diff -ur widelands-build16-src/src/graphic/SDL_mng.cc widelands-build16-src.new/src/graphic/SDL_mng.cc
--- widelands-build16-src/src/graphic/SDL_mng.cc 2011-04-15 20:40:26.000000000 +0200
+++ widelands-build16-src.new/src/graphic/SDL_mng.cc 2011-12-06 14:55:36.196284293 +0100
@@ -276,7 +276,11 @@
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in png_create_read_struct() earlier.
*/
+#ifndef LIBPNG_VERSION_12
+ if (setjmp(png_jmpbuf(png_ptr))) {
+#else
if (setjmp(png_ptr->jmpbuf)) {
+#endif
SDL_SetError("Error reading the PNG file.");
goto done;
}
@@ -360,9 +360,12 @@
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
- Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
+ Amask = (png_get_channels(png_ptr, info_ptr) == 4) ?
+ 0xFF000000 : 0;
} else {
- int const s = (info_ptr->channels == 4) ? 0 : 8;
+ int const s =
+ (png_get_channels(png_ptr, info_ptr) == 4) ?
+ 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
@@ -373,7 +376,7 @@
SDL_AllocSurface
(SDL_SWSURFACE,
width, height,
- bit_depth * info_ptr->channels,
+ bit_depth * png_get_channels(png_ptr, info_ptr),
Rmask, Gmask, Bmask, Amask);
if (not surface) {
SDL_SetError("Out of memory");
@@ -413,6 +416,9 @@
/* Load the palette, if any */
if ((palette = surface->format->palette)) {
+ int png_num_palette;
+ png_colorp png_palette;
+ png_get_PLTE(png_ptr, info_ptr, &png_palette, &png_num_palette);
if (color_type == PNG_COLOR_TYPE_GRAY) {
palette->ncolors = 256;
for (uint16_t i = 0; i < 256; ++i) {
@@ -420,12 +426,12 @@
palette->colors[i].g = i;
palette->colors[i].b = i;
}
- } else if (info_ptr->num_palette > 0) {
- palette->ncolors = info_ptr->num_palette;
- for (uint32_t i = 0; i < info_ptr->num_palette; ++i) {
- palette->colors[i].b = info_ptr->palette[i].blue;
- palette->colors[i].g = info_ptr->palette[i].green;
- palette->colors[i].r = info_ptr->palette[i].red;
+ } else if (png_num_palette > 0) {
+ palette->ncolors = png_num_palette;
+ for (uint32_t i = 0; i < png_num_palette; ++i) {
+ palette->colors[i].b = png_palette[i].blue;
+ palette->colors[i].g = png_palette[i].green;
+ palette->colors[i].r = png_palette[i].red;
}
}
}