mkdir(name, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH))
+#endif
+ {
+ fprintf(stderr, "Error creating dir %s", name);
+ perror(" ");
+ return -1;
+ }
+ }
+ else
+ {
+ /* something else went wrong yell about it */
+ fprintf(stderr, "Error opening %s", name);
+ perror(" ");
+ return -1;
+ }
+ }
+ else
+ {
+ /* file exists check it's a dir otherwise yell about it */
+#ifdef BSD43
+ if (!(S_IFDIR & stat_buffer.st_mode))
+#else
+ if (!S_ISDIR(stat_buffer.st_mode))
+#endif
+ {
+ fprintf(stderr,"Error %s exists but isn't a dir\n", name);
+ return -1;
+ }
+ }
+ return 0;
+}
--- Duel3_20060225_src/Source/CPacket.h.fixes 2003-07-31 19:24:26.000000000 +0200
+++ Duel3_20060225_src/Source/CPacket.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
class CPacket
{
--- Duel3_20060225_src/Source/CCamera.h.fixes 2006-02-15 22:36:32.000000000 +0100
+++ Duel3_20060225_src/Source/CCamera.h 2007-01-31 21:07:51.000000000 +0100
@@ -9,8 +9,8 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
-#include "standards.h"
+#include <GL/glu.h>
+#include "Standards.h"
#include "CVector3.h"
@@ -32,8 +32,8 @@
void moveCamera(void);
bool setOrthoViewport(int w, int h);
- CCamera::CCamera(CVector3 _pos,CVector3 _forward, CVector3 _up) {pos=_pos; forward=_forward; up=_up; init();}
- CCamera::CCamera(void) {pos.zero(); forward.setVector(0,0,1); up.setVector(0,1,0); init(); pos.z=-200;}
+ CCamera(CVector3 _pos,CVector3 _forward, CVector3 _up) {pos=_pos; forward=_forward; up=_up; init();}
+ CCamera(void) {pos.zero(); forward.setVector(0,0,1); up.setVector(0,1,0); init(); pos.z=-200;}
float retX(void) {return pos.x;}
float retZ(void) {return pos.z;}
--- Duel3_20060225_src/Source/CVector3.h.fixes 2006-02-15 22:37:30.000000000 +0100
+++ Duel3_20060225_src/Source/CVector3.h 2007-01-31 21:07:51.000000000 +0100
@@ -10,7 +10,7 @@
#include <cstdio>
#include <cmath>
-#include "standards.h"
+#include "Standards.h"
using namespace std;
@@ -47,8 +47,8 @@
float retYAng(void);
float retZAng(void);
- CVector3::CVector3(void) {x=0;y=0;z=0; mag=0;}
- CVector3::CVector3(float _x, float _y, float _z) {x=_x; y=_y; z=_z; mag=findMagnitude();}
+ CVector3(void) {x=0;y=0;z=0; mag=0;}
+ CVector3(float _x, float _y, float _z) {x=_x; y=_y; z=_z; mag=findMagnitude();}
//Overloaded operators
//vector addition and subtraction
--- Duel3_20060225_src/Source/Player.h.fixes 2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/Player.h 2007-01-31 21:07:51.000000000 +0100
@@ -17,7 +17,7 @@
#include "BRect.h"
#include "Controller.h"
#include "Ship.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
#define RED 0
--- Duel3_20060225_src/Source/Proj.h.fixes 2006-02-15 22:42:12.000000000 +0100
+++ Duel3_20060225_src/Source/Proj.h 2007-01-31 21:07:51.000000000 +0100
@@ -36,7 +36,7 @@
int armor; //for non-energy projectiles
int lifetime; //some projectiles will cease to exist when their life runs out
- int ptrToOwner;
+ void *ptrToOwner;
public:
void init(void);
@@ -49,10 +49,10 @@
CollisionInfo reactToCollision(void);
void reactToCollisionInfo(CollisionInfo &colInfo);
- void setOwner(int _owner_id, int _owner_team, int ptr) {owner_id=_owner_id; owner_team = _owner_team; ptrToOwner = ptr;}
+ void setOwner(int _owner_id, int _owner_team, void *ptr) {owner_id=_owner_id; owner_team = _owner_team; ptrToOwner = ptr;}
int retOwnerId(void) {return owner_id;}
int retOwnerTeam(void) {return owner_team; }
- int retPtrToOwner(void) {return ptrToOwner; }
+ void *retPtrToOwner(void) {return ptrToOwner; }
void update(BRect bounds);
void draw(bool wireframe=false);
--- Duel3_20060225_src/Source/Weapon.cpp.fixes 2007-01-31 21:10:50.000000000 +0100
+++ Duel3_20060225_src/Source/Weapon.cpp 2007-01-31 21:11:07.000000000 +0100
@@ -32,7 +32,6 @@
void Weapon::init(void)
{
- outtext(LOGFILE,"init weapon\n");
resetProjInfo();
iCoolDown=0;
strcpy(sName,"");
--- Duel3_20060225_src/Source/particlegenerator.h.fixes 2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/particlegenerator.h 2007-01-31 21:07:51.000000000 +0100
@@ -8,8 +8,8 @@
#include <list>
-#include "Particle.h"
-#include "ParticleSystem.h"
+#include "particle.h"
+#include "particlesystem.h"
typedef struct
{
--- Duel3_20060225_src/Source/oCVector3.h.fixes 2003-05-29 19:32:36.000000000 +0200
+++ Duel3_20060225_src/Source/oCVector3.h 2007-01-31 21:07:51.000000000 +0100
@@ -5,7 +5,7 @@
#include <cstdio>
#include <cmath>
-#include "standards.h"
+#include "Standards.h"
using namespace std;
--- /dev/null 2007-01-31 20:22:37.739376250 +0100
+++ Duel3_20060225_src/Source/Makefile 2007-01-31 21:07:51.000000000 +0100
@@ -0,0 +1,31 @@
+PREFIX = /usr
+TARGET = duel3
+BINDIR = $(PREFIX)/bin/
+DATADIR = $(PREFIX)/share/$(TARGET)
+CFLAGS = -g -Wall -O2 -Wno-non-virtual-dtor
+LDFLAGS = `allegro-config --libs` -ldumb -laldmb -lalleggl -lGL -lGLU
+DEFINES = -DDATADIR=\"$(DATADIR)/\"
+OBJS = main.o Standards.o CCamera.o CVector2.o BRect.o SObject.o Model.o Weapon.o Animation.o PObject.o Ship.o Proj.o Arena.o Player.o Game.o Widget.o ShipArray.o Starfield.o CVector3.o particle.o particlesystem.o particlegenerator.o asteroid.o Controller.o SfxSingleton.o GameMode.o AsteroidsGameMode.o NewMenu.o Button.o CheckBox.o ShipSelector.o MissileAvoid.o AIPlayer.o Turret.o MissileAvoid2p.o GameSettingsSingleton.o ScoreKeeper.o AsteroidsGameMode2p.o Powerup.o unix.o
+
+$(TARGET): $(OBJS)
+ g++ $(LDFLAGS) -o $@ $^
+
+%.o: %.cpp
+ g++ $(CFLAGS) $(DEFINES) -o $@ -c $<
+
+install: $(TARGET)
+ mkdir -p $(BINDIR)
+ mkdir -p $(DATADIR)/images
+ mkdir -p $(DATADIR)/models
+ mkdir -p $(DATADIR)/music
+ mkdir -p $(DATADIR)/w_hud
+ install -p -m 755 $(TARGET) $(BINDIR)
+ install -p -m 644 images/* $(DATADIR)/images
+ install -p -m 644 models/* $(DATADIR)/models
+ install -p -m 644 music/* $(DATADIR)/music
+ install -p -m 644 w_hud/* $(DATADIR)/w_hud
+ install -p -m 664 *.dat $(DATADIR)
+ install -p -m 664 *.d3 $(DATADIR)
+
+clean:
+ rm -f $(OBJS) $(TARGET) *~
--- Duel3_20060225_src/Source/Game.h.fixes 2006-02-15 22:37:40.000000000 +0100
+++ Duel3_20060225_src/Source/Game.h 2007-01-31 21:07:51.000000000 +0100
@@ -8,13 +8,13 @@
#include <allegro.h>
#include <alleggl.h>
#include "Standards.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
#include "ScoreKeeper.h"
#include "SObject.h"
#include "Arena.h"
#include "PObject.h"
-#include "Asteroid.h"
+#include "asteroid.h"
#include "Proj.h"
#include "Powerup.h"
#include "Player.h"
--- Duel3_20060225_src/Source/particle.h.fixes 2006-02-15 22:41:00.000000000 +0100
+++ Duel3_20060225_src/Source/particle.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,6 +7,7 @@
#define PARTICLE_H
#include "CVector3.h"
+#include <string.h>
#define PART_POINT 0
#define PART_BLOB 1
--- Duel3_20060225_src/Source/CNetwork.h.fixes 2003-05-31 17:59:16.000000000 +0200
+++ Duel3_20060225_src/Source/CNetwork.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
using namespace std;
--- Duel3_20060225_src/Source/CPlayer.h.fixes 2003-06-06 19:11:00.000000000 +0200
+++ Duel3_20060225_src/Source/CPlayer.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
#include "CShip.h"
--- Duel3_20060225_src/Source/Standards.h.fixes 2006-02-15 22:43:24.000000000 +0100
+++ Duel3_20060225_src/Source/Standards.h 2007-01-31 21:07:51.000000000 +0100
@@ -21,7 +21,15 @@
#define Degree 0.0174532925199432957692369076848861
+#ifdef __unix__
+extern char LOGFILE[256];
+#else
#define LOGFILE "log.txt"
+#endif
+
+#ifndef DATADIR
+#define DATADIR ""
+#endif
#define MAX_SHIP_ATTS 20
#define DONT_CARE -1
--- Duel3_20060225_src/Source/CMenuItem.h.fixes 2002-12-11 23:12:50.000000000 +0100
+++ Duel3_20060225_src/Source/CMenuItem.h 2007-01-31 21:07:51.000000000 +0100
@@ -4,7 +4,7 @@
#include <allegro.h>
#include <string.h>
#include <math.h>
-#include "standards.h"
+#include "Standards.h"
#define MAXSTRING 30
#define MAXSUBITEMS 10
--- Duel3_20060225_src/Source/Client.h.fixes 2004-04-05 18:14:52.000000000 +0200
+++ Duel3_20060225_src/Source/Client.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
#include "CNetwork.h"
#include "CPacket.h"
--- Duel3_20060225_src/Source/Model.cpp.fixes 2006-02-15 22:39:54.000000000 +0100
+++ Duel3_20060225_src/Source/Model.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -27,14 +27,21 @@
bool Model::loadModel(char *filename)
{
byte *bFile;
- char temp[20];
-
+ char temp[20];
+#ifdef __unix__
+ char filenamebuf[1024];
+#endif
char buf[100];
sprintf(buf," load Model: %s\n",filename);
outtext(LOGFILE,buf);
- //opens the file
- ifstream inputFile( filename, ios::in | ios::binary );
+ //opens the file
+#if __unix__
+ snprintf(filenamebuf, 1024, "%s%s", DATADIR, filename);
+ ifstream inputFile(filenamebuf, ios::in | ios::binary );
+#else
+ ifstream inputFile(filename, ios::in | ios::binary );
+#endif
if ( inputFile.fail())
return false; // "Couldn't Open The Model File."
else
--- Duel3_20060225_src/Source/Ship.cpp.fixes 2006-02-20 19:38:42.000000000 +0100
+++ Duel3_20060225_src/Source/Ship.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -245,7 +245,7 @@
proj->create(pinfo,(PObject*)this,angle);
proj->addVel(vel);
proj->setTarget(target);
- proj->setOwner(id,team_id,(int)this);
+ proj->setOwner(id,team_id,this);
if(n==0) //only play the sound effect for the first proj that is fired
proj->playFireSound();
--- Duel3_20060225_src/Source/Standards.cpp.fixes 2006-02-15 22:42:12.000000000 +0100
+++ Duel3_20060225_src/Source/Standards.cpp 2007-01-31 21:07:51.000000000 +0100
@@ -3,7 +3,8 @@
All rights reserved.
***********************************/
#include <math.h>
-#include <cstdio>
+#include <cstdio>
+#include <string.h>
#include "allegro.h"
#include "Standards.h"
--- Duel3_20060225_src/Source/CVector2.h.fixes 2006-02-18 00:47:48.000000000 +0100
+++ Duel3_20060225_src/Source/CVector2.h 2007-01-31 21:07:51.000000000 +0100
@@ -82,9 +82,9 @@
/************INITIALIAZTION ROUTINES*********/
void init(void) {x=0; y=0; mag=0; position=true; normalized=false;}
- CVector2::CVector2(void) {init();}
- CVector2::CVector2(float _x,float _y, bool _position=true) {init(); setVector(_x,_y,_position,false); }
- CVector2::~CVector2(void) {}
+ CVector2(void) {init();}
+ CVector2(float _x,float _y, bool _position=true) {init(); setVector(_x,_y,_position,false); }
+ ~CVector2(void) {}
};
CVector2 makeVector2(float x,float y, bool position);
--- Duel3_20060225_src/Source/CMenu.h.fixes 2002-12-11 23:12:40.000000000 +0100
+++ Duel3_20060225_src/Source/CMenu.h 2007-01-31 21:07:51.000000000 +0100
@@ -4,7 +4,7 @@
#include <allegro.h>
#include <string.h>
#include <math.h>
-#include "standards.h"
+#include "Standards.h"
#include "CMenuItem.h"
--- Duel3_20060225_src/Source/Weapon.h.fixes 2006-02-15 22:43:24.000000000 +0100
+++ Duel3_20060225_src/Source/Weapon.h 2007-01-31 21:07:51.000000000 +0100
@@ -17,7 +17,7 @@
#include "Object.h"
#include "BRect.h"
-#include "ParticleGenerator.h"
+#include "particlegenerator.h"
using namespace std;
--- Duel3_20060225_src/Source/models.d3.fixes 2006-02-20 19:56:22.000000000 +0100
+++ Duel3_20060225_src/Source/models.d3 2007-01-31 21:07:51.000000000 +0100
@@ -1,16 +1,16 @@
15
-models\hellstrike.ms3d
-models\crysblade.ms3d
-models\hammerskull.ms3d
-models\viper.ms3d
-models\gaia.ms3d
-models\bulldog.ms3d
-models\switchblade.ms3d
-models\redeemer.ms3d
-models\missile2.ms3d
-models\sphere.ms3d
-models\mine.ms3d
-models\asteroid.ms3d
-models\asteroid2.ms3d
-models\asteroid3.ms3d
-models\missile3.ms3d
\ No newline at end of file
+models/hellstrike.ms3d
+models/crysblade.ms3d
+models/hammerskull.ms3d
+models/viper.ms3d
+models/gaia.ms3d
+models/bulldog.ms3d
+models/switchblade.ms3d
+models/redeemer.ms3d
+models/missile2.ms3d
+models/sphere.ms3d
+models/mine.ms3d
+models/asteroid.ms3d
+models/asteroid2.ms3d
+models/asteroid3.ms3d
+models/missile3.ms3d
\ No newline at end of file
--- Duel3_20060225_src/Source/CClient.h.fixes 2003-07-28 19:50:40.000000000 +0200
+++ Duel3_20060225_src/Source/CClient.h 2007-01-31 21:07:51.000000000 +0100
@@ -7,9 +7,9 @@
#include <iostream>
#include <allegro.h>
#include <alleggl.h>
-#include <gl\glu.h>
+#include <GL/glu.h>
#include <libnet.h>
-#include "standards.h"
+#include "Standards.h"
#include "CNetwork.h"
#include "CPacket.h"
--- Duel3_20060225_src/Source/Game.cpp~ 2007-01-31 21:35:08.000000000 +0100
+++ Duel3_20060225_src/Source/Game.cpp 2007-01-31 21:35:08.000000000 +0100
@@ -110,7 +110,7 @@
pinfo.model = &allModels[8];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Lightning Ball",6,pinfo,"w_hud/single_shot.bmp");
+ weapons[iNumWeapons].createWeapon("Lightning Ball",6,pinfo,DATADIR "w_hud/single_shot.bmp");
iNumWeapons++;
pinfo.fAccel=.03;
@@ -138,7 +138,7 @@
pinfo.model = &allModels[14];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Hellstrike",14,pinfo,"w_hud/hellstrike.bmp");
+ weapons[iNumWeapons].createWeapon("Hellstrike",14,pinfo,DATADIR "w_hud/hellstrike.bmp");
iNumWeapons++;
@@ -168,7 +168,7 @@
pinfo.model = &allModels[14];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Wrath Missile",14,pinfo,"w_hud/missile.bmp");
+ weapons[iNumWeapons].createWeapon("Wrath Missile",14,pinfo,DATADIR "w_hud/missile.bmp");
iNumWeapons++;
@@ -197,7 +197,7 @@
pinfo.model = 0;
pinfo.fRadius = .05;
- weapons[iNumWeapons].createWeapon("Lightning",2,pinfo,"w_hud/lightning.bmp");
+ weapons[iNumWeapons].createWeapon("Lightning",2,pinfo,DATADIR "w_hud/lightning.bmp");
iNumWeapons++;
pinfo.fAccel=.014;
@@ -225,7 +225,7 @@
pinfo.model = 0;
pinfo.fRadius = .05;
- weapons[iNumWeapons].createWeapon("Shot Gun",14,pinfo,"w_hud/shotgun.bmp");
+ weapons[iNumWeapons].createWeapon("Shot Gun",14,pinfo,DATADIR "w_hud/shotgun.bmp");
iNumWeapons++;
@@ -254,7 +254,7 @@
pinfo.model = /*&allModels[10]*/0;
pinfo.fRadius = .65;
- weapons[iNumWeapons].createWeapon("Plasma Mine",25,pinfo,"w_hud/one_mine.bmp");
+ weapons[iNumWeapons].createWeapon("Plasma Mine",25,pinfo,DATADIR "w_hud/one_mine.bmp");
iNumWeapons++;
@@ -284,7 +284,7 @@
pinfo.model = &allModels[8];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Tri-Shot",7,pinfo,"w_hud/tri_shot.bmp");
+ weapons[iNumWeapons].createWeapon("Tri-Shot",7,pinfo,DATADIR "w_hud/tri_shot.bmp");
iNumWeapons++;
@@ -313,7 +313,7 @@
pinfo.model = &allModels[14];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Homing Missiles",14,pinfo,"w_hud/homing_missile.bmp");
+ weapons[iNumWeapons].createWeapon("Homing Missiles",14,pinfo,DATADIR "w_hud/homing_missile.bmp");
iNumWeapons++;
@@ -342,7 +342,7 @@
pinfo.model = /*&allModels[10]*/0;
pinfo.fRadius = .65;
- weapons[iNumWeapons].createWeapon("Spider Mine",25,pinfo,"w_hud/four_mines.bmp");
+ weapons[iNumWeapons].createWeapon("Spider Mine",25,pinfo,DATADIR "w_hud/four_mines.bmp");
iNumWeapons++;
@@ -371,7 +371,7 @@
pinfo.model = /*&allModels[8]*/NULL;
pinfo.fRadius = 1;
- weapons[iNumWeapons].createWeapon("Concussion",25,pinfo,"w_hud/concussion.bmp");
+ weapons[iNumWeapons].createWeapon("Concussion",25,pinfo,DATADIR "w_hud/concussion.bmp");
iNumWeapons++;
@@ -400,7 +400,7 @@
pinfo.model = 0;
pinfo.fRadius = .65;
- weapons[iNumWeapons].createWeapon("Defense Ring",50,pinfo,"w_hud/defense.bmp");
+ weapons[iNumWeapons].createWeapon("Defense Ring",50,pinfo,DATADIR "w_hud/defense.bmp");
iNumWeapons++;
@@ -430,7 +430,7 @@
pinfo.model = &allModels[14];
pinfo.fRadius = .7;
- weapons[iNumWeapons].createWeapon("Redeemer Missile",20,pinfo,"w_hud/redeemer.bmp");
+ weapons[iNumWeapons].createWeapon("Redeemer Missile",20,pinfo,DATADIR "w_hud/redeemer.bmp");
iNumWeapons++;
@@ -459,7 +459,7 @@
pinfo.model = &allModels[8];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Gattling Gun",2,pinfo,"w_hud/gattling.bmp");
+ weapons[iNumWeapons].createWeapon("Gattling Gun",2,pinfo,DATADIR "w_hud/gattling.bmp");
iNumWeapons++;
pinfo.fAccel=.014;
@@ -487,7 +487,7 @@
pinfo.model = &allModels[8];
pinfo.fRadius = .5;
- weapons[iNumWeapons].createWeapon("Rebound Gun",40,pinfo,"w_hud/rebound.bmp");
+ weapons[iNumWeapons].createWeapon("Rebound Gun",40,pinfo,DATADIR "w_hud/rebound.bmp");
iNumWeapons++;
pinfo.fAccel=.014;
@@ -515,7 +515,7 @@
pinfo.model = /*&allModels[8]*/0;
pinfo.fRadius = 3;
- weapons[iNumWeapons].createWeapon("EMP Wave",30,pinfo,"w_hud/emp.bmp");
+ weapons[iNumWeapons].createWeapon("EMP Wave",30,pinfo,DATADIR "w_hud/emp.bmp");
iNumWeapons++;
@@ -545,7 +545,7 @@
pinfo.model = /*&allModels[10]*/0;
pinfo.fRadius = .65;
- weapons[iNumWeapons].createWeapon("Berserkers",25,pinfo,"w_hud/berserkers.bmp");
+ weapons[iNumWeapons].createWeapon("Berserkers",25,pinfo,DATADIR "w_hud/berserkers.bmp");
iNumWeapons++;
/*pinfo.fAccel=.014;