diff -up meshlab-2016.12/src/meshlabplugins/render_gdp/meshrender.cpp.shader-path meshlab-2016.12/src/meshlabplugins/render_gdp/meshrender.cpp
--- meshlab-2016.12/src/meshlabplugins/render_gdp/meshrender.cpp.shader-path 2017-07-19 14:53:45.175910714 -0400
+++ meshlab-2016.12/src/meshlabplugins/render_gdp/meshrender.cpp 2017-07-19 14:54:00.361592230 -0400
@@ -38,7 +38,7 @@ void MeshShaderRenderPlugin::initActionL
qaNone->setCheckable(false);
actionList << qaNone;*/
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release" || shadersDir.dirName() == "plugins")
shadersDir.cdUp();
diff -up meshlab-2016.12/src/meshlabplugins/render_gdp/shaderDialog.cpp.shader-path meshlab-2016.12/src/meshlabplugins/render_gdp/shaderDialog.cpp
--- meshlab-2016.12/src/meshlabplugins/render_gdp/shaderDialog.cpp.shader-path 2017-07-19 14:54:12.806330201 -0400
+++ meshlab-2016.12/src/meshlabplugins/render_gdp/shaderDialog.cpp 2017-07-19 14:54:40.343692895 -0400
@@ -317,7 +317,7 @@ void ShaderDialog::changeTexturePath(int
void ShaderDialog::browseTexturePath(int i) {
QFileDialog fd(0,"Choose new texture");
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
diff -up meshlab-2016.12/src/meshlabplugins/render_rfx/render_rfx.cpp.shader-path meshlab-2016.12/src/meshlabplugins/render_rfx/render_rfx.cpp
--- meshlab-2016.12/src/meshlabplugins/render_rfx/render_rfx.cpp.shader-path 2017-07-19 14:54:59.119258366 -0400
+++ meshlab-2016.12/src/meshlabplugins/render_rfx/render_rfx.cpp 2017-07-19 14:55:31.470509651 -0400
@@ -55,7 +55,7 @@ QList<QAction*> RenderRFX::actions()
void RenderRFX::initActionList()
{
- QDir shadersDir = PluginManager::getBaseDirPath();
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" ||
diff -up meshlab-2016.12/src/plugins_experimental/render_splatpyramid/dialog.cpp.shader-path meshlab-2016.12/src/plugins_experimental/render_splatpyramid/dialog.cpp
--- meshlab-2016.12/src/plugins_experimental/render_splatpyramid/dialog.cpp.shader-path 2017-07-19 14:55:51.756040177 -0400
+++ meshlab-2016.12/src/plugins_experimental/render_splatpyramid/dialog.cpp 2017-07-19 14:56:10.157614303 -0400
@@ -123,7 +123,7 @@ void Dialog::changeTexturePath(int i) {
void Dialog::browseTexturePath(int i) {
QFileDialog fd(0,"Choose new texture");
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release")
shadersDir.cdUp();
diff -up meshlab-2016.12/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc.shader-path meshlab-2016.12/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc
--- meshlab-2016.12/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc.shader-path 2017-07-19 14:56:51.012668782 -0400
+++ meshlab-2016.12/src/plugins_experimental/render_splatpyramid/splat_pyramid.cc 2017-07-19 14:57:18.018043788 -0400
@@ -85,7 +85,7 @@ void PyramidPointRendererPlugin::Init(QA
objects[i].setRendererType( render_mode );
/// Sets the path to the meshlab's shaders directory
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" || shadersDir.dirName() == "release" || shadersDir.dirName() == "plugins" )
shadersDir.cdUp();
diff -up meshlab-2016.12/src/plugins_unsupported/render_rm/rmmeshrender.cpp.shader-path meshlab-2016.12/src/plugins_unsupported/render_rm/rmmeshrender.cpp
--- meshlab-2016.12/src/plugins_unsupported/render_rm/rmmeshrender.cpp.shader-path 2017-07-19 14:57:37.939582738 -0400
+++ meshlab-2016.12/src/plugins_unsupported/render_rm/rmmeshrender.cpp 2017-07-20 10:30:49.812120364 -0400
@@ -63,7 +63,7 @@ QList<QAction*> RmMeshShaderRenderPlugin
void RmMeshShaderRenderPlugin::initActionList() {
- QDir shadersDir = QDir(qApp->applicationDirPath());
+ QDir shadersDir = QDir("/usr/share/meshlab");
#if defined(Q_OS_WIN)
if (shadersDir.dirName() == "debug" ||
shadersDir.dirName() == "release" ||