From 58ece9a351e776fee5653c2de48c7dbf2864bbae Mon Sep 17 00:00:00 2001
From: Julian Sikorski <belegdol+github@gmail.com>
Date: Sun, 3 Apr 2022 11:28:44 +0200
Subject: [PATCH] Hack allowing bgfx to initialise in absence of dx9 shaders
---
src/osd/modules/render/bgfx/shadermanager.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/osd/modules/render/bgfx/shadermanager.cpp b/src/osd/modules/render/bgfx/shadermanager.cpp
index dd131e719a5..30a17a25f68 100644
--- a/src/osd/modules/render/bgfx/shadermanager.cpp
+++ b/src/osd/modules/render/bgfx/shadermanager.cpp
@@ -82,7 +82,6 @@ std::string shader_manager::make_path_string(osd_options &options, std::string n
shader_path += PATH_SEPARATOR "shaders" PATH_SEPARATOR;
switch (bgfx::getRendererType())
{
- case bgfx::RendererType::Noop:
case bgfx::RendererType::Direct3D9:
shader_path += "dx9";
break;
@@ -100,6 +99,7 @@ std::string shader_manager::make_path_string(osd_options &options, std::string n
shader_path += "metal";
break;
+ case bgfx::RendererType::Noop:
case bgfx::RendererType::OpenGL:
shader_path += "glsl";
break;
--
2.35.1