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abs╠1024═(genType x)Í0¤genType
abs╠1024═(genIType x)Í0¤genIType
acos╠1024═(genType x)Í0¤genType
acosh╠1024═(genType x)Í0¤genType
all╠1024═(bvec x)Í0¤bool
ambient╠64╬gl_LightModelParametersÍ0¤vec4
ambient╠64╬gl_LightProductsÍ0¤vec4
ambient╠64╬gl_LightSourceParametersÍ0¤vec4
ambient╠64╬gl_MaterialParametersÍ0¤vec4
any╠1024═(bvec x)Í0¤bool
asin╠1024═(genType x)Í0¤genType
asinh╠1024═(genType x)Í0¤genType
atan╠1024═(genType y, genType x)Í0¤genType
atan╠1024═(genType y_over_x)Í0¤genType
atanh╠1024═(genType x)Í0¤genType
ceil╠1024═(genType x)Í0¤genType
clamp╠1024═(genType x, genType minVal, genType maxVal)Í0¤genType
clamp╠1024═(genType x, float minVal, float maxVal)Í0¤genType
clamp╠1024═(genIType x, genIType minVal, genIType maxVal)Í0¤genIType
clamp╠1024═(genIType x, int minVal, int maxVal)Í0¤genIType
clamp╠1024═(genUType x, genUType minVal, genUType maxVal)Í0¤genUType
clamp╠1024═(genUType x, uint minVal, uint maxVal)Í0¤genUType
color╠64╬gl_FogParametersÍ0¤vec4
constantAttenuation╠64╬gl_LightSourceParametersÍ0¤float
cos╠1024═(genType angle)Í0¤genType
cosh╠1024═(genType x)Í0¤genType
cross╠1024═(vec3 x, vec3 y)Í0¤vec3
dFdx╠1024═(genType p)Í0¤genType
dFdy╠1024═(genType p)Í0¤genType
degrees╠1024═(genType radians)Í0¤genType
density╠64╬gl_FogParametersÍ0¤float
diff╠64╬gl_DepthRangeParametersÍ0¤float
diffuse╠64╬gl_LightProductsÍ0¤vec4
diffuse╠64╬gl_LightSourceParametersÍ0¤vec4
diffuse╠64╬gl_MaterialParametersÍ0¤vec4
distance╠1024═(genType p0, genType p1)Í0¤float
distanceConstantAttenuation╠64╬gl_PointParametersÍ0¤float
distanceLinearAttenuation╠64╬gl_PointParametersÍ0¤float
distanceQuadraticAttenuation╠64╬gl_PointParametersÍ0¤float
dot╠1024═(genType x, genType y)Í0¤float
emission╠64╬gl_MaterialParametersÍ0¤vec4
end╠64╬gl_FogParametersÍ0¤float
equal╠1024═(vec x, vec y)Í0¤bvec
equal╠1024═(ivec x, ivec y)Í0¤bvec
equal╠1024═(uvec x, uvec y)Í0¤bvec
equal╠1024═(bvec x, bvec y)Í0¤bvec
exp╠1024═(genType x)Í0¤genType
exp2╠1024═(genType x)Í0¤genType
faceforward╠1024═(genType N, genType I, genType Nref)Í0¤genType
fadeThresholdSize╠64╬gl_PointParametersÍ0¤float
far╠64╬gl_DepthRangeParametersÍ0¤float
floor╠1024═(genType x)Í0¤genType
fract╠1024═(genType x)Í0¤genType
ftransform╠1024═()Í0¤vec4
fwidth╠1024═(genType p)Í0¤genType
gl_BackColor╠16384Í0¤out
gl_BackLightModelProduct╠16384Í0¤uniform
gl_BackLightProduct╠16384Í0¤uniform
gl_BackMaterial╠16384Í0¤uniform
gl_BackSecondaryColor╠16384Í0¤out
gl_ClipDistance╠16384Í0¤in
gl_ClipPlane╠16384Í0¤uniform
gl_ClipVertex╠16384Í0¤out
gl_Color╠16384Í0¤in
gl_DepthRange╠16384Í0¤uniform
gl_DepthRangeParameters╠2048Í0
gl_EyePlaneQ╠16384Í0¤uniform
gl_EyePlaneR╠16384Í0¤uniform
gl_EyePlaneS╠16384Í0¤uniform
gl_EyePlaneT╠16384Í0¤uniform
gl_Fog╠16384Í0¤uniform
gl_FogCoord╠16384Í0¤in
gl_FogFragCoord╠16384Í0¤in
gl_FogParameters╠2048Í0
gl_FragColor╠16384Í0¤out
gl_FragCoord╠16384Í0¤in
gl_FragData╠16384Í0¤out
gl_FragDepth╠16384Í0¤out
gl_FrontColor╠16384Í0¤out
gl_FrontFacing╠16384Í0¤in
gl_FrontLightModelProduct╠16384Í0¤uniform
gl_FrontLightProduct╠16384Í0¤uniform
gl_FrontMaterial╠16384Í0¤uniform
gl_FrontSecondaryColor╠16384Í0¤out
gl_LightModel╠16384Í0¤uniform
gl_LightModelParameters╠2048Í0
gl_LightModelProducts╠2048Í0
gl_LightProducts╠2048Í0
gl_LightSource╠16384Í0¤uniform
gl_LightSourceParameters╠2048Í0
gl_MaterialParameters╠2048Í0
gl_MaxClipDistances╠16384Í0¤int
gl_MaxClipPlanes╠16384Í0¤int
gl_MaxCombinedTextureImageUnits╠16384Í0¤int
gl_MaxDrawBuffers╠16384Í0¤int
gl_MaxFragmentUniformComponents╠16384Í0¤int
gl_MaxTextureCoords╠16384Í0¤int
gl_MaxTextureImageUnits╠16384Í0¤int
gl_MaxTextureUnits╠16384Í0¤int
gl_MaxVaryingComponents╠16384Í0¤int
gl_MaxVaryingFloats╠16384Í0¤int
gl_MaxVertexAttribs╠16384Í0¤int
gl_MaxVertexTextureImageUnits╠16384Í0¤int
gl_MaxVertexUniformComponents╠16384Í0¤int
gl_ModelViewMatrix╠16384Í0¤uniform
gl_ModelViewMatrixInverse╠16384Í0¤uniform
gl_ModelViewMatrixInverseTranspose╠16384Í0¤uniform
gl_ModelViewMatrixTranspose╠16384Í0¤uniform
gl_ModelViewProjectionMatrix╠16384Í0¤uniform
gl_ModelViewProjectionMatrixInverse╠16384Í0¤uniform
gl_ModelViewProjectionMatrixInverseTranspose╠16384Í0¤uniform
gl_ModelViewProjectionMatrixTranspose╠16384Í0¤uniform
gl_MultiTexCoord0╠16384Í0¤in
gl_MultiTexCoord1╠16384Í0¤in
gl_MultiTexCoord2╠16384Í0¤in
gl_MultiTexCoord3╠16384Í0¤in
gl_MultiTexCoord4╠16384Í0¤in
gl_MultiTexCoord5╠16384Í0¤in
gl_MultiTexCoord6╠16384Í0¤in
gl_MultiTexCoord7╠16384Í0¤in
gl_Normal╠16384Í0¤in
gl_NormalMatrix╠16384Í0¤uniform
gl_NormalScale╠16384Í0¤uniform
gl_ObjectPlaneQ╠16384Í0¤uniform
gl_ObjectPlaneR╠16384Í0¤uniform
gl_ObjectPlaneS╠16384Í0¤uniform
gl_ObjectPlaneT╠16384Í0¤uniform
gl_Point╠16384Í0¤uniform
gl_PointCoord╠16384Í0¤in
gl_PointParameters╠2048Í0
gl_PointSize╠16384Í0¤out
gl_Position╠16384Í0¤out
gl_ProjectionMatrix╠16384Í0¤uniform
gl_ProjectionMatrixInverse╠16384Í0¤uniform
gl_ProjectionMatrixInverseTranspose╠16384Í0¤uniform
gl_ProjectionMatrixTranspose╠16384Í0¤uniform
gl_SecondaryColor╠16384Í0¤in
gl_TexCoord╠16384Í0¤in
gl_TextureEnvColor╠16384Í0¤uniform
gl_TextureMatrix╠16384Í0¤uniform
gl_TextureMatrixInverse╠16384Í0¤uniform
gl_TextureMatrixInverseTranspose╠16384Í0¤uniform
gl_TextureMatrixTranspose╠16384Í0¤uniform
gl_Vertex╠16384Í0¤in
gl_VertexID╠16384Í0¤in
greaterThan╠1024═(vec x, vec y)Í0¤bvec
greaterThan╠1024═(ivec x, ivec y)Í0¤bvec
greaterThan╠1024═(uvec x, uvec y)Í0¤bvec
greaterThanEqual╠1024═(vec x, vec y)Í0¤bvec
greaterThanEqual╠1024═(ivec x, ivec y)Í0¤bvec
greaterThanEqual╠1024═(uvec x, uvec y)Í0¤bvec
halfVector╠64╬gl_LightSourceParametersÍ0¤vec4
inversesqrt╠1024═(genType x)Í0¤genType
isinf╠1024═(genType x)Í0¤bvec
isnan╠1024═(genType x)Í0¤bvec
length╠1024═(genType x)Í0¤float
lessThan╠1024═(vec x, vec y)Í0¤bvec
lessThan╠1024═(ivec x, ivec y)Í0¤bvec
lessThan╠1024═(uvec x, uvec y)Í0¤bvec
lessThanEqual╠1024═(vec x, vec y)Í0¤bvec
lessThanEqual╠1024═(ivec x, ivec y)Í0¤bvec
lessThanEqual╠1024═(uvec x, uvec y)Í0¤bvec
linearAttenuation╠64╬gl_LightSourceParametersÍ0¤float
log╠1024═(genType x)Í0¤genType
log2╠1024═(genType x)Í0¤genType
matrixCompMult╠1024═(mat x, mat y)Í0¤mat
max╠1024═(genType x, genType y)Í0¤genType
max╠1024═(genType x, float y)Í0¤genType
max╠1024═(genIType x, genIType y)Í0¤genIType
max╠1024═(genIType x, int y)Í0¤genIType
max╠1024═(genUType x, genUType y)Í0¤genUType
max╠1024═(genUType x, uint y)Í0¤genUType
min╠1024═(genType x, genType y)Í0¤genType
min╠1024═(genType x, float y)Í0¤genType
min╠1024═(genIType x, genIType y)Í0¤genIType
min╠1024═(genIType x, int y)Í0¤genIType
min╠1024═(genUType x, genUType y)Í0¤genUType
min╠1024═(genUType x, uint y)Í0¤genUType
mix╠1024═(genType x, genType y, bvec a)Í0¤genType
mod╠1024═(genType x, float y)Í0¤genType
mod╠1024═(genType x, genType y)Í0¤genType
modf╠1024═(genType x, out genType i)Í0¤genType
near╠64╬gl_DepthRangeParametersÍ0¤float
noise1╠1024═(genType x)Í0¤float
noise2╠1024═(genType x)Í0¤vec2
noise3╠1024═(genType x)Í0¤vec3
noise4╠1024═(genType x)Í0¤vec4
normalize╠1024═(genType x)Í0¤genType
not╠1024═(bvec x)Í0¤bvec
notEqual╠1024═(vec x, vec y)Í0¤bvec
notEqual╠1024═(ivec x, ivec y)Í0¤bvec
notEqual╠1024═(uvec x, uvec y)Í0¤bvec
notEqual╠1024═(bvec x, bvec y)Í0¤bvec
outerProduct╠1024═(vec2 c, vec2 r)Í0¤mat2
outerProduct╠1024═(vec3 c, vec3 r)Í0¤mat3
outerProduct╠1024═(vec4 c, vec4 r)Í0¤mat4
outerProduct╠1024═(vec3 c, vec2 r)Í0¤mat2x3
outerProduct╠1024═(vec2 c, vec3 r)Í0¤mat3x2
outerProduct╠1024═(vec4 c, vec2 r)Í0¤mat2x4
outerProduct╠1024═(vec2 c, vec4 r)Í0¤mat4x2
outerProduct╠1024═(vec4 c, vec3 r)Í0¤mat3x4
outerProduct╠1024═(vec3 c, vec4 r)Í0¤mat4x3
position╠64╬gl_LightSourceParametersÍ0¤vec4
pow╠1024═(genType x, genType y)Í0¤genType
quadraticAttenuation╠64╬gl_LightSourceParametersÍ0¤float
radians╠1024═(genType degrees)Í0¤genType
reflect╠1024═(genType I, genType N)Í0¤genType
refract╠1024═(genType I, genType N, float eta)Í0¤genType
round╠1024═(genType x)Í0¤genType
roundEven╠1024═(genType x)Í0¤genType
scale╠64╬gl_FogParametersÍ0¤float
sceneColor╠64╬gl_LightModelProductsÍ0¤vec4
shadow1D╠1024═(sampler1DShadow sampler, vec3 coord [, float bias] )Í0¤vec4
shadow1DLod╠1024═(sampler1DShadow sampler, vec3 coord, float lod)Í0¤vec4
shadow1DProj╠1024═(sampler1DShadow sampler, vec4 coord [, float bias] )Í0¤vec4
shadow1DProjLod╠1024═(sampler1DShadow sampler, vec4 coord, float lod)Í0¤vec4
shadow2D╠1024═(sampler2DShadow sampler, vec3 coord [, float bias] )Í0¤vec4
shadow2DLod╠1024═(sampler2DShadow sampler, vec3 coord, float lod)Í0¤vec4
shadow2DProj╠1024═(sampler2DShadow sampler, vec4 coord [, float bias] )Í0¤vec4
shadow2DProjLod╠1024═(sampler2DShadow sampler, vec4 coord, float lod)Í0¤vec4
shininess╠64╬gl_MaterialParametersÍ0¤float
sign╠1024═(genType x)Í0¤genType
sign╠1024═(genIType x)Í0¤genIType
sin╠1024═(genType angle)Í0¤genType
sinh╠1024═(genType x)Í0¤genType
size╠64╬gl_PointParametersÍ0¤float
sizeMax╠64╬gl_PointParametersÍ0¤float
sizeMin╠64╬gl_PointParametersÍ0¤float
smoothstep╠1024═(genType edge0, genType edge1, genType x)Í0¤genType
smoothstep╠1024═(float edge0, float edge1, genType x)Í0¤genType
specular╠64╬gl_LightProductsÍ0¤vec4
specular╠64╬gl_LightSourceParametersÍ0¤vec4
specular╠64╬gl_MaterialParametersÍ0¤vec4
spotCosCutoff╠64╬gl_LightSourceParametersÍ0¤float
spotCutoff╠64╬gl_LightSourceParametersÍ0¤float
spotDirection╠64╬gl_LightSourceParametersÍ0¤vec3
spotExponent╠64╬gl_LightSourceParametersÍ0¤float
sqrt╠1024═(genType x)Í0¤genType
start╠64╬gl_FogParametersÍ0¤float
step╠1024═(genType edge, genType x)Í0¤genType
step╠1024═(float edge, genType x)Í0¤genType
tan╠1024═(genType angle)Í0¤genType
tanh╠1024═(genType x)Í0¤genType
texelFetch╠1024═(gsampler1D sampler, int P, int lod)Í0¤gvec4
texelFetch╠1024═(gsampler2D sampler, ivec2 P, int lod)Í0¤gvec4
texelFetch╠1024═(gsampler3D sampler, ivec3 P, int lod)Í0¤gvec4
texelFetch╠1024═(gsampler1DArray sampler, ivec2 P, int lod)Í0¤gvec4
texelFetch╠1024═(gsampler2DArray sampler, ivec3 P, int lod)Í0¤gvec4
texelFetchOffset╠1024═(gsampler1D sampler, int P, int lod, int offset)Í0¤gvec4
texelFetchOffset╠1024═(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)Í0¤gvec4
texelFetchOffset╠1024═(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)Í0¤gvec4
texelFetchOffset╠1024═(gsampler1DArray sampler, ivec2 P, int lod, int offset)Í0¤gvec4
texelFetchOffset╠1024═(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)Í0¤gvec4
texture╠1024═(gsampler1D sampler, float P [, float bias] )Í0¤gvec4
texture╠1024═(gsampler2D sampler, vec2 P [, float bias] )Í0¤gvec4
texture╠1024═(gsampler3D sampler, vec3 P [, float bias] )Í0¤gvec4
texture╠1024═(gsamplerCube sampler, vec3 P [, float bias] )Í0¤gvec4
texture╠1024═(sampler2DShadow sampler, vec3 P [, float bias] )Í0¤float
texture╠1024═(samplerCubeShadow sampler, vec4 P [, float bias] )Í0¤float
texture╠1024═(gsampler1DArray sampler, vec2 P [, float bias] )Í0¤gvec4
texture╠1024═(gsampler2DArray sampler, vec3 P [, float bias] )Í0¤gvec4
texture╠1024═(sampler1DArrayShadow sampler, vec3 P [, float bias] )Í0¤float
texture╠1024═(sampler2DArrayShadow sampler, vec4 P)Í0¤float
texture1D╠1024═(sampler1D sampler, float coord [, float bias] )Í0¤vec4
texture1DLod╠1024═(sampler1D sampler, float coord, float lod)Í0¤vec4
texture1DProj╠1024═(sampler1D sampler, vec2 coord [, float bias] )Í0¤vec4
texture1DProj╠1024═(sampler1D sampler, vec4 coord [, float bias] )Í0¤vec4
texture1DProjLod╠1024═(sampler1D sampler, vec2 coord, float lod)Í0¤vec4
texture1DProjLod╠1024═(sampler1D sampler, vec4 coord, float lod)Í0¤vec4
texture2D╠1024═(sampler2D sampler, vec2 coord [, float bias] )Í0¤vec4
texture2DLod╠1024═(sampler2D sampler, vec2 coord, float lod)Í0¤vec4
texture2DProj╠1024═(sampler2D sampler, vec3 coord [, float bias] )Í0¤vec4
texture2DProj╠1024═(sampler2D sampler, vec4 coord [, float bias] )Í0¤vec4
texture2DProjLod╠1024═(sampler2D sampler, vec3 coord, float lod)Í0¤vec4
texture2DProjLod╠1024═(sampler2D sampler, vec4 coord, float lod)Í0¤vec4
texture3D╠1024═(sampler3D sampler, vec3 coord [, float bias] )Í0¤vec4
texture3DLod╠1024═(sampler3D sampler, vec3 coord, float lod)Í0¤vec4
texture3DProj╠1024═(sampler3D sampler, vec4 coord [, float bias] )Í0¤vec4
texture3DProjLod╠1024═(sampler3D sampler, vec4 coord, float lod)Í0¤vec4
textureCube╠1024═(samplerCube sampler, vec3 coord [, float bias] )Í0¤vec4
textureCubeLod╠1024═(samplerCube sampler, vec3 coord, float lod)Í0¤vec4
textureGrad╠1024═(gsampler1D sampler, float P, float dPdx, float dPdy)Í0¤gvec4
textureGrad╠1024═(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
textureGrad╠1024═(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
textureGrad╠1024═(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
textureGrad╠1024═(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)Í0¤float
textureGrad╠1024═(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤float
textureGrad╠1024═(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)Í0¤float
textureGrad╠1024═(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)Í0¤gvec4
textureGrad╠1024═(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
textureGrad╠1024═(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)Í0¤float
textureGrad╠1024═(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤float
textureGradOffset╠1024═(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)Í0¤gvec4
textureGradOffset╠1024═(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤gvec4
textureGradOffset╠1024═(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)Í0¤gvec4
textureGradOffset╠1024═(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )Í0¤float
textureGradOffset╠1024═(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤float
textureGradOffset╠1024═(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)Í0¤float
textureGradOffset╠1024═(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)Í0¤gvec4
textureGradOffset╠1024═(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤gvec4
textureGradOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)Í0¤float
textureGradOffset╠1024═(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Í0¤float
textureLod╠1024═(gsampler1D sampler, float P, float lod)Í0¤gvec4
textureLod╠1024═(gsampler2D sampler, vec2 P, float lod)Í0¤gvec4
textureLod╠1024═(gsampler3D sampler, vec3 P, float lod)Í0¤gvec4
textureLod╠1024═(gsamplerCube sampler, vec3 P, float lod)Í0¤gvec4
textureLod╠1024═(sampler1DShadow sampler, vec3 P, float lod)Í0¤float
textureLod╠1024═(sampler2DShadow sampler, vec3 P, float lod)Í0¤float
textureLod╠1024═(gsampler1DArray sampler, vec2 P, float lod)Í0¤gvec4
textureLod╠1024═(gsampler2DArray sampler, vec3 P, float lod)Í0¤gvec4
textureLod╠1024═(sampler1DArrayShadow sampler, vec3 P, float lod)Í0¤float
textureLodOffset╠1024═(gsampler1D sampler, float P, float lod, int offset)Í0¤gvec4
textureLodOffset╠1024═(gsampler2D sampler, vec2 P, float lod, ivec2 offset)Í0¤gvec4
textureLodOffset╠1024═(gsampler3D sampler, vec3 P, float lod, ivec3 offset)Í0¤gvec4
textureLodOffset╠1024═(sampler1DShadow sampler, vec3 P, float lod, int offset)Í0¤float
textureLodOffset╠1024═(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)Í0¤float
textureLodOffset╠1024═(gsampler1DArray sampler, vec2 P, float lod, int offset)Í0¤gvec4
textureLodOffset╠1024═(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)Í0¤gvec4
textureLodOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)Í0¤float
textureOffset╠1024═(gsampler1D sampler, float P, int offset [, float bias] )Í0¤gvec4
textureOffset╠1024═(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )Í0¤gvec4
textureOffset╠1024═(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )Í0¤gvec4
textureOffset╠1024═(sampler1DShadow sampler, vec3 P, int offset [, float bias] )Í0¤float
textureOffset╠1024═(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )Í0¤float
textureOffset╠1024═(gsampler1DArray sampler, vec2 P, int offset [, float bias] )Í0¤gvec4
textureOffset╠1024═(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )Í0¤gvec4
textureOffset╠1024═(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )Í0¤float
textureProj╠1024═(gsampler1D sampler, vec2 P [, float bias] )Í0¤gvec4
textureProj╠1024═(gsampler1D sampler, vec4 P [, float bias] )Í0¤gvec4
textureProj╠1024═(gsampler2D sampler, vec3 P [, float bias] )Í0¤gvec4
textureProj╠1024═(gsampler2D sampler, vec4 P [, float bias] )Í0¤gvec4
textureProj╠1024═(gsampler3D sampler, vec4 P [, float bias] )Í0¤gvec4
textureProj╠1024═(sampler1DShadow sampler, vec4 P [, float bias] )Í0¤float
textureProj╠1024═(sampler2DShadow sampler, vec4 P [, float bias] )Í0¤float
textureProjGrad╠1024═(gsampler1D sampler, vec2 P, float dPdx, float dPdy)Í0¤gvec4
textureProjGrad╠1024═(gsampler1D sampler, vec4 P, float dPdx, float dPdy)Í0¤gvec4
textureProjGrad╠1024═(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
textureProjGrad╠1024═(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤gvec4
textureProjGrad╠1024═(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)Í0¤gvec4
textureProjGrad╠1024═(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)Í0¤float
textureProjGrad╠1024═(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Í0¤float
textureProjGradOffset╠1024═(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)Í0¤gvec4
textureProjGradOffset╠1024═(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)Í0¤gvec4
textureProjGradOffset╠1024═(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤gvec4
textureProjGradOffset╠1024═(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤gvec4
textureProjGradOffset╠1024═(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)Í0¤gvec4
textureProjGradOffset╠1024═(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)Í0¤float
textureProjGradOffset╠1024═(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Í0¤float
textureProjLod╠1024═(gsampler1D sampler, vec2 P, float lod)Í0¤gvec4
textureProjLod╠1024═(gsampler1D sampler, vec4 P, float lod)Í0¤gvec4
textureProjLod╠1024═(gsampler2D sampler, vec3 P, float lod)Í0¤gvec4
textureProjLod╠1024═(gsampler2D sampler, vec4 P, float lod)Í0¤gvec4
textureProjLod╠1024═(gsampler3D sampler, vec4 P, float lod)Í0¤gvec4
textureProjLod╠1024═(sampler1DShadow sampler, vec4 P, float lod)Í0¤float
textureProjLod╠1024═(sampler2DShadow sampler, vec4 P, float lod)Í0¤float
textureProjLodOffset╠1024═(gsampler1D sampler, vec2 P, float lod, int offset)Í0¤gvec4
textureProjLodOffset╠1024═(gsampler1D sampler, vec4 P, float lod, int offset)Í0¤gvec4
textureProjLodOffset╠1024═(gsampler2D sampler, vec3 P, float lod, ivec2 offset)Í0¤gvec4
textureProjLodOffset╠1024═(gsampler2D sampler, vec4 P, float lod, ivec2 offset)Í0¤gvec4
textureProjLodOffset╠1024═(gsampler3D sampler, vec4 P, float lod, ivec3 offset)Í0¤gvec4
textureProjLodOffset╠1024═(sampler1DShadow sampler, vec4 P, float lod, int offset)Í0¤float
textureProjLodOffset╠1024═(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)Í0¤float
textureProjOffset╠1024═(gsampler1D sampler, vec2 P, int offset [, float bias] )Í0¤gvec4
textureProjOffset╠1024═(gsampler1D sampler, vec4 P, int offset [, float bias] )Í0¤gvec4
textureProjOffset╠1024═(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )Í0¤gvec4
textureProjOffset╠1024═(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )Í0¤gvec4
textureProjOffset╠1024═(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )Í0¤gvec4
textureProjOffset╠1024═(sampler1DShadow sampler, vec4 P, int offset [, float bias] )Í0¤float
textureProjOffset╠1024═(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )Í0¤float
textureSize╠1024═(gsampler1D sampler, int lod)Í0¤int
textureSize╠1024═(gsampler2D sampler, int lod)Í0¤ivec2
textureSize╠1024═(gsampler3D sampler, int lod)Í0¤ivec3
textureSize╠1024═(gsamplerCube sampler, int lod)Í0¤ivec2
textureSize╠1024═(sampler1DShadow sampler, int lod)Í0¤int
textureSize╠1024═(sampler2DShadow sampler, int lod)Í0¤ivec2
textureSize╠1024═(gsampler1DArray sampler, int lod)Í0¤ivec2
textureSize╠1024═(gsampler2DArray sampler, int lod)Í0¤ivec3
textureSize╠1024═(sampler1DArrayShadow sampler, int lod)Í0¤ivec2
textureSize╠1024═(sampler2DArrayShadow sampler, int lod)Í0¤ivec3
transpose╠1024═(mat2 m)Í0¤mat2
transpose╠1024═(mat3 m)Í0¤mat3
transpose╠1024═(mat4 m)Í0¤mat4
transpose╠1024═(mat3x2 m)Í0¤mat2x3
transpose╠1024═(mat2x3 m)Í0¤mat3x2
transpose╠1024═(mat4x2 m)Í0¤mat2x4
transpose╠1024═(mat2x4 m)Í0¤mat4x2
transpose╠1024═(mat4x3 m)Í0¤mat3x4
transpose╠1024═(mat3x4 m)Í0¤mat4x3
trunc╠1024═(genType x)Í0¤genType