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To: vim_dev@googlegroups.com
Subject: Patch 7.4.902
Fcc: outbox
From: Bram Moolenaar <Bram@moolenaar.net>
Mime-Version: 1.0
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------------

Patch 7.4.902
Problem:    Problems with using the MS-Windows console.
Solution:   Revert patches 7.4.851, 7.4.876 and 7.4.886 until we find a better
            solution. (suggested by Ken Takata)
Files:      src/os_win32.c


*** ../vim-7.4.901/src/os_win32.c	2015-09-29 14:01:08.059935930 +0200
--- src/os_win32.c	2015-10-30 16:43:34.543013902 +0100
***************
*** 234,240 ****
  
  static char_u *exe_path = NULL;
  
- static BOOL is_win7 = FALSE;
  static BOOL win8_or_later = FALSE;
  
  /*
--- 234,239 ----
***************
*** 681,689 ****
  
  	g_PlatformId = ovi.dwPlatformId;
  
- 	if ((ovi.dwMajorVersion == 6 && ovi.dwMinorVersion == 1))
- 	    is_win7 = TRUE;
- 
  	if ((ovi.dwMajorVersion == 6 && ovi.dwMinorVersion >= 2)
  		|| ovi.dwMajorVersion > 6)
  	    win8_or_later = TRUE;
--- 680,685 ----
***************
*** 2173,2179 ****
  {
      BOOL			IsValid;
      CONSOLE_SCREEN_BUFFER_INFO	Info;
!     HANDLE			handle;
  } ConsoleBuffer;
  
  /*
--- 2169,2176 ----
  {
      BOOL			IsValid;
      CONSOLE_SCREEN_BUFFER_INFO	Info;
!     PCHAR_INFO			Buffer;
!     COORD			BufferSize;
  } ConsoleBuffer;
  
  /*
***************
*** 2190,2270 ****
  SaveConsoleBuffer(
      ConsoleBuffer *cb)
  {
      if (cb == NULL)
  	return FALSE;
  
!     if (!GetConsoleScreenBufferInfo(cb->handle, &cb->Info))
      {
  	cb->IsValid = FALSE;
  	return FALSE;
      }
      cb->IsValid = TRUE;
  
-     return TRUE;
- }
- 
- /*
-  * CopyOldConsoleBuffer()
-  * Description:
-  *  Copies the old console buffer contents to the current console buffer.
-  *  This is used when 'restorescreen' is off.
-  * Returns:
-  *  TRUE on success
-  */
-     static BOOL
- CopyOldConsoleBuffer(
-     ConsoleBuffer   *cb,
-     HANDLE	    hConOld)
- {
-     COORD		    BufferCoord;
-     COORD		    BufferSize;
-     PCHAR_INFO		    Buffer;
-     DWORD		    NumCells;
-     SMALL_RECT		    ReadRegion;
- 
      /*
!      * Before copying the buffer contents, clear the current buffer, and
!      * restore the window information.  Doing this now prevents old buffer
!      * contents from "flashing" onto the screen.
       */
!     ClearConsoleBuffer(cb->Info.wAttributes);
! 
!     /* We only need to copy the window area, not whole buffer. */
!     BufferSize.X = cb->Info.srWindow.Right - cb->Info.srWindow.Left + 1;
!     BufferSize.Y = cb->Info.srWindow.Bottom - cb->Info.srWindow.Top + 1;
!     ReadRegion.Left = 0;
!     ReadRegion.Right = BufferSize.X - 1;
!     ReadRegion.Top = 0;
!     ReadRegion.Bottom = BufferSize.Y - 1;
! 
!     NumCells = BufferSize.X * BufferSize.Y;
!     Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
!     if (Buffer == NULL)
! 	return FALSE;
  
      BufferCoord.X = 0;
!     BufferCoord.Y = 0;
! 
!     if (!ReadConsoleOutputW(hConOld,	    /* output handle */
! 		Buffer,			    /* our buffer */
! 		BufferSize,		    /* dimensions of our buffer */
! 		BufferCoord,		    /* offset in our buffer */
! 		&ReadRegion))		    /* region to save */
!     {
! 	vim_free(Buffer);
! 	return FALSE;
!     }
!     if (!WriteConsoleOutputW(g_hConOut,     /* output handle */
! 		Buffer,			    /* our buffer */
! 		BufferSize,		    /* dimensions of our buffer */
! 		BufferCoord,		    /* offset in our buffer */
! 		&ReadRegion))		    /* region to restore */
      {
! 	vim_free(Buffer);
! 	return FALSE;
      }
-     vim_free(Buffer);
-     SetConsoleWindowInfo(g_hConOut, TRUE, &ReadRegion);
  
      return TRUE;
  }
--- 2187,2263 ----
  SaveConsoleBuffer(
      ConsoleBuffer *cb)
  {
+     DWORD NumCells;
+     COORD BufferCoord;
+     SMALL_RECT ReadRegion;
+     WORD Y, Y_incr;
+ 
      if (cb == NULL)
  	return FALSE;
  
!     if (!GetConsoleScreenBufferInfo(g_hConOut, &cb->Info))
      {
  	cb->IsValid = FALSE;
  	return FALSE;
      }
      cb->IsValid = TRUE;
  
      /*
!      * Allocate a buffer large enough to hold the entire console screen
!      * buffer.  If this ConsoleBuffer structure has already been initialized
!      * with a buffer of the correct size, then just use that one.
       */
!     if (!cb->IsValid || cb->Buffer == NULL ||
! 	    cb->BufferSize.X != cb->Info.dwSize.X ||
! 	    cb->BufferSize.Y != cb->Info.dwSize.Y)
!     {
! 	cb->BufferSize.X = cb->Info.dwSize.X;
! 	cb->BufferSize.Y = cb->Info.dwSize.Y;
! 	NumCells = cb->BufferSize.X * cb->BufferSize.Y;
! 	vim_free(cb->Buffer);
! 	cb->Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
! 	if (cb->Buffer == NULL)
! 	    return FALSE;
!     }
  
+     /*
+      * We will now copy the console screen buffer into our buffer.
+      * ReadConsoleOutput() seems to be limited as far as how much you
+      * can read at a time.  Empirically, this number seems to be about
+      * 12000 cells (rows * columns).  Start at position (0, 0) and copy
+      * in chunks until it is all copied.  The chunks will all have the
+      * same horizontal characteristics, so initialize them now.  The
+      * height of each chunk will be (12000 / width).
+      */
      BufferCoord.X = 0;
!     ReadRegion.Left = 0;
!     ReadRegion.Right = cb->Info.dwSize.X - 1;
!     Y_incr = 12000 / cb->Info.dwSize.X;
!     for (Y = 0; Y < cb->BufferSize.Y; Y += Y_incr)
      {
! 	/*
! 	 * Read into position (0, Y) in our buffer.
! 	 */
! 	BufferCoord.Y = Y;
! 	/*
! 	 * Read the region whose top left corner is (0, Y) and whose bottom
! 	 * right corner is (width - 1, Y + Y_incr - 1).  This should define
! 	 * a region of size width by Y_incr.  Don't worry if this region is
! 	 * too large for the remaining buffer; it will be cropped.
! 	 */
! 	ReadRegion.Top = Y;
! 	ReadRegion.Bottom = Y + Y_incr - 1;
! 	if (!ReadConsoleOutput(g_hConOut,	/* output handle */
! 		cb->Buffer,			/* our buffer */
! 		cb->BufferSize,			/* dimensions of our buffer */
! 		BufferCoord,			/* offset in our buffer */
! 		&ReadRegion))			/* region to save */
! 	{
! 	    vim_free(cb->Buffer);
! 	    cb->Buffer = NULL;
! 	    return FALSE;
! 	}
      }
  
      return TRUE;
  }
***************
*** 2283,2302 ****
      ConsoleBuffer   *cb,
      BOOL	    RestoreScreen)
  {
!     HANDLE hConOld;
  
      if (cb == NULL || !cb->IsValid)
  	return FALSE;
  
!     hConOld = g_hConOut;
!     g_hConOut = cb->handle;
!     if (!RestoreScreen && exiting)
! 	CopyOldConsoleBuffer(cb, hConOld);
!     SetConsoleActiveScreenBuffer(g_hConOut);
  
      return TRUE;
  }
  
  static ConsoleBuffer g_cbNonTermcap = { 0 };
  static ConsoleBuffer g_cbTermcap = { 0 };
  
--- 2276,2342 ----
      ConsoleBuffer   *cb,
      BOOL	    RestoreScreen)
  {
!     COORD BufferCoord;
!     SMALL_RECT WriteRegion;
  
      if (cb == NULL || !cb->IsValid)
  	return FALSE;
  
!     /*
!      * Before restoring the buffer contents, clear the current buffer, and
!      * restore the cursor position and window information.  Doing this now
!      * prevents old buffer contents from "flashing" onto the screen.
!      */
!     if (RestoreScreen)
! 	ClearConsoleBuffer(cb->Info.wAttributes);
! 
!     FitConsoleWindow(cb->Info.dwSize, TRUE);
!     if (!SetConsoleScreenBufferSize(g_hConOut, cb->Info.dwSize))
! 	return FALSE;
!     if (!SetConsoleTextAttribute(g_hConOut, cb->Info.wAttributes))
! 	return FALSE;
! 
!     if (!RestoreScreen)
!     {
! 	/*
! 	 * No need to restore the screen buffer contents, so we're done.
! 	 */
! 	return TRUE;
!     }
! 
!     if (!SetConsoleCursorPosition(g_hConOut, cb->Info.dwCursorPosition))
! 	return FALSE;
!     if (!SetConsoleWindowInfo(g_hConOut, TRUE, &cb->Info.srWindow))
! 	return FALSE;
! 
!     /*
!      * Restore the screen buffer contents.
!      */
!     if (cb->Buffer != NULL)
!     {
! 	BufferCoord.X = 0;
! 	BufferCoord.Y = 0;
! 	WriteRegion.Left = 0;
! 	WriteRegion.Top = 0;
! 	WriteRegion.Right = cb->Info.dwSize.X - 1;
! 	WriteRegion.Bottom = cb->Info.dwSize.Y - 1;
! 	if (!WriteConsoleOutput(g_hConOut,	/* output handle */
! 		cb->Buffer,			/* our buffer */
! 		cb->BufferSize,			/* dimensions of our buffer */
! 		BufferCoord,			/* offset in our buffer */
! 		&WriteRegion))			/* region to restore */
! 	{
! 	    return FALSE;
! 	}
!     }
  
      return TRUE;
  }
  
+ #define FEAT_RESTORE_ORIG_SCREEN
+ #ifdef FEAT_RESTORE_ORIG_SCREEN
+ static ConsoleBuffer g_cbOrig = { 0 };
+ #endif
  static ConsoleBuffer g_cbNonTermcap = { 0 };
  static ConsoleBuffer g_cbTermcap = { 0 };
  
***************
*** 2435,2440 ****
--- 2475,2483 ----
      void
  mch_init(void)
  {
+ #ifndef FEAT_RESTORE_ORIG_SCREEN
+     CONSOLE_SCREEN_BUFFER_INFO csbi;
+ #endif
  #ifndef __MINGW32__
      extern int _fmode;
  #endif
***************
*** 2455,2468 ****
      else
  	create_conin();
      g_hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
-     g_cbNonTermcap.handle = g_hConOut;
-     g_cbTermcap.handle = CreateConsoleScreenBuffer(
- 	    GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
- 	    NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
  
      /* Get current text attributes */
!     SaveConsoleBuffer(&g_cbNonTermcap);
!     g_attrCurrent = g_attrDefault = g_cbNonTermcap.Info.wAttributes;
      if (cterm_normal_fg_color == 0)
  	cterm_normal_fg_color = (g_attrCurrent & 0xf) + 1;
      if (cterm_normal_bg_color == 0)
--- 2498,2513 ----
      else
  	create_conin();
      g_hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
  
+ #ifdef FEAT_RESTORE_ORIG_SCREEN
+     /* Save the initial console buffer for later restoration */
+     SaveConsoleBuffer(&g_cbOrig);
+     g_attrCurrent = g_attrDefault = g_cbOrig.Info.wAttributes;
+ #else
      /* Get current text attributes */
!     GetConsoleScreenBufferInfo(g_hConOut, &csbi);
!     g_attrCurrent = g_attrDefault = csbi.wAttributes;
! #endif
      if (cterm_normal_fg_color == 0)
  	cterm_normal_fg_color = (g_attrCurrent & 0xf) + 1;
      if (cterm_normal_bg_color == 0)
***************
*** 2562,2569 ****
      SetConsoleMode(g_hConIn,  g_cmodein);
      SetConsoleMode(g_hConOut, g_cmodeout);
  
-     CloseHandle(g_cbTermcap.handle);
- 
  #ifdef DYNAMIC_GETTEXT
      dyn_libintl_end();
  #endif
--- 2607,2612 ----
***************
*** 4585,4596 ****
      else
  	return mch_system_classic(cmd, options);
  }
- 
  #else
  
  # ifdef FEAT_MBYTE
      static int
! mch_system1(char *cmd, int options)
  {
      if (enc_codepage >= 0 && (int)GetACP() != enc_codepage)
      {
--- 4628,4638 ----
      else
  	return mch_system_classic(cmd, options);
  }
  #else
  
  # ifdef FEAT_MBYTE
      static int
! mch_system(char *cmd, int options)
  {
      if (enc_codepage >= 0 && (int)GetACP() != enc_codepage)
      {
***************
*** 4605,4649 ****
      return system(cmd);
  }
  # else
! #  define mch_system1(c, o) system(c)
  # endif
  
-     static int
- mch_system(char *cmd, int options)
- {
-     int ret;
-     HANDLE hTemp = INVALID_HANDLE_VALUE;
- 
-     /*
-      * Call DuplicateHandle before executing an external program, because msys
-      * and msys2's programs will call CreateConsoleScreenBuffer and
-      * CloseHandle.  CreateConsoleScreenBuffer returns the same handle which
-      * created by vim.  This causes a crash. This workaround is required on
-      * Windows7.
-      */
-     if (is_win7
- 	    && g_fTermcapMode
- 	    && DuplicateHandle(
- 		    GetCurrentProcess(),
- 		    g_hConOut,
- 		    GetCurrentProcess(),
- 		    &hTemp,
- 		    0,
- 		    TRUE,
- 		    DUPLICATE_SAME_ACCESS))
- 	SetConsoleActiveScreenBuffer(hTemp);
- 
-     ret = mch_system1(cmd, options);
- 
-     if (hTemp != INVALID_HANDLE_VALUE)
-     {
- 	SetConsoleActiveScreenBuffer(g_hConOut);
- 	CloseHandle(hTemp);
-     }
- 
-     return ret;
- }
- 
  #endif
  
  /*
--- 4647,4655 ----
      return system(cmd);
  }
  # else
! #  define mch_system(c, o) system(c)
  # endif
  
  #endif
  
  /*
***************
*** 4973,4980 ****
  	 * screen buffer, and resize the buffer to match the current window
  	 * size.  We will use this as the size of our editing environment.
  	 */
- 	g_hConOut = g_cbTermcap.handle;
- 	SetConsoleActiveScreenBuffer(g_hConOut);
  	ClearConsoleBuffer(g_attrCurrent);
  	ResizeConBufAndWindow(g_hConOut, Columns, Rows);
      }
--- 4979,4984 ----
***************
*** 5018,5024 ****
--- 5022,5032 ----
      cmodein &= ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
      SetConsoleMode(g_hConIn, cmodein);
  
+ #ifdef FEAT_RESTORE_ORIG_SCREEN
+     cb = exiting ? &g_cbOrig : &g_cbNonTermcap;
+ #else
      cb = &g_cbNonTermcap;
+ #endif
      RestoreConsoleBuffer(cb, p_rs);
      SetConsoleCursorInfo(g_hConOut, &g_cci);
  
*** ../vim-7.4.901/src/version.c	2015-10-30 14:23:29.158200567 +0100
--- src/version.c	2015-10-30 16:45:09.697887553 +0100
***************
*** 743,744 ****
--- 743,746 ----
  {   /* Add new patch number below this line */
+ /**/
+     902,
  /**/

-- 
Q: Should I clean my house or work on Vim?
A: Whatever contains more bugs.

 /// Bram Moolenaar -- Bram@Moolenaar.net -- http://www.Moolenaar.net   \\\
///        sponsor Vim, vote for features -- http://www.Vim.org/sponsor/ \\\
\\\  an exciting new programming language -- http://www.Zimbu.org        ///
 \\\            help me help AIDS victims -- http://ICCF-Holland.org    ///