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From: Gerd Hoffmann <kraxel@redhat.com>
Date: Mon, 23 Jan 2017 11:26:50 +0100
Subject: [PATCH] virtio-gpu: fix resource leak in virgl_cmd_resource_unref
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When the guest sends VIRTIO_GPU_CMD_RESOURCE_UNREF without detaching the
backing storage beforehand (VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING)
we'll leak memory.

This patch fixes it for 3d mode, simliar to the 2d mode fix in commit
"b8e2392 virtio-gpu: call cleanup mapping function in resource destroy".

Reported-by: 李强 <liqiang6-s@360.cn>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1485167210-4757-1-git-send-email-kraxel@redhat.com
(cherry picked from commit 5e8e3c4c75c199aa1017db816fca02be2a9f8798)
---
 hw/display/virtio-gpu-3d.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/hw/display/virtio-gpu-3d.c b/hw/display/virtio-gpu-3d.c
index f96a0c2..ecb09d1 100644
--- a/hw/display/virtio-gpu-3d.c
+++ b/hw/display/virtio-gpu-3d.c
@@ -77,10 +77,18 @@ static void virgl_cmd_resource_unref(VirtIOGPU *g,
                                      struct virtio_gpu_ctrl_command *cmd)
 {
     struct virtio_gpu_resource_unref unref;
+    struct iovec *res_iovs = NULL;
+    int num_iovs = 0;
 
     VIRTIO_GPU_FILL_CMD(unref);
     trace_virtio_gpu_cmd_res_unref(unref.resource_id);
 
+    virgl_renderer_resource_detach_iov(unref.resource_id,
+                                       &res_iovs,
+                                       &num_iovs);
+    if (res_iovs != NULL && num_iovs != 0) {
+        virtio_gpu_cleanup_mapping_iov(res_iovs, num_iovs);
+    }
     virgl_renderer_resource_unref(unref.resource_id);
 }