2a3aa7b
abs╠1024═(genType x)Í0¤genType
2a3aa7b
abs╠1024═(genIType x)Í0¤genIType
2a3aa7b
acos╠1024═(genType x)Í0¤genType
2a3aa7b
acosh╠1024═(genType x)Í0¤genType
2a3aa7b
all╠1024═(bvec x)Í0¤bool
2a3aa7b
ambient╠64╬gl_LightModelParametersÍ0¤vec4
2a3aa7b
ambient╠64╬gl_LightProductsÍ0¤vec4
2a3aa7b
ambient╠64╬gl_LightSourceParametersÍ0¤vec4
2a3aa7b
ambient╠64╬gl_MaterialParametersÍ0¤vec4
2a3aa7b
any╠1024═(bvec x)Í0¤bool
2a3aa7b
asin╠1024═(genType x)Í0¤genType
2a3aa7b
asinh╠1024═(genType x)Í0¤genType
2a3aa7b
atan╠1024═(genType y, genType x)Í0¤genType
2a3aa7b
atan╠1024═(genType y_over_x)Í0¤genType
2a3aa7b
atanh╠1024═(genType x)Í0¤genType
2a3aa7b
ceil╠1024═(genType x)Í0¤genType
2a3aa7b
clamp╠1024═(genType x, genType minVal, genType maxVal)Í0¤genType
2a3aa7b
clamp╠1024═(genType x, float minVal, float maxVal)Í0¤genType
2a3aa7b
clamp╠1024═(genIType x, genIType minVal, genIType maxVal)Í0¤genIType
2a3aa7b
clamp╠1024═(genIType x, int minVal, int maxVal)Í0¤genIType
2a3aa7b
clamp╠1024═(genUType x, genUType minVal, genUType maxVal)Í0¤genUType
2a3aa7b
clamp╠1024═(genUType x, uint minVal, uint maxVal)Í0¤genUType
2a3aa7b
color╠64╬gl_FogParametersÍ0¤vec4
2a3aa7b
constantAttenuation╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
cos╠1024═(genType angle)Í0¤genType
2a3aa7b
cosh╠1024═(genType x)Í0¤genType
2a3aa7b
cross╠1024═(vec3 x, vec3 y)Í0¤vec3
2a3aa7b
dFdx╠1024═(genType p)Í0¤genType
2a3aa7b
dFdy╠1024═(genType p)Í0¤genType
2a3aa7b
degrees╠1024═(genType radians)Í0¤genType
2a3aa7b
density╠64╬gl_FogParametersÍ0¤float
2a3aa7b
diff╠64╬gl_DepthRangeParametersÍ0¤float
2a3aa7b
diffuse╠64╬gl_LightProductsÍ0¤vec4
2a3aa7b
diffuse╠64╬gl_LightSourceParametersÍ0¤vec4
2a3aa7b
diffuse╠64╬gl_MaterialParametersÍ0¤vec4
2a3aa7b
distance╠1024═(genType p0, genType p1)Í0¤float
2a3aa7b
distanceConstantAttenuation╠64╬gl_PointParametersÍ0¤float
2a3aa7b
distanceLinearAttenuation╠64╬gl_PointParametersÍ0¤float
2a3aa7b
distanceQuadraticAttenuation╠64╬gl_PointParametersÍ0¤float
2a3aa7b
dot╠1024═(genType x, genType y)Í0¤float
2a3aa7b
emission╠64╬gl_MaterialParametersÍ0¤vec4
2a3aa7b
end╠64╬gl_FogParametersÍ0¤float
2a3aa7b
equal╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
equal╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
equal╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
equal╠1024═(bvec x, bvec y)Í0¤bvec
2a3aa7b
exp╠1024═(genType x)Í0¤genType
2a3aa7b
exp2╠1024═(genType x)Í0¤genType
2a3aa7b
faceforward╠1024═(genType N, genType I, genType Nref)Í0¤genType
2a3aa7b
fadeThresholdSize╠64╬gl_PointParametersÍ0¤float
2a3aa7b
far╠64╬gl_DepthRangeParametersÍ0¤float
2a3aa7b
floor╠1024═(genType x)Í0¤genType
2a3aa7b
fract╠1024═(genType x)Í0¤genType
2a3aa7b
ftransform╠1024═()Í0¤vec4
2a3aa7b
fwidth╠1024═(genType p)Í0¤genType
2a3aa7b
gl_BackColor╠16384Í0¤out
2a3aa7b
gl_BackLightModelProduct╠16384Í0¤uniform
2a3aa7b
gl_BackLightProduct╠16384Í0¤uniform
2a3aa7b
gl_BackMaterial╠16384Í0¤uniform
2a3aa7b
gl_BackSecondaryColor╠16384Í0¤out
2a3aa7b
gl_ClipDistance╠16384Í0¤in
2a3aa7b
gl_ClipPlane╠16384Í0¤uniform
2a3aa7b
gl_ClipVertex╠16384Í0¤out
2a3aa7b
gl_Color╠16384Í0¤in
2a3aa7b
gl_DepthRange╠16384Í0¤uniform
2a3aa7b
gl_DepthRangeParameters╠2048Í0
2a3aa7b
gl_EyePlaneQ╠16384Í0¤uniform
2a3aa7b
gl_EyePlaneR╠16384Í0¤uniform
2a3aa7b
gl_EyePlaneS╠16384Í0¤uniform
2a3aa7b
gl_EyePlaneT╠16384Í0¤uniform
2a3aa7b
gl_Fog╠16384Í0¤uniform
2a3aa7b
gl_FogCoord╠16384Í0¤in
2a3aa7b
gl_FogFragCoord╠16384Í0¤in
2a3aa7b
gl_FogParameters╠2048Í0
2a3aa7b
gl_FragColor╠16384Í0¤out
2a3aa7b
gl_FragCoord╠16384Í0¤in
2a3aa7b
gl_FragData╠16384Í0¤out
2a3aa7b
gl_FragDepth╠16384Í0¤out
2a3aa7b
gl_FrontColor╠16384Í0¤out
2a3aa7b
gl_FrontFacing╠16384Í0¤in
2a3aa7b
gl_FrontLightModelProduct╠16384Í0¤uniform
2a3aa7b
gl_FrontLightProduct╠16384Í0¤uniform
2a3aa7b
gl_FrontMaterial╠16384Í0¤uniform
2a3aa7b
gl_FrontSecondaryColor╠16384Í0¤out
2a3aa7b
gl_LightModel╠16384Í0¤uniform
2a3aa7b
gl_LightModelParameters╠2048Í0
2a3aa7b
gl_LightModelProducts╠2048Í0
2a3aa7b
gl_LightProducts╠2048Í0
2a3aa7b
gl_LightSource╠16384Í0¤uniform
2a3aa7b
gl_LightSourceParameters╠2048Í0
2a3aa7b
gl_MaterialParameters╠2048Í0
2a3aa7b
gl_MaxClipDistances╠16384Í0¤int
2a3aa7b
gl_MaxClipPlanes╠16384Í0¤int
2a3aa7b
gl_MaxCombinedTextureImageUnits╠16384Í0¤int
2a3aa7b
gl_MaxDrawBuffers╠16384Í0¤int
2a3aa7b
gl_MaxFragmentUniformComponents╠16384Í0¤int
2a3aa7b
gl_MaxTextureCoords╠16384Í0¤int
2a3aa7b
gl_MaxTextureImageUnits╠16384Í0¤int
2a3aa7b
gl_MaxTextureUnits╠16384Í0¤int
2a3aa7b
gl_MaxVaryingComponents╠16384Í0¤int
2a3aa7b
gl_MaxVaryingFloats╠16384Í0¤int
2a3aa7b
gl_MaxVertexAttribs╠16384Í0¤int
2a3aa7b
gl_MaxVertexTextureImageUnits╠16384Í0¤int
2a3aa7b
gl_MaxVertexUniformComponents╠16384Í0¤int
2a3aa7b
gl_ModelViewMatrix╠16384Í0¤uniform
2a3aa7b
gl_ModelViewMatrixInverse╠16384Í0¤uniform
2a3aa7b
gl_ModelViewMatrixInverseTranspose╠16384Í0¤uniform
2a3aa7b
gl_ModelViewMatrixTranspose╠16384Í0¤uniform
2a3aa7b
gl_ModelViewProjectionMatrix╠16384Í0¤uniform
2a3aa7b
gl_ModelViewProjectionMatrixInverse╠16384Í0¤uniform
2a3aa7b
gl_ModelViewProjectionMatrixInverseTranspose╠16384Í0¤uniform
2a3aa7b
gl_ModelViewProjectionMatrixTranspose╠16384Í0¤uniform
2a3aa7b
gl_MultiTexCoord0╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord1╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord2╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord3╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord4╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord5╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord6╠16384Í0¤in
2a3aa7b
gl_MultiTexCoord7╠16384Í0¤in
2a3aa7b
gl_Normal╠16384Í0¤in
2a3aa7b
gl_NormalMatrix╠16384Í0¤uniform
2a3aa7b
gl_NormalScale╠16384Í0¤uniform
2a3aa7b
gl_ObjectPlaneQ╠16384Í0¤uniform
2a3aa7b
gl_ObjectPlaneR╠16384Í0¤uniform
2a3aa7b
gl_ObjectPlaneS╠16384Í0¤uniform
2a3aa7b
gl_ObjectPlaneT╠16384Í0¤uniform
2a3aa7b
gl_Point╠16384Í0¤uniform
2a3aa7b
gl_PointCoord╠16384Í0¤in
2a3aa7b
gl_PointParameters╠2048Í0
2a3aa7b
gl_PointSize╠16384Í0¤out
2a3aa7b
gl_Position╠16384Í0¤out
2a3aa7b
gl_ProjectionMatrix╠16384Í0¤uniform
2a3aa7b
gl_ProjectionMatrixInverse╠16384Í0¤uniform
2a3aa7b
gl_ProjectionMatrixInverseTranspose╠16384Í0¤uniform
2a3aa7b
gl_ProjectionMatrixTranspose╠16384Í0¤uniform
2a3aa7b
gl_SecondaryColor╠16384Í0¤in
2a3aa7b
gl_TexCoord╠16384Í0¤in
2a3aa7b
gl_TextureEnvColor╠16384Í0¤uniform
2a3aa7b
gl_TextureMatrix╠16384Í0¤uniform
2a3aa7b
gl_TextureMatrixInverse╠16384Í0¤uniform
2a3aa7b
gl_TextureMatrixInverseTranspose╠16384Í0¤uniform
2a3aa7b
gl_TextureMatrixTranspose╠16384Í0¤uniform
2a3aa7b
gl_Vertex╠16384Í0¤in
2a3aa7b
gl_VertexID╠16384Í0¤in
2a3aa7b
greaterThan╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
greaterThan╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
greaterThan╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
greaterThanEqual╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
greaterThanEqual╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
greaterThanEqual╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
halfVector╠64╬gl_LightSourceParametersÍ0¤vec4
2a3aa7b
inversesqrt╠1024═(genType x)Í0¤genType
2a3aa7b
isinf╠1024═(genType x)Í0¤bvec
2a3aa7b
isnan╠1024═(genType x)Í0¤bvec
2a3aa7b
length╠1024═(genType x)Í0¤float
2a3aa7b
lessThan╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
lessThan╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
lessThan╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
lessThanEqual╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
lessThanEqual╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
lessThanEqual╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
linearAttenuation╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
log╠1024═(genType x)Í0¤genType
2a3aa7b
log2╠1024═(genType x)Í0¤genType
2a3aa7b
matrixCompMult╠1024═(mat x, mat y)Í0¤mat
2a3aa7b
max╠1024═(genType x, genType y)Í0¤genType
2a3aa7b
max╠1024═(genType x, float y)Í0¤genType
2a3aa7b
max╠1024═(genIType x, genIType y)Í0¤genIType
2a3aa7b
max╠1024═(genIType x, int y)Í0¤genIType
2a3aa7b
max╠1024═(genUType x, genUType y)Í0¤genUType
2a3aa7b
max╠1024═(genUType x, uint y)Í0¤genUType
2a3aa7b
min╠1024═(genType x, genType y)Í0¤genType
2a3aa7b
min╠1024═(genType x, float y)Í0¤genType
2a3aa7b
min╠1024═(genIType x, genIType y)Í0¤genIType
2a3aa7b
min╠1024═(genIType x, int y)Í0¤genIType
2a3aa7b
min╠1024═(genUType x, genUType y)Í0¤genUType
2a3aa7b
min╠1024═(genUType x, uint y)Í0¤genUType
2a3aa7b
mix╠1024═(genType x, genType y, bvec a)Í0¤genType
2a3aa7b
mod╠1024═(genType x, float y)Í0¤genType
2a3aa7b
mod╠1024═(genType x, genType y)Í0¤genType
2a3aa7b
modf╠1024═(genType x, out genType i)Í0¤genType
2a3aa7b
near╠64╬gl_DepthRangeParametersÍ0¤float
2a3aa7b
noise1╠1024═(genType x)Í0¤float
2a3aa7b
noise2╠1024═(genType x)Í0¤vec2
2a3aa7b
noise3╠1024═(genType x)Í0¤vec3
2a3aa7b
noise4╠1024═(genType x)Í0¤vec4
2a3aa7b
normalize╠1024═(genType x)Í0¤genType
2a3aa7b
not╠1024═(bvec x)Í0¤bvec
2a3aa7b
notEqual╠1024═(vec x, vec y)Í0¤bvec
2a3aa7b
notEqual╠1024═(ivec x, ivec y)Í0¤bvec
2a3aa7b
notEqual╠1024═(uvec x, uvec y)Í0¤bvec
2a3aa7b
notEqual╠1024═(bvec x, bvec y)Í0¤bvec
2a3aa7b
outerProduct╠1024═(vec2 c, vec2 r)Í0¤mat2
2a3aa7b
outerProduct╠1024═(vec3 c, vec3 r)Í0¤mat3
2a3aa7b
outerProduct╠1024═(vec4 c, vec4 r)Í0¤mat4
2a3aa7b
outerProduct╠1024═(vec3 c, vec2 r)Í0¤mat2x3
2a3aa7b
outerProduct╠1024═(vec2 c, vec3 r)Í0¤mat3x2
2a3aa7b
outerProduct╠1024═(vec4 c, vec2 r)Í0¤mat2x4
2a3aa7b
outerProduct╠1024═(vec2 c, vec4 r)Í0¤mat4x2
2a3aa7b
outerProduct╠1024═(vec4 c, vec3 r)Í0¤mat3x4
2a3aa7b
outerProduct╠1024═(vec3 c, vec4 r)Í0¤mat4x3
2a3aa7b
position╠64╬gl_LightSourceParametersÍ0¤vec4
2a3aa7b
pow╠1024═(genType x, genType y)Í0¤genType
2a3aa7b
quadraticAttenuation╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
radians╠1024═(genType degrees)Í0¤genType
2a3aa7b
reflect╠1024═(genType I, genType N)Í0¤genType
2a3aa7b
refract╠1024═(genType I, genType N, float eta)Í0¤genType
2a3aa7b
round╠1024═(genType x)Í0¤genType
2a3aa7b
roundEven╠1024═(genType x)Í0¤genType
2a3aa7b
scale╠64╬gl_FogParametersÍ0¤float
2a3aa7b
sceneColor╠64╬gl_LightModelProductsÍ0¤vec4
2a3aa7b
shadow1D╠1024═(sampler1DShadow sampler, vec3 coord [, float bias] )Í0¤vec4
2a3aa7b
shadow1DLod╠1024═(sampler1DShadow sampler, vec3 coord, float lod)Í0¤vec4
2a3aa7b
shadow1DProj╠1024═(sampler1DShadow sampler, vec4 coord [, float bias] )Í0¤vec4
2a3aa7b
shadow1DProjLod╠1024═(sampler1DShadow sampler, vec4 coord, float lod)Í0¤vec4
2a3aa7b
shadow2D╠1024═(sampler2DShadow sampler, vec3 coord [, float bias] )Í0¤vec4
2a3aa7b
shadow2DLod╠1024═(sampler2DShadow sampler, vec3 coord, float lod)Í0¤vec4
2a3aa7b
shadow2DProj╠1024═(sampler2DShadow sampler, vec4 coord [, float bias] )Í0¤vec4
2a3aa7b
shadow2DProjLod╠1024═(sampler2DShadow sampler, vec4 coord, float lod)Í0¤vec4
2a3aa7b
shininess╠64╬gl_MaterialParametersÍ0¤float
2a3aa7b
sign╠1024═(genType x)Í0¤genType
2a3aa7b
sign╠1024═(genIType x)Í0¤genIType
2a3aa7b
sin╠1024═(genType angle)Í0¤genType
2a3aa7b
sinh╠1024═(genType x)Í0¤genType
2a3aa7b
size╠64╬gl_PointParametersÍ0¤float
2a3aa7b
sizeMax╠64╬gl_PointParametersÍ0¤float
2a3aa7b
sizeMin╠64╬gl_PointParametersÍ0¤float
2a3aa7b
smoothstep╠1024═(genType edge0, genType edge1, genType x)Í0¤genType
2a3aa7b
smoothstep╠1024═(float edge0, float edge1, genType x)Í0¤genType
2a3aa7b
specular╠64╬gl_LightProductsÍ0¤vec4
2a3aa7b
specular╠64╬gl_LightSourceParametersÍ0¤vec4
2a3aa7b
specular╠64╬gl_MaterialParametersÍ0¤vec4
2a3aa7b
spotCosCutoff╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
spotCutoff╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
spotDirection╠64╬gl_LightSourceParametersÍ0¤vec3
2a3aa7b
spotExponent╠64╬gl_LightSourceParametersÍ0¤float
2a3aa7b
sqrt╠1024═(genType x)Í0¤genType
2a3aa7b
start╠64╬gl_FogParametersÍ0¤float
2a3aa7b
step╠1024═(genType edge, genType x)Í0¤genType
2a3aa7b
step╠1024═(float edge, genType x)Í0¤genType
2a3aa7b
tan╠1024═(genType angle)Í0¤genType
2a3aa7b
tanh╠1024═(genType x)Í0¤genType
2a3aa7b
texelFetch╠1024═(gsampler1D sampler, int P, int lod)Í0¤gvec4
2a3aa7b
texelFetch╠1024═(gsampler2D sampler, ivec2 P, int lod)Í0¤gvec4
2a3aa7b
texelFetch╠1024═(gsampler3D sampler, ivec3 P, int lod)Í0¤gvec4
2a3aa7b
texelFetch╠1024═(gsampler1DArray sampler, ivec2 P, int lod)Í0¤gvec4
2a3aa7b
texelFetch╠1024═(gsampler2DArray sampler, ivec3 P, int lod)Í0¤gvec4
2a3aa7b
texelFetchOffset╠1024═(gsampler1D sampler, int P, int lod, int offset)Í0¤gvec4
2a3aa7b
texelFetchOffset╠1024═(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)Í0¤gvec4
2a3aa7b
texelFetchOffset╠1024═(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)Í0¤gvec4
2a3aa7b
texelFetchOffset╠1024═(gsampler1DArray sampler, ivec2 P, int lod, int offset)Í0¤gvec4
2a3aa7b
texelFetchOffset╠1024═(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)Í0¤gvec4
2a3aa7b
texture╠1024═(gsampler1D sampler, float P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(gsampler2D sampler, vec2 P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(gsampler3D sampler, vec3 P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(gsamplerCube sampler, vec3 P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(sampler2DShadow sampler, vec3 P [, float bias] )Í0¤float
2a3aa7b
texture╠1024═(samplerCubeShadow sampler, vec4 P [, float bias] )Í0¤float
2a3aa7b
texture╠1024═(gsampler1DArray sampler, vec2 P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(gsampler2DArray sampler, vec3 P [, float bias] )Í0¤gvec4
2a3aa7b
texture╠1024═(sampler1DArrayShadow sampler, vec3 P [, float bias] )Í0¤float
2a3aa7b
texture╠1024═(sampler2DArrayShadow sampler, vec4 P)Í0¤float
2a3aa7b
texture1D╠1024═(sampler1D sampler, float coord [, float bias] )Í0¤vec4
2a3aa7b
texture1DLod╠1024═(sampler1D sampler, float coord, float lod)Í0¤vec4
2a3aa7b
texture1DProj╠1024═(sampler1D sampler, vec2 coord [, float bias] )Í0¤vec4
2a3aa7b
texture1DProj╠1024═(sampler1D sampler, vec4 coord [, float bias] )Í0¤vec4
2a3aa7b
texture1DProjLod╠1024═(sampler1D sampler, vec2 coord, float lod)Í0¤vec4
2a3aa7b
texture1DProjLod╠1024═(sampler1D sampler, vec4 coord, float lod)Í0¤vec4
2a3aa7b
texture2D╠1024═(sampler2D sampler, vec2 coord [, float bias] )Í0¤vec4
2a3aa7b
texture2DLod╠1024═(sampler2D sampler, vec2 coord, float lod)Í0¤vec4
2a3aa7b
texture2DProj╠1024═(sampler2D sampler, vec3 coord [, float bias] )Í0¤vec4
2a3aa7b
texture2DProj╠1024═(sampler2D sampler, vec4 coord [, float bias] )Í0¤vec4
2a3aa7b
texture2DProjLod╠1024═(sampler2D sampler, vec3 coord, float lod)Í0¤vec4
2a3aa7b
texture2DProjLod╠1024═(sampler2D sampler, vec4 coord, float lod)Í0¤vec4
2a3aa7b
texture3D╠1024═(sampler3D sampler, vec3 coord [, float bias] )Í0¤vec4
2a3aa7b
texture3DLod╠1024═(sampler3D sampler, vec3 coord, float lod)Í0¤vec4
2a3aa7b
texture3DProj╠1024═(sampler3D sampler, vec4 coord [, float bias] )Í0¤vec4
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texture3DProjLod╠1024═(sampler3D sampler, vec4 coord, float lod)Í0¤vec4
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textureCube╠1024═(samplerCube sampler, vec3 coord [, float bias] )Í0¤vec4
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textureCubeLod╠1024═(samplerCube sampler, vec3 coord, float lod)Í0¤vec4
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textureGrad╠1024═(gsampler1D sampler, float P, float dPdx, float dPdy)Í0¤gvec4
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textureGrad╠1024═(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
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textureGrad╠1024═(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
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textureGrad╠1024═(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
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textureGrad╠1024═(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)Í0¤float
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textureGrad╠1024═(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤float
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textureGrad╠1024═(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)Í0¤float
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textureGrad╠1024═(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)Í0¤gvec4
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textureGrad╠1024═(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
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textureGrad╠1024═(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)Í0¤float
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textureGrad╠1024═(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤float
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textureGradOffset╠1024═(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)Í0¤gvec4
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textureGradOffset╠1024═(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤gvec4
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textureGradOffset╠1024═(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)Í0¤gvec4
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textureGradOffset╠1024═(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )Í0¤float
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textureGradOffset╠1024═(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤float
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textureGradOffset╠1024═(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)Í0¤float
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textureGradOffset╠1024═(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)Í0¤gvec4
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textureGradOffset╠1024═(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤gvec4
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textureGradOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)Í0¤float
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textureGradOffset╠1024═(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤float
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textureLod╠1024═(gsampler1D sampler, float P, float lod)Í0¤gvec4
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textureLod╠1024═(gsampler2D sampler, vec2 P, float lod)Í0¤gvec4
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textureLod╠1024═(gsampler3D sampler, vec3 P, float lod)Í0¤gvec4
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textureLod╠1024═(gsamplerCube sampler, vec3 P, float lod)Í0¤gvec4
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textureLod╠1024═(sampler1DShadow sampler, vec3 P, float lod)Í0¤float
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textureLod╠1024═(sampler2DShadow sampler, vec3 P, float lod)Í0¤float
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textureLod╠1024═(gsampler1DArray sampler, vec2 P, float lod)Í0¤gvec4
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textureLod╠1024═(gsampler2DArray sampler, vec3 P, float lod)Í0¤gvec4
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textureLod╠1024═(sampler1DArrayShadow sampler, vec3 P, float lod)Í0¤float
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textureLodOffset╠1024═(gsampler1D sampler, float P, float lod, int offset)Í0¤gvec4
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textureLodOffset╠1024═(gsampler2D sampler, vec2 P, float lod, ivec2 offset)Í0¤gvec4
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textureLodOffset╠1024═(gsampler3D sampler, vec3 P, float lod, ivec3 offset)Í0¤gvec4
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textureLodOffset╠1024═(sampler1DShadow sampler, vec3 P, float lod, int offset)Í0¤float
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textureLodOffset╠1024═(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)Í0¤float
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textureLodOffset╠1024═(gsampler1DArray sampler, vec2 P, float lod, int offset)Í0¤gvec4
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textureLodOffset╠1024═(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)Í0¤gvec4
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textureLodOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)Í0¤float
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textureOffset╠1024═(gsampler1D sampler, float P, int offset [, float bias] )Í0¤gvec4
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textureOffset╠1024═(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )Í0¤gvec4
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textureOffset╠1024═(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )Í0¤gvec4
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textureOffset╠1024═(sampler1DShadow sampler, vec3 P, int offset [, float bias] )Í0¤float
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textureOffset╠1024═(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )Í0¤float
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textureOffset╠1024═(gsampler1DArray sampler, vec2 P, int offset [, float bias] )Í0¤gvec4
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textureOffset╠1024═(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )Í0¤gvec4
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textureOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )Í0¤float
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textureProj╠1024═(gsampler1D sampler, vec2 P [, float bias] )Í0¤gvec4
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textureProj╠1024═(gsampler1D sampler, vec4 P [, float bias] )Í0¤gvec4
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textureProj╠1024═(gsampler2D sampler, vec3 P [, float bias] )Í0¤gvec4
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textureProj╠1024═(gsampler2D sampler, vec4 P [, float bias] )Í0¤gvec4
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textureProj╠1024═(gsampler3D sampler, vec4 P [, float bias] )Í0¤gvec4
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textureProj╠1024═(sampler1DShadow sampler, vec4 P [, float bias] )Í0¤float
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textureProj╠1024═(sampler2DShadow sampler, vec4 P [, float bias] )Í0¤float
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textureProjGrad╠1024═(gsampler1D sampler, vec2 P, float dPdx, float dPdy)Í0¤gvec4
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textureProjGrad╠1024═(gsampler1D sampler, vec4 P, float dPdx, float dPdy)Í0¤gvec4
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textureProjGrad╠1024═(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
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textureProjGrad╠1024═(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
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textureProjGrad╠1024═(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
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textureProjGrad╠1024═(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)Í0¤float
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textureProjGrad╠1024═(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤float
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textureProjGradOffset╠1024═(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)Í0¤gvec4
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textureProjGradOffset╠1024═(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)Í0¤gvec4
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textureProjGradOffset╠1024═(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤gvec4
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textureProjGradOffset╠1024═(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤gvec4
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textureProjGradOffset╠1024═(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)Í0¤gvec4
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textureProjGradOffset╠1024═(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)Í0¤float
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textureProjGradOffset╠1024═(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤float
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textureProjLod╠1024═(gsampler1D sampler, vec2 P, float lod)Í0¤gvec4
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textureProjLod╠1024═(gsampler1D sampler, vec4 P, float lod)Í0¤gvec4
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textureProjLod╠1024═(gsampler2D sampler, vec3 P, float lod)Í0¤gvec4
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textureProjLod╠1024═(gsampler2D sampler, vec4 P, float lod)Í0¤gvec4
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textureProjLod╠1024═(gsampler3D sampler, vec4 P, float lod)Í0¤gvec4
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textureProjLod╠1024═(sampler1DShadow sampler, vec4 P, float lod)Í0¤float
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textureProjLod╠1024═(sampler2DShadow sampler, vec4 P, float lod)Í0¤float
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textureProjLodOffset╠1024═(gsampler1D sampler, vec2 P, float lod, int offset)Í0¤gvec4
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textureProjLodOffset╠1024═(gsampler1D sampler, vec4 P, float lod, int offset)Í0¤gvec4
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textureProjLodOffset╠1024═(gsampler2D sampler, vec3 P, float lod, ivec2 offset)Í0¤gvec4
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textureProjLodOffset╠1024═(gsampler2D sampler, vec4 P, float lod, ivec2 offset)Í0¤gvec4
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textureProjLodOffset╠1024═(gsampler3D sampler, vec4 P, float lod, ivec3 offset)Í0¤gvec4
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textureProjLodOffset╠1024═(sampler1DShadow sampler, vec4 P, float lod, int offset)Í0¤float
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textureProjLodOffset╠1024═(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)Í0¤float
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textureProjOffset╠1024═(gsampler1D sampler, vec2 P, int offset [, float bias] )Í0¤gvec4
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textureProjOffset╠1024═(gsampler1D sampler, vec4 P, int offset [, float bias] )Í0¤gvec4
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textureProjOffset╠1024═(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )Í0¤gvec4
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textureProjOffset╠1024═(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )Í0¤gvec4
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textureProjOffset╠1024═(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )Í0¤gvec4
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textureProjOffset╠1024═(sampler1DShadow sampler, vec4 P, int offset [, float bias] )Í0¤float
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textureProjOffset╠1024═(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )Í0¤float
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textureSize╠1024═(gsampler1D sampler, int lod)Í0¤int
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textureSize╠1024═(gsampler2D sampler, int lod)Í0¤ivec2
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textureSize╠1024═(gsampler3D sampler, int lod)Í0¤ivec3
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textureSize╠1024═(gsamplerCube sampler, int lod)Í0¤ivec2
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textureSize╠1024═(sampler1DShadow sampler, int lod)Í0¤int
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textureSize╠1024═(sampler2DShadow sampler, int lod)Í0¤ivec2
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textureSize╠1024═(gsampler1DArray sampler, int lod)Í0¤ivec2
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textureSize╠1024═(gsampler2DArray sampler, int lod)Í0¤ivec3
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textureSize╠1024═(sampler1DArrayShadow sampler, int lod)Í0¤ivec2
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textureSize╠1024═(sampler2DArrayShadow sampler, int lod)Í0¤ivec3
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transpose╠1024═(mat2 m)Í0¤mat2
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transpose╠1024═(mat3 m)Í0¤mat3
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transpose╠1024═(mat4 m)Í0¤mat4
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transpose╠1024═(mat3x2 m)Í0¤mat2x3
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transpose╠1024═(mat2x3 m)Í0¤mat3x2
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transpose╠1024═(mat4x2 m)Í0¤mat2x4
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transpose╠1024═(mat2x4 m)Í0¤mat4x2
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transpose╠1024═(mat4x3 m)Í0¤mat3x4
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transpose╠1024═(mat3x4 m)Í0¤mat4x3
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trunc╠1024═(genType x)Í0¤genType